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Author Topic: DF: Reclaim Party [WarCraft 3 map development]  (Read 23700 times)

Deon

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Re: DF: Reclaim Party [WarCraft 3 map development]
« Reply #75 on: March 01, 2010, 07:08:26 pm »

OK, now when I've done with some tests with critters, it's time to plan some actual balancing.

Here's a table of current resources and their prices.



And a critical hit table for different weapons.
Spoiler (click to show/hide)

I would like to get your opinion on these.
« Last Edit: March 01, 2010, 07:11:43 pm by Deon »
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Askot Bokbondeler

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Re: DF: Reclaim Party [WarCraft 3 map development]
« Reply #76 on: March 01, 2010, 07:13:24 pm »

my opinion is

Deon

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Re: DF: Reclaim Party [WarCraft 3 map development]
« Reply #77 on: March 01, 2010, 07:38:39 pm »

Nothing more specific? I tried to make weapons different through various critical hits and chance.
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Askot Bokbondeler

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Re: DF: Reclaim Party [WarCraft 3 map development]
« Reply #78 on: March 01, 2010, 07:40:18 pm »

and i'm doing a similar thing for my project's battle system, and you just made my homework for me

also
Spoiler (click to show/hide)

Deon

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Re: DF: Reclaim Party [WarCraft 3 map development]
« Reply #79 on: March 01, 2010, 07:50:36 pm »

Maaan, if you make attachments, it's great news!

Meanwhile, I rescaled some shields and weapons to fit your model. It was especially hard for those models with multiple geonodes.

If you want I can upload them for you once I get more. For now I have 2 shields, 2 axes, spear, pickaxe and a club.

P.S.

Also, a use of bedrooms in the new "crippling" system. To get rid of cripplings you have to use splints for broken limbs and bandages for cuts/stabs, and you have to be in your bedroom, and it takes some real amount of time (like 20 sec or more).

But a field medic profession will allow you to use these items on others while being anywhere.

More about professions later, I plan profession-trees (i.e. peasant -> hunter -> scout/ranger; scout leads to agent or assassin; ranger leads to woodsman or beastmaster etc.).
« Last Edit: March 01, 2010, 08:02:23 pm by Deon »
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Askot Bokbondeler

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Re: DF: Reclaim Party [WarCraft 3 map development]
« Reply #80 on: March 01, 2010, 08:02:05 pm »

nah, i dont need the attachements, i want to make my own to keep the aesthetics coherent, i'm sorry i cant help more activelly, but i'm up to my neck in schoolwork and my other projects, but i'm taking a detour to make dwarvenly armour and resize it to fit this model...it'll also need a beard :P

also, you using oinkerwinkles' fer yer modelling first needs? search for the russian program "mdlvis", the russian version is better than the english one i'm using, and if i understand correctlly, you're russian, right? beware, it contains some anoying bugs, but it's one of the best programs arround

Deon

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Re: DF: Reclaim Party [WarCraft 3 map development]
« Reply #81 on: March 01, 2010, 08:05:42 pm »

Thanks for the tip. I am buried in university work too, thus I don't have time to model too, but I spend most of my free time on this. To quickly modify items I use "VertexModify" utility.

P.S. Oh, and while we're here... I've suddenly started to have a weird problem: a health bar hovers FAR above your dwarf unit. Do you know what can cause it?
« Last Edit: March 01, 2010, 08:10:54 pm by Deon »
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Askot Bokbondeler

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Re: DF: Reclaim Party [WarCraft 3 map development]
« Reply #82 on: March 01, 2010, 08:22:06 pm »

i have no idea :\ possibly has to do with some kind of model data that i didn't know existed, will have to look it up

and mdlvis allows you to edit multiple geosets, for scaling it's great, 'ere http://xgm.ru/page/4235

edit: solved http://www.hiveworkshop.com/forums/1487719-post3.html
« Last Edit: March 01, 2010, 08:25:10 pm by Askot Bokbondeler »
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Deon

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Re: DF: Reclaim Party [WarCraft 3 map development]
« Reply #83 on: March 01, 2010, 11:33:36 pm »

Thank you!
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Level_8_Mudcrab

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Re: DF: Reclaim Party [WarCraft 3 map development]
« Reply #84 on: March 02, 2010, 01:57:23 am »

Weapon table above looks nice, no adamintium (did I spell that right) though  :( It's also disapointing that there seems to be no weapon type for severed arms. Seems like this will be quite detailed combat anyway. Good luck to you with it  :)
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NRN_R_Sumo1

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Re: DF: Reclaim Party [WarCraft 3 map development]
« Reply #85 on: March 02, 2010, 02:25:47 am »

Deon I cant help but find it strange that you seem to have a price value for steel ore, while there is no such thing as steel ore.
I think somebody got a little carried away. [:
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Deon

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Re: DF: Reclaim Party [WarCraft 3 map development]
« Reply #86 on: March 02, 2010, 03:18:46 am »

what... lol. Thanks ;) I didn't sleep a night before I made it in university during computer class, so yeah, I was carried away :D

Quote
It's also disapointing that there seems to be no weapon type for severed arms
I see, I will try to make severed arms to fit this table.
But I looked at it from a point of me being unable to hide model's bodyparts :P. And anyway it wouldn't be fun to play without an ability to carry a weapon (or impossible to craft) so you'd better die :P.

P.S. There's no bronze ore either :P.

P.P.S. And wood and bone should be swapped. I don't have wooden daggers or spears :P. Only wood club. I kinda screwed the table.
« Last Edit: March 02, 2010, 03:43:22 am by Deon »
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FluffyToast J

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Re: DF: Reclaim Party [WarCraft 3 map development]
« Reply #87 on: March 02, 2010, 03:57:35 am »

I found my WC3 serial keys, so I can play this now  ;D

Can't wait for the finished build, looks so awesome.
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Deon

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Re: DF: Reclaim Party [WarCraft 3 map development]
« Reply #88 on: March 02, 2010, 05:58:20 am »

I don't think it will ever be "finished", because I hope to constantly update it, but I can promise that it will take two or three weeks to turn it into a game.
« Last Edit: March 02, 2010, 08:30:12 am by Deon »
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Deon

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Re: DF: Reclaim Party [WarCraft 3 map development]
« Reply #89 on: March 02, 2010, 10:44:08 am »

Here're some tests of cameras (3rd person, chase camera, 1st person) and a preview of a simple interior I've made.

http://www.youtube.com/watch?v=8eQ5kn0sbKM

I've also changed the first post to reflect the progress and to make it more readable.
« Last Edit: March 02, 2010, 11:11:55 am by Deon »
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