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Author Topic: Can I breed animals I capture?  (Read 1377 times)

C4lv1n

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Can I breed animals I capture?
« on: February 23, 2010, 10:37:02 pm »

So I've got lots of animals, besides just horses and cows on my map, and I want to know can I breed them? Specificly:

1. Frogmen
2. Ratmen
3. Olmmen
4. Lizardmen
5. Naked Mole Dogs
6. Fire Imps
7. Troglodytes
8. Giant Bats

ALSO: If anyone's interested I have a chasm, bottomless pit, magma pipe, and an underground river, and I am setting up cage traps to capture some animals. (With or without

My plan is to breed them (With or without taming them), set up some solid defenses (Traps, bridges over chasms, ect.), and put them in cages outside those defenses, and I'd have levers to release the critters (The ones that fight) and have them fight the enemies. Any too injured or unable to fight would be put in an areana, or at the wrong end of an archery range.
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Chaoseed

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Re: Can I breed animals I capture?
« Reply #1 on: February 23, 2010, 10:51:00 pm »

Yes.  Well, sometimes.

If you have a Kennel and a dwarf with Animal Training enabled, then you can train any animal with the [PET] tag.  If you also have a Dungeon master, you can train any animal with the [PET_EXOTIC] tag.  Training is a task you start at the Kennels ("Tame a Large Animal").  Unfortunately, I think most of the "men" are not trainable.  (They're too intelligent, I suspect...)

Searching through the wiki, it looks like the only ones you can train are the Naked Mole Dogs and the Giant Bats.  (And you need a Dungeon Master.)  All the others are not trainable.
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Untelligent

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Re: Can I breed animals I capture?
« Reply #2 on: February 23, 2010, 10:51:25 pm »

As far as I know, none of those creatures can have offspring. You can tame the naked mole dogs and giant bats once you get a dungeon master.



If you don't mind mucking about with moddery, you can look up all of those creatures in /raw/objects/creature_subterranean.txt and adding [CHILD:1] (and optionally [CHILDNAME:giant bat pup:giant bat pups], etc.) to whatever you want, which will let them breed.

If you're not familiar to modding, just copy/paste those at the end of the last line of text of whatever creature. If you also add [trAINABLE] (with a capital TR, the forum code doesn't like that) you can get war bats and stuff.
« Last Edit: February 23, 2010, 10:53:30 pm by Untelligent »
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C4lv1n

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Re: Can I breed animals I capture?
« Reply #3 on: February 23, 2010, 10:57:35 pm »

Nah, I won't bother modding, If I can't breed them I'll just set up an arena for training my men. Mabey I can get some kobolds and goblins too.
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Chaoseed

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Re: Can I breed animals I capture?
« Reply #4 on: February 23, 2010, 11:01:12 pm »

Apparently the naked mole dogs and giant bats can have children.  Once they're tamed.
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Rat Of Wisdom

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Re: Can I breed animals I capture?
« Reply #5 on: February 23, 2010, 11:07:53 pm »

There's already a thread for this.

Also, dude, if you intend to tame deal, in any way that does not involve spiky piercy death from a distance, with fire imps, you better mod your dorfs to be fireproof. As far as I know those little bastards are on fire all the time. Them being tame enough to not hurl fireballs won't matter when one wanders too near a booze stockpile.
« Last Edit: February 23, 2010, 11:09:36 pm by Rat Of Wisdom »
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NW_Kohaku

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Re: Can I breed animals I capture?
« Reply #6 on: February 23, 2010, 11:24:08 pm »

There's already a thread for this.

Also, dude, if you intend to tame deal, in any way that does not involve spiky piercy death from a distance, with fire imps, you better mod your dorfs to be fireproof. As far as I know those little bastards are on fire all the time. Them being tame enough to not hurl fireballs won't matter when one wanders too near a booze stockpile.

What, do you hate Fun or something?  That would be a pretty cool way to watch a fortress go down (in literal flames, no less), I'll have to set that up in a seperate save for watching the fireworks go down.  I have a few of those on my current map... Those little jerks are always lobbing fireballs at the random groundhogs, setting fire to everything on the other side of the defensive anti-fire trench I dug once a year or so.

Anyway, anything ____man will have stuff like [can_speak], which basically will mean that they aren't trainable, aren't butcherable, aren't tameable, etc.  without modding.

Which is a real pity, because I rather like the notion of breeding lizardmen slaves limited-rights citizens guarding my fortress from the moats.
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C4lv1n

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Re: Can I breed animals I capture?
« Reply #7 on: February 23, 2010, 11:50:57 pm »

There's already a thread for this.

Also, dude, if you intend to tame deal, in any way that does not involve spiky piercy death from a distance, with fire imps, you better mod your dorfs to be fireproof. As far as I know those little bastards are on fire all the time. Them being tame enough to not hurl fireballs won't matter when one wanders too near a booze stockpile.

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Aspgren

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Re: Can I breed animals I capture?
« Reply #8 on: February 23, 2010, 11:53:23 pm »

Apparently the naked mole dogs and giant bats can have children.  Once they're tamed.

What? Wild animals don't breed?
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NW_Kohaku

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Re: Can I breed animals I capture?
« Reply #9 on: February 24, 2010, 01:53:35 am »

Apparently the naked mole dogs and giant bats can have children.  Once they're tamed.

What? Wild animals don't breed?

Things that can be expected to hang around your fortress for a while generally don't.  Things that start out near chasms, for example, don't breed, because if they did, you'd just have inaccessable ledges fill to bursting with mole dog pups and troglodytes because you never went to clear them off in the first couple years.

Conversely, a Rhesus Macaque that somehow fell into my water trench to prevent the spread of forest fires, yet didn't drown in spite of being in 6/7 water, possibly because she was on a ramp, stayed there for over a year, and wound up giving birth to macaquelings that hung around until I figured that if I let the boy macaqueling grow up, it'd just spawn an infestation, and I sent my marksdwarves over the ledge.  (I could build cage traps or the like near them, the workers were too scared of the little monkeys.)
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare