Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Harder To Please  (Read 1735 times)

Ghostpaw

  • Bay Watcher
    • View Profile
Harder To Please
« on: May 22, 2008, 10:34:00 pm »

So right now it's way to easy to get dwarves to ecstatic.  So I propose that dwarves can only get above "quite content" if they experience things that involve their likes.  
For example, a dwarf that likes aluminum will be boosted past the "quite content" mood by examining an aluminum door.  Another example is that a dwarf that likes dogs will become happy after adopting a dog assuming that dwarf already reached its max in "quite content".  Another example is that a dwarf that likes working outdoors will only get mood boosts past quite content by feeling satisfied with his work that he had to accomplish outdoors.  
This will solve the strangeness of dwarves seemingly becoming to happy despite their current circumstances.  Like how some dwarves are ecstatic even if they sleep on the floor, and only eat plump helmets all the time.  Unless of course they like plump helmets which one dwarf I had did.  As you can imagice that person was extremely easy to keep happy.
Logged
t''s so sad.  It''s as if De Beers as invaded Dwarf Fortress.  I nearly cried when I saw how valued and rare diamonds were in Dwarf Fortress.

Neonivek

  • Bay Watcher
    • View Profile
Re: Harder To Please
« Reply #1 on: May 22, 2008, 10:41:00 pm »

Just wait until your economy activates...

Basically the game functions where: As long as nothing bad happens no one should get angry.

However when Nobility, sieges, random animal attacks, cave-ins, Economy, and any other aspect gets involved you will be thanking Armok that you built that Aluminum Door.

One tantrum Dwarf is hard enough to deal with... a mass tantrum can be enough to finish your fortress off.

I can't agree or disagree with you... mostly because it has been almost random with me... Ive had games where people got angry for seemingly no reason... and others where I think I just built the dwarf version of heaven.

[ May 22, 2008: Message edited by: Neonivek ]

Logged

Magnusian

  • Bay Watcher
    • View Profile
Re: Harder To Please
« Reply #2 on: May 22, 2008, 10:42:00 pm »

You haven't experience the dwarven downward spiral of tantrums and the resulting deaths/destruction yet, have you?

This seems like a good idea, but dwarves can be very hard to please sometimes, especially nobles. Sometimes all it takes is one dwarf in a really bad mood (tantrum) to bring down an otherwise happy and productive fortress.

Logged

RPB

  • Bay Watcher
    • View Profile
    • http://rapidshare.com/files/70864746/scardagger_winter_1059.zip.html
Re: Harder To Please
« Reply #3 on: May 22, 2008, 11:01:00 pm »

quote:
Originally posted by Magnusian:
<STRONG>You haven't experience the dwarven downward spiral of tantrums and the resulting deaths/destruction yet, have you?</STRONG>

Can't say that I have. Ever.

The worst scenario I've seen in my forts was in the old version, when relatively frequent masterpiece loss would insta-tantrum someone and they'd knock out one of my chasm bridges and send several dwarves to their deaths. But even multiple spouse/child/friend deaths rarely knocked anyone below merely being "happy".

Logged

Draco18s

  • Bay Watcher
    • View Profile
Re: Harder To Please
« Reply #4 on: May 23, 2008, 01:06:00 am »

Get a tantrum death-spiral, fix it, and THEN come talk to us.
Logged

mickel

  • Bay Watcher
    • View Profile
Re: Harder To Please
« Reply #5 on: May 23, 2008, 01:59:00 am »

quote:
Originally posted by Draco18s:
<STRONG>Get a tantrum death-spiral, fix it, and THEN come talk to us.</STRONG>

I managed, through quick and hard decisions, use of doors, and a lucky influx of immigrants at just the right time. It was quite the ride.

I've had the same experience as an above poster - it seems totally random whether dwarves are extatic or miserable, and never in between. I'm not sure what to do about it though.

Logged
I>What happens in Nefekvucar stays in Nefekvucar.

Dasleah

  • Bay Watcher
    • View Profile
Re: Harder To Please
« Reply #6 on: May 23, 2008, 02:11:00 am »

I'd like to see a more realistic way of handling emotional events. I mean, that really has to be one legendary dining room (so legendary that religions are formed around it at the Feast Of The Exquisite North Wall is a Dwarven public holiday) for a Dwarf to be happy about seeing his loved ones murdered by Elephants. I mean, a Dwarf may feel content at admiring items and handiwork, or fulfilled, but they should still feel bad about the death.

So I'd like to see something like a 'Mourning period' that places a cap on how happy a Dwarf can get within a certain time after losing a loved one, to represent that they can be cheered up, but they're still not quite over it.

'Urist has been content lately. He is still mourning a loved one.' or something like that. And it'd take 2-3 months to get over the loss of a friend, and up to a year or more to recover from the loss of a wife or child, and until that mourning period has passed, then they can't reach 'ecstatic'.

Also perhaps a cap on their skills as well? To represent them being distracted and disheartened for a while, and so the quality of their work drops.

Logged
Pokethulhu Orange: UPDATE 25
The Roguelike Development Megathread.

As well, all the posts i've seen you make are flame posts, barely if at all constructive.

mickel

  • Bay Watcher
    • View Profile
Re: Harder To Please
« Reply #7 on: May 23, 2008, 02:18:00 am »

I'd also like dwarfs to comfort each other too. And maybe a dwarf that has been stricken with tragedy can be given other work? I don't think relieving a dwarf of work will make them happier, but perhaps give them some therapeutic work... At the very least I'd like to see dwarfs pat each other on the back and go "Damned shame about Urist, man... But at least he gave 'em hell on the way out, just like we always knew he'd do, eh?"
Logged
I>What happens in Nefekvucar stays in Nefekvucar.

BurnedToast

  • Bay Watcher
  • Personal Text
    • View Profile
Re: Harder To Please
« Reply #8 on: May 23, 2008, 08:00:00 pm »

quote:
Originally posted by Draco18s:
<STRONG>Get a tantrum death-spiral, fix it, and THEN come talk to us.</STRONG>

Have enough jail cells and have a fortress guard. Problem solved.

It *IS* too easy to keep dwarves happy right now. I got bored of a fort with around 60 dwarves at one point and used companion to kill half the dwarves (and all their pets). The other half were all still happy or better thanks to a nice dining room, legendary meals, and nice big 4x4 bedrooms for everyone.

I don't mean any offense by this but there is really no nice way to say it - The only people who have trouble with tantrum spirals are either new or are purposely making the game harder for themselves somehow.

Logged
An ambush! curse all friends of nature!

Draco18s

  • Bay Watcher
    • View Profile
Re: Harder To Please
« Reply #9 on: May 23, 2008, 11:00:00 pm »

quote:
Originally posted by BurnedToast:
<STRONG>Have enough jail cells and have a fortress guard. Problem solved.</STRONG>

At least up until the Fortress Gaurd starts killing people because of all the death.

Logged

Fedor

  • Bay Watcher
    • View Profile
Re: Harder To Please
« Reply #10 on: May 24, 2008, 03:41:00 am »

Let me try a slightly different position on you folks.

"Dwarven moods - and not just them but other things in DF - tend to be either really easy to deal with, or nearly impossible. There's not enough middle ground, which too often causes frustration for newbies and boredom for veterans. IMHO!"

Other game elements with this syndrome are:
* Farming
* Goblins

Logged
Fedor Andreev is a citizen of the Federated Endeavor. He is a member of the Wandering Minds.

BurnedToast

  • Bay Watcher
  • Personal Text
    • View Profile
Re: Harder To Please
« Reply #11 on: May 24, 2008, 03:51:00 am »

quote:
Originally posted by Draco18s:
<STRONG>

At least up until the Fortress Gaurd starts killing people because of all the death.</STRONG>


Never been a big problem for me, honestly. Still, they get thrown in jail along with everyone else so they can cool down a bit. Worse case you have to toss some random dwarf into the guard (which, by the way, gives them a large happy thought to keep their mood up) and have them throw everyone else in jail.

In any case, if you are having mass tantrums you are doing something very wrong anyway.

Edit: unless you mean the fortress guard beating people to death as punishment, in which case: meh. Legendaries are usually tough enough to survive the beating with little to no wounds and who cares if the rabble gets beat to death for throwing a cabinet at some kittens?

[ May 24, 2008: Message edited by: BurnedToast ]

Logged
An ambush! curse all friends of nature!

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Harder To Please
« Reply #12 on: May 24, 2008, 08:35:00 am »

Solution for fortress guards: Have your milkers and soapmakers start butchering kittens and puppies 'till they just don't care about anything anymore.

Their whole family died, their god just fell out of god-hood and their parent civilization just crumbled? Meh, don't care about much anymore.

But yes, some balancing is expected. Hopefully soon.

Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

kaypy

  • Bay Watcher
    • View Profile
Re: Harder To Please
« Reply #13 on: May 24, 2008, 12:11:00 pm »

Part of the problem here is that the scale is rather limited:

0 happiness = melancholic
150 happiness = "ecstatic"

In practice, anything below "ecstatic" basically translates as "dangerously unhappy", unless the dwarf is running on default thoughts (babies, new arrivals, etc). My fortress currently averages about 300-400...

Logged

Joseph Miles

  • Bay Watcher
  • DF isn't a game, its a way of life!
    • View Profile
    • http://bugger92.proboards91.com/
Re: Harder To Please
« Reply #14 on: May 24, 2008, 01:16:00 pm »

I have a very simple way of preventing tantrums. I make a death chamber, I check people's moods often, anyone who I deem not happy enough is sent to the death chamber. In my forts it doesn't matter if you are interested in happiness, happiness is interested in YOU. Being unhappy is treason  :D
Logged
Cog - He's the new Urist.
Yes they are a bunch of drunken unstable retards, but they're MY drunken unstable retards, and I will take care of them.
It could be worse, that cat could be alive.
Pages: [1] 2