Need any more testers?
Sure, add me (Deon.ac on Northrend and Azeroth, although I am usually on Northrend).
Askot Bokbondeler
Yeah I will contact you there. Today Hiveworkshop seems to fail a lot for me. I mean it's down.
I understand what you mean with those models, but do you have any lizardman model? Hive seems to have none.
i'll try to get you something this weekend, i'll take the shaman and edit out the aztec gear, etc, maybe giving him a more dwarf-fortressy skin. is there any other model that you desperatelly need? i can look into it
I am not sure about a good goblin model or a kobold one.
But the best thing ever would be if you could remove a pick from the model I've sent you and add attach points (helm, armor, weapon, shield). Can you do it someday? It would be awesome because then I will be able to make my own models for gear, and I plan to have complex craft and I would love to have each item to look different on you. I can easily make static models, but I am not experienced in animations.
Level_8_Mudcrab:There will be carp in the river and I plan to add an event of it turning into a zombie carp
. And lots of other things, but I won't spoil them for now.
NPC: There will be hireable guards which will stand near guard station, there will be rare nobles which will come in later stage of the game, but overall I plan to focus the fortress around players (for now, because I want to make some gameplay stuff before I start to make NPC dwarven AI because I don't want stupid oafs all around the fortress)
Cats?: I plan to implement vermin as untargetable enemies (mosquitos and blood gnats) so you'll need cats to catch them. Also I plan to allow you to buy a pack mule to carry items/ore/wood etc. around.
HFS: I just placed them there because I felt that even a draft map needs demons
. I have a few possible concepts for hfs (including reviving dead npc as zombies or possession of npcs etc.), and because it's the last stage of the game I will work on it later.
About sparring and xp: I decided to give XP to an attacker AND an attacked person. This opens a few opportunities:
1) Hit training dummies, getting base +5xp/hit.
2) Hit each other, getting +5 xp/hit as usual and +5/xp for being hit. This way training goes much faster but you have to rest after it.
BTW I've found a good training dummy model:
Also I've made a system of shared storage. All those weapon stands, armor racks along with cabinets and crates in other places pass to anyone who clicks on them and pass to neutral when you deselect them. This way one person may work at a workshop, claiming it, and others won't be able to disturb him, but once he's done, it's free again.
P.S.Also now I think about a possible direction of development of this map once it's done as a Hero Defence.
I deliberately made it "vertical", with an entrance point on top.
I think at some point when there're all workshops, siegers, nobles and npc dwarves, I should make a similar location of the same size near it, enterable through a mission/leaving location through the top edge, which will host a goblin tower which you should be able to raid. Just a few thoughts about a far future.
I already plan a "cave" random location avaliable from time to time through an event ("scouts has located a cave") with random enemies and loot.