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What sciences shall we cover in the next DF Talk?

Biology
- 142 (4.4%)
Astronomy
- 197 (6.2%)
Geology
- 266 (8.3%)
Medicine
- 163 (5.1%)
Physics
- 497 (15.6%)
Chemistry
- 366 (11.5%)
Zoology
- 84 (2.6%)
Botany
- 120 (3.8%)
Podiatry
- 10 (0.3%)
Psychology & Sociology
- 326 (10.2%)
Meteorology
- 87 (2.7%)
Pogonology
- 123 (3.8%)
Geography
- 105 (3.3%)
Ecology
- 119 (3.7%)
Genetics
- 298 (9.3%)
Mathematics
- 158 (4.9%)
Linguistics
- 134 (4.2%)

Total Members Voted: 1121

Voting closed: March 01, 2010, 08:44:55 pm


Pages: 1 ... 3 4 [5] 6 7 ... 17

Author Topic: DF Talk Topic Vote #8: SCIENCES!  (Read 63056 times)

Redd

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Re: DF Talk Topic Vote #8: SCIENCES!
« Reply #60 on: February 24, 2010, 02:54:03 pm »

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RylandCorsair

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Re: DF Talk Topic Vote #8: SCIENCES!
« Reply #61 on: February 24, 2010, 03:20:17 pm »

Physics, Astronomy, Genetics

Wow, I couldn't resist making an account to reply to this one.

Specific questions for the df talk:

Physics -

Will it ever be feasible to construct movable bodies (boats, wagons, etc) similar to the way we construct a fortress?  e.g. Carve an ark out of a cliff wall and float it in a lake.

Or on a smaller scale, be able to assemble an elevator / "dwarf mover" (where an entire floor section moves horizontally or vertically)?


Astronomy -

Could there be potential uses for celestial events during world generation and afterwards?

e.g.
  • Craters containing the remains of ancient meteorites buried deep below (maybe full of "strange ores").
  • Moon phases evoking strange creatures.  Say, in haunted regions during a full moon, the spirit of a recently dead dwarves arises to finish a mini-forge they were working on.  Spooky Mini-forge.
  • Tides.


Genetics -

What sort of selection would take place in the wild?  Would everything be dwarf-based (a gang of miners trampling over a virgin daffodil), or would other environmental entities determine which plants/animals reproduce?

How would the game handle plants breeding in the wild?  Would pollen transfer be based on what creatures travel near each plant, or something more akin to random selection of mates? 

Any thoughts on a breeding system (plants, animals, ... elves in captivity)?  Would phenotypes be observed through descriptive text, or as a sort of "slider bar" approach?.
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lastofthelight

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Re: DF Talk Topic Vote #8: SCIENCES!
« Reply #62 on: February 24, 2010, 04:10:27 pm »


I am still surprised more people arn't voting for astronomy for the sheer Lovecraftian uses of it. That would be very thematic as far as the dwarves go (sick little buggers), and especially as Megabeasts and deities go. I guess not many people read Lovecraft these days, alas.

Still, RylandCorsair had some awesome ideas along those lines, at least. Though I still think the idea of certain celestial alignments awakening long-dead megabeasts, perhaps even ones that were killed centuries before, would be neat.
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alway

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Re: DF Talk Topic Vote #8: SCIENCES!
« Reply #63 on: February 24, 2010, 04:12:53 pm »

DF Forums: the only place where people want to listen to an hour of talking about physics.  ;D
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magikarcher

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Re: DF Talk Topic Vote #8: SCIENCES!
« Reply #64 on: February 24, 2010, 04:21:02 pm »

Disclaimer: The following post is rated 'D' for 'Dwarf'.

Podiatry - 'MY CORNS ARE KILLING ME' - Grandma Cog McUrist

Orthopedic shoes, sock safety education, kick boxing, 'nuff said.

Astronomy - 'Let the stars guide you my son... *cue dwarven heavy metal rock played on metal instruments*' - Armok's Tribute (the band, not the Preschool)

Sentient dolphins, Aliens (extraterrestrials not Canadians), rocket ships, star boxing, multiple planets, yeah...

Psychology & Sociology - 'HE IS WEARING A FUCKING AXE AND KILLING PEOPLE WITH SOCKS!' - Last victim of Urist the Thirsty

Therapists, Psychiatric drugs, Psychedelic drugs, Complex mental instability system, More variation in psychotic breakdowns,  Psychonauts, Extremely contagious mental health problems, Socks do more damage.

Mathematics - 'YOU SON OF AN ELF, YOU DIVIDED BY ZERO!!!!' - Armok's last words

Division by zero, that will be all.

Thanks for your time and careful consideration of my suggestions!
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Diablous

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Re: DF Talk Topic Vote #8: SCIENCES!
« Reply #65 on: February 24, 2010, 04:22:25 pm »

Chose Medicine, chemistry and genetics.
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Sensei

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Re: DF Talk Topic Vote #8: SCIENCES!
« Reply #66 on: February 24, 2010, 04:34:02 pm »

Under physics, I'd like to see something that stops (or potentially stops, in a realistic way) the pancake effect of falling structures.
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RedKing

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Re: DF Talk Topic Vote #8: SCIENCES!
« Reply #67 on: February 24, 2010, 04:58:53 pm »

Linguistics (x100, if it would let me), Geography, and Pogonology.

These are all subjects near and dear to my heart--I have academic training in the first two, and I've spent many an hour working on constructing fictional languages and lands. And, I have a beard (which is about six inches from my heart).


And since none of those are close to the top three, let me just say I hate you all.   :P
« Last Edit: February 24, 2010, 05:01:07 pm by RedKing »
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RenoFox

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Re: DF Talk Topic Vote #8: SCIENCES!
« Reply #68 on: February 24, 2010, 05:05:04 pm »

1. Astrology - In a mythical world, the lights in the sky MUST mean something. Also a good reason for needing above ground buildings.
2. Chemistry - We already have an alchemists laboratory, explosives are dwarven awesome and all sorts of potions and elixirs are fun to play with.
3. Physics - With the windmills and waterwheels, we need more uses for  the mechanical power.

Rowanas

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Re: DF Talk Topic Vote #8: SCIENCES!
« Reply #69 on: February 24, 2010, 05:05:30 pm »


I am still surprised more people arn't voting for astronomy for the sheer Lovecraftian uses of it. That would be very thematic as far as the dwarves go (sick little buggers), and especially as Megabeasts and deities go. I guess not many people read Lovecraft these days, alas.

Still, RylandCorsair had some awesome ideas along those lines, at least. Though I still think the idea of certain celestial alignments awakening long-dead megabeasts, perhaps even ones that were killed centuries before, would be neat.

In the dread city of Starsright, dread Cthulhu lies dreaming.

I've done a CoC mod, which I gully intend to remake for the new version. I'm not looking forward to making Shub-niggurath. Not even a little bit.
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dragon0421

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Re: DF Talk Topic Vote #8: SCIENCES!
« Reply #70 on: February 24, 2010, 05:19:46 pm »

The pogonologist should replace the philosopher in the next version!
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Sourlout

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Re: DF Talk Topic Vote #8: SCIENCES!
« Reply #71 on: February 24, 2010, 05:28:32 pm »

Vote for Math people!  After all, we have a Dr. in mathematics that could speak on the topic!   :o
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LeoLeonardoIII

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Re: DF Talk Topic Vote #8: SCIENCES!
« Reply #72 on: February 24, 2010, 05:40:35 pm »

Podiatry and Pogonology

I guess everyone chose 3?
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Footkerchief

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Re: DF Talk Topic Vote #8: SCIENCES!
« Reply #73 on: February 24, 2010, 05:42:22 pm »

People who voted for physics: what are you expecting to hear about?

I'm concerned that a vote with such ambiguous topics is a recipe for disappointment, since the actual discussion will (presumably) focus on a few narrow applications of each science.  The inclusion of joke topics like podiatry and pogonology can't help either.

« Last Edit: February 24, 2010, 05:44:19 pm by Footkerchief »
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Deozaan

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Re: DF Talk Topic Vote #8: SCIENCES!
« Reply #74 on: February 24, 2010, 05:46:10 pm »

You should increase the maximum number of votes by at least 13. I think 3 simply isn't enough.

You mean you can vote for more than one? :o
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