Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Having tested both 2D/2DHW and STANDARD, how is 40d18 compared to 40d?

Faster, no problems
Faster, problematic
Same speed, no problems
Same speed, problematic
Slower, no other problems
Slower, problematic
Doesn't work at all

Pages: 1 ... 12 13 [14] 15 16 ... 25

Author Topic: FotF: Dwarf Fortress 40d18  (Read 106770 times)

dreiche2

  • Bay Watcher
    • View Profile
Re: FotF: Dwarf Fortress 40d18
« Reply #195 on: February 24, 2010, 07:32:38 pm »

If you're on linux, just use "glxinfo | grep texture_buffer_object", no glview needed.

I don't have any time for (testing) DF right now at all, but I thought I could at least report on this. I'm on a laptop with an ATI Mobility Radeon HD 4500 Series card, and "GL_ARB_texture_buffer_object" does appear on the list.
Logged

Kerrz

  • Escaped Lunatic
    • View Profile
Re: FotF: Dwarf Fortress 40d18
« Reply #196 on: February 24, 2010, 07:47:14 pm »

Dear Team d18:

You broke my favourite exploit!

Just recently, using d16, I got into the habit of dump-spamming rock. Yes, I was one of those heinous villains that would put all the rock in the fortress into a 1x1 garbage dump at the bottom of a ramp.

I would normally go to an area full of rock, loo[K] around, pick up the first one, [D]ump it, and as I held the D key, I would move from rock to rock with the arrow keys. It would select all the rocks with a few skipped, here and there, but generally a 90% success chance. Now, I try the same thing, and nada. I played around with the init settings, I matched them to those from my d16 folder, nope, no dice.

So thank you. You're keeping me more honest.

Or just forcing me to go back to actually PRESSING the D-key for each rock.

As to the question about grid size, here's my display options:

[GRAPHICS:YES]
[GRAPHICS_WINDOWEDX:1248]
[GRAPHICS_WINDOWEDY:640]
[GRAPHICS_FONT:Lemunde_16x16.png]
[GRAPHICS_FULLSCREENX:1280]
[GRAPHICS_FULLSCREENY:800]
[GRAPHICS_FULLFONT:Lemunde_16x16.png]
[GRAPHICS_BLACK_SPACE:YES]

[GRID:78:40]

I just added in GRID. I don't know if it's necessary, or if it's covered already by having the GRAPHICS_WINDOWEDX & Y changed, but it makes me feel more secure having it.

From what I understand, the new system doesn't use [GRID] because it just shows the maximum number of tiles based on your resolution, and pads the extra with black space. Are your tiles getting stretched? If so, try using GRID.
Logged

Scarpa

  • Bay Watcher
    • View Profile
Re: FotF: Dwarf Fortress 40d18
« Reply #197 on: February 24, 2010, 07:51:17 pm »

So... how do I change the grid size?

Drag the bottom right corner of the window.
Logged

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: FotF: Dwarf Fortress 40d18
« Reply #198 on: February 24, 2010, 07:53:30 pm »

Go into interface.txt, find the dump-rock line, change REPEAT_NOT to REPEAT_SLOW.

I figured holding that key long enough for to repeat would've been an accident, see. :P

However, while you're at it, not that you can 'd'esignate dumping of everything in an area as well, not to mention use macros.
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

madman

  • Bay Watcher
    • View Profile
Re: FotF: Dwarf Fortress 40d18
« Reply #199 on: February 24, 2010, 07:58:21 pm »

My Radeon 9200 PRO on Debian Linux (stable) doesn't have ARB_texture_buffer_object (I suspect this is a driver, not a video card issue).

glxinfo | grep version gives:

server glx version string: 1.2
client glx version string: 1.4
GLX version: 1.2
OpenGL version string: 1.4 (2.1 Mesa 7.0.4)

I'm going to be using the 2D (or ncurses) version anyway, so I imagine that none of this affects me?
« Last Edit: February 24, 2010, 09:11:23 pm by madman »
Logged
Quote from: bluea
Compilers are Dwarves with the beards abstracted away.
They can pull completely amazing maneuvers, yet manage to die of thirst in the river.

Kerrz

  • Escaped Lunatic
    • View Profile
Re: FotF: Dwarf Fortress 40d18
« Reply #200 on: February 24, 2010, 08:08:46 pm »

However, while you're at it, not that you can 'd'esignate dumping of everything in an area as well, not to mention use macros.

You, my friend, are astounding.

I figured it'd make sense to be able to designate to dump massive amounts of stuff, but wasn't sure it had been enabled.

Found it.
Logged

Andir

  • Bay Watcher
    • View Profile
Re: FotF: Dwarf Fortress 40d18
« Reply #201 on: February 24, 2010, 08:25:27 pm »

If you're on linux, just use "glxinfo | grep texture_buffer_object", no glview needed.
Code: [Select]
andir@Janus:~$ glxinfo | grep texture_buffer_object
andir@Janus:~$
andir@Janus:~$ glxinfo | grep version
server glx version string: 1.2
client glx version string: 1.4
GLX version: 1.2
OpenGL version string: 2.1 Mesa 7.6
OpenGL shading language version string: 1.20
andir@Janus:~$
Negative... Intel GM965 integrated.  Circa: 2007(?)
« Last Edit: February 24, 2010, 08:32:11 pm by Andir »
Logged
"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: FotF: Dwarf Fortress 40d18
« Reply #202 on: February 24, 2010, 09:51:59 pm »

If you're on linux, just use "glxinfo | grep texture_buffer_object", no glview needed.

I don't have any time for (testing) DF right now at all, but I thought I could at least report on this. I'm on a laptop with an ATI Mobility Radeon HD 4500 Series card, and "GL_ARB_texture_buffer_object" does appear on the list.
Yes, that. Though, I think mine's a Radeon Mobility X1400 or something like.
Code: [Select]
~$ glxinfo | grep texture_buffer_object
~$
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Dabi

  • Bay Watcher
    • View Profile
Re: FotF: Dwarf Fortress 40d18
« Reply #203 on: February 24, 2010, 11:29:54 pm »

Arghhh...I'm not great at Linux but this is what happens each time I attempt to start-up through terminal I'm probably just missing something but i did all the libraries maybe I screwed up....I just suck I guess.
Spoiler (click to show/hide)

Thanks to the guy that replied, it's working now.
« Last Edit: February 24, 2010, 11:43:19 pm by Dabi »
Logged
If a elf dies in a forest and only dwarfs are around to see it does anyone care?

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: FotF: Dwarf Fortress 40d18
« Reply #204 on: February 24, 2010, 11:41:26 pm »

Arghhh...I'm not great at Linux but this is what happens each time I attempt to start-up through terminal I'm probably just missing something but i did all the libraries maybe I screwed up....I just suck I guess.
Spoiler (click to show/hide)
you want ./df not df
Otherwise you're running this utility rather than the dwarfort startscript.
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Dabi

  • Bay Watcher
    • View Profile
Re: FotF: Dwarf Fortress 40d18
« Reply #205 on: February 24, 2010, 11:57:32 pm »

Sigh I'm starting to feel like I'm spamming because of my stupidity but I'm actually getting an error now and I don't know where else to post about this...

Spoiler (click to show/hide)
Sigh after fixing that one its now saying bad request..

Another update - i managed to get it to run, but it looks like it went 16-bit colors on me and had 10fps on intro...and menus etc and it looked veryyy bad(text) it wouldnt change even after i closed...so im trying a reboot now...ohhh yay its so horrible...i hate ATI more...it doesn't work AT ALL, i get a black screen when i enable it and i have to disable it in grub to access linux...ffs
« Last Edit: February 25, 2010, 03:48:30 am by Dabi »
Logged
If a elf dies in a forest and only dwarfs are around to see it does anyone care?

Urist McDepravity

  • Bay Watcher
    • View Profile
Re: FotF: Dwarf Fortress 40d18
« Reply #206 on: February 25, 2010, 12:28:08 am »

If you're on linux, just use "glxinfo | grep texture_buffer_object", no glview needed.
Not supported here. Pretty new ATI card, but open-source drivers (ati's do not work with last xorg-server)
OpenGL renderer string: Mesa DRI R600 (RV770 9442) 20090101 x86/MMX/SSE2 TCL
OpenGL version string: 1.5 Mesa 7.7
Logged

bombcar

  • Bay Watcher
    • View Profile
Re: FotF: Dwarf Fortress 40d18
« Reply #207 on: February 25, 2010, 01:04:28 am »

On Linux and OS X, the permissions on the files are a bit screwy after extracting; executable text files and such what.

If you want, I can fix that for you or write a script that cleans it up.
Logged

bombcar

  • Bay Watcher
    • View Profile
Re: FotF: Dwarf Fortress 40d18
« Reply #208 on: February 25, 2010, 01:09:29 am »

Text mode on OS X is working decently well, but the font is messed up or something is wrong. I see

Spoiler (click to show/hide)

My terminal is set to Unicode - am I missing a font?

Once the movie finishes, the text menu displays correctly. Also, would it be possible to make the ncurses interface dynamically expand based on window size?

Dwarf Fortress over SSH is the best thing, bar none.
« Last Edit: February 25, 2010, 01:23:04 am by bombcar »
Logged

bombcar

  • Bay Watcher
    • View Profile
Re: FotF: Dwarf Fortress 40d18
« Reply #209 on: February 25, 2010, 01:25:15 am »

Also, only the currently selected menu item is visible.
Logged
Pages: 1 ... 12 13 [14] 15 16 ... 25