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Author Topic: First proper fort :)  (Read 1141 times)

Bennyjh

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First proper fort :)
« on: February 22, 2010, 10:56:16 pm »

After numerous attempts to make a working fort I finally hit the 2 year mark, which is pretty good as I only started playing df a couple of days ago.

Some screenies  8)

Ground floor inc stockpiles, workshops and retracting bridge over moat.


Floor -1: Crafts, Jewellers, smelters and furnace. Archery range and barracks up top.


Floor -10: Living Quarters and noble rooms


So how does it look? Have i missed anything?

Ideas, feedback etc welcome  ;D
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Asmodeous

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Re: First proper fort :)
« Reply #1 on: February 22, 2010, 11:09:30 pm »

I think the only real recommendation I would make is to have the barracks/training area be outside. I've taken to having the soldiers train outside on a little paved area with an armor stand in the middle, and tell them to sleep in their rooms (which usually is an un-designated-or-assigned barracksy area right near the entrance).

This avoids them getting cave adapted, because they need to be fighting, not vomitting.
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This is an Alder Omelette. All craftsdwarfship is of highest quality. It is encircled with bands of cheese. It menaces with spikes of bacon, ham, and peppers. On the object is an image of dwarves in egg white. The dwarves are eating.

garfield751

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Re: First proper fort :)
« Reply #2 on: February 22, 2010, 11:10:57 pm »

i think this fort looks great if you strated a few days ago. it took me about 3 weeks to get the basics down. if your looking for a challange then i recommend building stuff outside houses and stuff like that. also outdoor farming has advantages too like being able to plant all the outdoor plants all season although you need to buy or gather seeds first.

Bennyjh

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Re: First proper fort :)
« Reply #3 on: February 22, 2010, 11:13:29 pm »

i think this fort looks great if you strated a few days ago. it took me about 3 weeks to get the basics down. if your looking for a challange then i recommend building stuff outside houses and stuff like that. also outdoor farming has advantages too like being able to plant all the outdoor plants all season although you need to buy or gather seeds first.

What plants are worth growing outside? My knowledge only goes as far as helmet spawn all yr round.
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Asmodeous

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Re: First proper fort :)
« Reply #4 on: February 22, 2010, 11:15:25 pm »

Also I like the way you nestled into the river. It's a pretty cool, simple, symmetrical design. Efficient. :) And the moat is pretty cool. :D That little spiderweb coming out from the river there, you could build a well on top of it and then put some walls around it and a ceiling over it and punch out the wall in the way, it'd be accessible right from the dining area, and pre-channelled for you!

Most outdoor plants can be useful for food/drink variety. Sliver barb makes a cool black dye if you're in the right zones for it. Rope reed can assist your pigtail output if you don't want to dedicate your pigtails to rope. . . I don't often build many outdoor farms, m'self, but if your food supplies run low, or you just want to increase food variety for more happy thoughts, it can be largely beneficial.
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This is an Alder Omelette. All craftsdwarfship is of highest quality. It is encircled with bands of cheese. It menaces with spikes of bacon, ham, and peppers. On the object is an image of dwarves in egg white. The dwarves are eating.

shadowform

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Re: First proper fort :)
« Reply #5 on: February 22, 2010, 11:18:11 pm »

You need to smooth down that boulder in front of the bridge if you want wagons to have access to your depot.

It also might be worth putting a 1-tile wide wall on the inside of the moat and replacing the bridge with one that rises instead of retracts to provide some cover against archery ambushes for your caravan.

For bonus points, build a second story on top of this wall and line it with fortifications so you can defend your entrance with archers.  Be careful not to create a backdoor, though, since it looks like you're on a slope.

If you're feeling cheap, put some single-use pressure plates in front of the bridge and link them to the bridge so it'll automatically raise itself if critters reach it before you can lift it manually.

If you dig out a 5x5 room south of your farming zone, dig out most of the ground beneath this room, add a channel around the perimeter, and then connect it to your moat you'll have a nice interior fishing zone.

Consider adding more than one stairway between floors: it makes pathing from (as an example) the farms to the 2nd floor craft shops for cloth work much faster.
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Asmodeous

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Re: First proper fort :)
« Reply #6 on: February 22, 2010, 11:20:44 pm »

Quote
You need to smooth down that boulder in front of the bridge if you want wagons to have access to your depot.

That's not a boulder, it's a dug out stone.
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This is an Alder Omelette. All craftsdwarfship is of highest quality. It is encircled with bands of cheese. It menaces with spikes of bacon, ham, and peppers. On the object is an image of dwarves in egg white. The dwarves are eating.

Lord Dakoth

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Re: First proper fort :)
« Reply #7 on: February 22, 2010, 11:26:30 pm »

Good job for your first fort! Why don't you dig out the sand wall in your wood stockpile and replace it with stone fortifications? (To build fortifications: b-C-f.) That way, you could station marksdwarves in there and shoot out at invaders near the bridge.
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quinnr

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Re: First proper fort :)
« Reply #8 on: February 22, 2010, 11:53:35 pm »

Good job for your first fort! Why don't you dig out the sand wall in your wood stockpile and replace it with stone fortifications? (To build fortifications: b-C-f.) That way, you could station marksdwarves in there and shoot out at invaders near the bridge.

I was gonna say that. Actually, I was gonna say to make a tower acessible only from the underground, making it easy to gun down foes.
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Ottofar

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Re: First proper fort :)
« Reply #9 on: February 23, 2010, 08:55:17 am »

Congrats, especially, since you have played for such a short time. For me, it took a month to get my forts running for multiple years, by placing about 50 stone-fall traps upon an entrance,  eating vermins, and drinking water... I was only ten, or eleven then.  Then I stumbled upon the Utter Newby tutorial, which helped (and still helps) a lot.

Khasha

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Re: First proper fort :)
« Reply #10 on: February 23, 2010, 11:07:12 am »

What plants are worth growing outside? My knowledge only goes as far as helmet spawn all yr round.

Rope Reed. It grows all year, as opposed to Pig Tails which only grow half the year inside. This of course, is a cloth making plant. Clothing can be extremely profitable.
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