Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Bioshock+Dwarf Fortress...?  (Read 2771 times)

3

  • Bay Watcher
    • View Profile
Re: Bioshock+Dwarf Fortress...?
« Reply #15 on: February 26, 2010, 06:52:39 pm »

Running from enemies is easy (FLEEQUICK and BENIGN tags). I'm not sure about how you'd get Big Daddies to work properly. I'd be tempted to say that it's not possible, even with the changes in the next version. The best you could probably do is create some kind of caste system so they're spawned as different variations of the same creature entry, and hence placed in the same clusters.
Logged

ShadowLuigi147

  • Bay Watcher
  • Urist McPicard has entered a martial trance!
    • View Profile
Re: Bioshock+Dwarf Fortress...?
« Reply #16 on: February 26, 2010, 07:35:37 pm »

I understand what you're saying, but I don't know what code I should put in D: I'm not that great of a coder...
Logged
Ah, Dwarf Fortress. The only game where it's considered perfectly normal to discuss the most efficient method of farming and butchering friendly sentient beings for their valuable bones...

Chronas

  • Bay Watcher
    • View Profile
Re: Bioshock+Dwarf Fortress...?
« Reply #17 on: February 26, 2010, 07:47:18 pm »

It's pretty simple, each creature is made up of tokens that either have direct meaning or a modifiable value, look it up on the wiki for tutorials and a comprehensive list of tokens.
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...
It should be pretty fun though.

3

  • Bay Watcher
    • View Profile
Re: Bioshock+Dwarf Fortress...?
« Reply #18 on: February 26, 2010, 08:04:48 pm »

(Note: You can't do the caste thing yet. So they're as good as useless until the next version, and nearly as useless then, unless someone smarter than me comes up with something.)
Logged

ShadowLuigi147

  • Bay Watcher
  • Urist McPicard has entered a martial trance!
    • View Profile
Re: Bioshock+Dwarf Fortress...?
« Reply #19 on: February 27, 2010, 01:55:33 am »

How do I make the plants that you brew ADAM from drop on death of the splicers?
Logged
Ah, Dwarf Fortress. The only game where it's considered perfectly normal to discuss the most efficient method of farming and butchering friendly sentient beings for their valuable bones...

Firnagzen

  • Bay Watcher
  • [CURIOUSBEAST_INSANE]
    • View Profile
Re: Bioshock+Dwarf Fortress...?
« Reply #20 on: February 27, 2010, 03:26:26 am »

[ITEMCORPSE:PLANT:NO_SUBTYPE:PLANT:UNPROCESSED_ADAM]

Where UNPROCESSED_ADAM has its own entry in a the plant raws.
Logged
Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.

ShadowLuigi147

  • Bay Watcher
  • Urist McPicard has entered a martial trance!
    • View Profile
Re: Bioshock+Dwarf Fortress...?
« Reply #21 on: February 27, 2010, 06:28:20 pm »

What does the class tag to for ammo? And how can I use this to make certain blowdarts fire from certain blowguns?

(Decided to use this as a plasmid, not the crossbow, it seemed cooler, I dunno)
Logged
Ah, Dwarf Fortress. The only game where it's considered perfectly normal to discuss the most efficient method of farming and butchering friendly sentient beings for their valuable bones...

Chronas

  • Bay Watcher
    • View Profile
Re: Bioshock+Dwarf Fortress...?
« Reply #22 on: February 27, 2010, 08:08:32 pm »

in fortress mode, player controlled soldiers can only wield ranged weapons tagged with the CROSSBOW skill
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...
It should be pretty fun though.

3

  • Bay Watcher
    • View Profile
Re: Bioshock+Dwarf Fortress...?
« Reply #23 on: February 28, 2010, 11:25:28 am »

Note he was talking about ammo, not ranged weapons.

And yes, that's what the CLASS tag is for. You can attach any tag to any ranged weapon type (so it's entirely possible to have several different crossbow-class weapons with different ammo classes and they'll all work).
Logged

Chronas

  • Bay Watcher
    • View Profile
Re: Bioshock+Dwarf Fortress...?
« Reply #24 on: March 01, 2010, 12:38:51 am »

of course, the only ammo available is BOLT, ARROW, and DART... which can be assigned to a weapon with any ranged skill tag.

technically you can have a weapon classed for melee as a SWORD, that does GORE damage and uses BLOWDART ranged skill that fires ARROWs that do BURN damage
« Last Edit: March 01, 2010, 12:41:47 am by Chronas »
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...
It should be pretty fun though.

3

  • Bay Watcher
    • View Profile
Re: Bioshock+Dwarf Fortress...?
« Reply #25 on: March 01, 2010, 01:23:00 am »

Incorrect. You can set the ammo class to whatever you want and it'll work.

Example from Valkun's Magic:

Code: [Select]
[ITEM_AMMO:ITEM_WEAPON_VALKUN_DEATH_CURSE]
[NAME:Curse:Curses]
[CLASS:DEATH_CURSE]
[DAMAGE:200:COLD]

Code: [Select]
[ITEM_WEAPON:ITEM_VALKUN_BOOK_DEATH2]
[NAME:Book of Death Vol. 2 - Buried Alive and Loving It:Death II]
[DAMAGE:25:BLUDGEON]
[WEIGHT:25]
[SKILL:HAMMER]
[RANGED:CROSSBOW:DEATH_CURSE]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:1]
Logged

Chronas

  • Bay Watcher
    • View Profile
Re: Bioshock+Dwarf Fortress...?
« Reply #26 on: March 01, 2010, 01:46:25 am »

you can code it in but does it actually work?
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...
It should be pretty fun though.

3

  • Bay Watcher
    • View Profile
Re: Bioshock+Dwarf Fortress...?
« Reply #27 on: March 02, 2010, 09:52:08 am »

Oh course it works; why else would it be in a released mod?

And before you ask the inevitable question, yes, I have used it.
Logged

Chronas

  • Bay Watcher
    • View Profile
Re: Bioshock+Dwarf Fortress...?
« Reply #28 on: March 02, 2010, 03:10:30 pm »

I stand completely corrected then. I must revise my old mod to see where i went wrong
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...
It should be pretty fun though.

ShadowLuigi147

  • Bay Watcher
  • Urist McPicard has entered a martial trance!
    • View Profile
Re: Bioshock+Dwarf Fortress...?
« Reply #29 on: March 02, 2010, 11:25:45 pm »

Thanks a lot guys!
Logged
Ah, Dwarf Fortress. The only game where it's considered perfectly normal to discuss the most efficient method of farming and butchering friendly sentient beings for their valuable bones...
Pages: 1 [2] 3