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Author Topic: Tribes of Myth Turn one Started  (Read 3506 times)

kilakan

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Tribes of Myth Turn one Started
« on: February 21, 2010, 08:54:54 pm »

                                             Tribes of Myth
The tribe will be lead and organized by a leader, who is you.  The leader gets to specialize in one field of skill:
Battle-Lidhuin
Fire making-tehstefan
Food preservation-Barbarossa
Mining-Yarnspinner
Taming animals-100killer
Medicine/poisons-RAM

Food sources are: Fishing, hunting, gathering, planting.

Skills:
Magical tendencies (not able to directly use magic at first, but has the possibility to learn it.)
small item creation (jewelery, toys, dishes, pots.)
secondary food source
simple weapons (stone knifes, bows+arrows, wooden spear, clubs)
wood cutting (comes with axe skill)
Masonry (ability to build from stone)
carpentry (build houses and other structures from wood)
leather working (comes with knife making skill.)
Weaving (plant fiber and silk into items.)
Wheels

Technology:
Tehstefan:Alzorin:Renaldo
Spoiler (click to show/hide)

Barbarossa:Beniamino:Berber
Spoiler (click to show/hide)

RAM:Webs:RAM
Spoiler (click to show/hide)

Yarnspinner:Worms:Big Bait
Spoiler (click to show/hide)

Lidhuin:The Fallen:Lidhuin
Spoiler (click to show/hide)

100killer9:La'ezith:Aztot'eth
Spoiler (click to show/hide)
« Last Edit: February 22, 2010, 06:45:18 pm by kilakan »
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kilakan

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Re: Tribes of Myth
« Reply #1 on: February 21, 2010, 08:55:31 pm »

The Tribes:

Tehstefan: Alzorin
Spoiler (click to show/hide)

Barbarossa:
 Tribe's Name: Beniamino
Spoiler (click to show/hide)

Ram:Webs
Spoiler (click to show/hide)

Yarnspinner:the brotherhood of worms
Spoiler (click to show/hide)

Lidhuin: The fallen
Spoiler (click to show/hide)

100Killer9:La'ezith:Aztot'ath
Spoiler (click to show/hide)
« Last Edit: February 22, 2010, 06:43:26 pm by kilakan »
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kilakan

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Re: Tribes of Myth
« Reply #2 on: February 21, 2010, 08:56:04 pm »

reserved
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tehstefan

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Re: Tribes of Myth
« Reply #3 on: February 21, 2010, 08:59:35 pm »

Tribe's Name: Alzorin
Tribe's Race: Pariduchen
Brief physical description of said race: They are similar to humans in that they have a mostly human structure. However, they have vestigal wings they used to fly with, out of their back, which now are mainly used when they have to jump somewhere. As for their bodies, they have feathers coming out of their back to their neck, but beyond that, seem to be covered in a thicker fur, save for their faces, which are thinned out.
Leader's name(who you are): Renaldo
What the Leader specializes in: Bleh, should have reserved animal taming. but, uh, fire making, if the first choice is not there.
Any deities: Fred the god of life
A description of your starting environment: A open grassland, close by to a forest and a river,
Food source: Hunting
Three Skills: Magical tenancies
carpentry
woodcutting
« Last Edit: February 22, 2010, 05:12:16 am by tehstefan »
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

100killer9

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Re: Tribes of Myth
« Reply #4 on: February 21, 2010, 09:33:03 pm »

Can you reserve a spot for me, with animal taming as the skill?
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Heron TSG

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Re: Tribes of Myth
« Reply #5 on: February 21, 2010, 10:35:36 pm »

Tribe's Name: Beniamino

Tribe's Race: Bamboo Stickmen

Brief physical description of said race: 5 foot (~1.67m) tall stick figures who run quickly and enjoy races and other feats of agility. They are not hardy, but do well for themselves. They are generally a peaceful folk who enjoy creating crafts and sending them to other villages as gifts or trading tools. They prefer not to kill, but will do so when threatened.

Leader's name(who you are): Berber

What the Leader specializes in: Food Preservation

Any deities: The Grand Flatfish

A description of your starting environment: A riverbend with some forests nearby. Wide open meadows with a nice view.

Food source: Planting

Three Skills: Small Item Creation
                 Wheels
                 Weaving
« Last Edit: February 22, 2010, 12:03:32 am by Barbarossa the Seal God »
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

RAM

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Re: Tribes of Myth
« Reply #6 on: February 22, 2010, 12:00:03 am »

Meh, what s the worst that could happen...

Tribe's Name:Webs
Tribe's Race:Arachnid
Brief physical description of said race:Like centaurs, but with the hindquarters of a spider and the forquarters of an upright, forward facing scorpion. Claws are somewhat smaller and softer and capable of fine manipulation. Can spin webs like spiders.
Leader's name(who you are):RAM
What the Leader specializes in:Medicine/poison
Any deities:Athena
A description of your starting environment:Scaled-up jungle
Food source:hunting, gathering
Three Skills:Magical tendencies, secondary food source, Weaving.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Heron TSG

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Re: Tribes of Myth
« Reply #7 on: February 22, 2010, 12:04:36 am »

So a drachnid with scorpion claws? Sounds just sinistar enough to be dangerous.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Yarnspinner

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Re: Tribes of Myth
« Reply #8 on: February 22, 2010, 07:47:48 am »

 Cool, i have been wanting to get into one of these.

Tribe's name:  The Brotherhood of Worms.
Tribe race: Wormen
Tribe's Description:  Wormlike creatures with eyes set at the end of multiple stalks.  Two arms and hands stem from the main trunk as the rest tapers off into numerous legs. ((smaller version of the worms in "Tremors" 1990 with Kevin Bacon))
Leader's Name: The Big Bait (more of a title)
Deities: Scat 'the god of warmth and renewal'
Specialized In: Mining
Environment: Rocky cliffs, Coniferous forest and wide flowing rivers. Caves.  ie: Alaska
Food source: Planting, (cave lichen)
3 Skills: masonry, magical tendencies and simple weapons
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RAM

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Re: Tribes of Myth
« Reply #9 on: February 22, 2010, 08:35:57 am »

So a drachnid with scorpion claws? Sounds just sinistar enough to be dangerous.
I was thinking of something a bit more like this, except less copy/pasted and with smaller, more flexible pincers, possibly with flat grips...
Spoiler (click to show/hide)
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Heron TSG

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Re: Tribes of Myth
« Reply #10 on: February 22, 2010, 09:16:18 am »

Wormen, Bamboofolk, and Scorpispiders, oh my!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

kilakan

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Re: Tribes of Myth One spot left
« Reply #11 on: February 22, 2010, 03:31:48 pm »

ok then, so I only need the form from 100killer9, then we can get going, still one spot open for someone who wants battle!  I had planned them to be a bit more humanoid, but oh well, these are VERY creative.  I have a feeling that the avain people and the wormen arn't gonna get along all that well :D
« Last Edit: February 22, 2010, 03:33:34 pm by kilakan »
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tehstefan

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Re: Tribes of Myth One spot left!
« Reply #12 on: February 22, 2010, 04:38:01 pm »

all I can say is, om nom nom.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Lidhuin

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Re: Tribes of Myth One spot left!
« Reply #13 on: February 22, 2010, 04:39:30 pm »

To battle!

Tribe's Name: Bifrost
Tribe's Race: Fallen Valkyries
Brief physical description of said race: The physically imposing maidens seem to glow with the fury of a blazing sun. These fallen Valkyries have forsaken their duties, in favour of joining in warfare. They all strive to resemble Freja, when they are not busy proving to their former gods that they are more competent warriors than any man in their old home. The men are a treacherous lot of brigands, cast out of Valhalla for using trickery and deceit before, during and after battle. Their scarred faces and mottled skin tell tales of lives lived full of battles and deceitful tricks. Though they would usually stand tall, to distinguish the fallen from those still in favour, the people of this tribe are shorter than average, at most standing a poor 5 feet tall and though they produce people of great beauty, as a rule they are far too rough towards each other for any such beauty to survive.

Leader's name(who you are): Lidhuin the High Fallen (easier to remember, you know?)

What the Leader specializes in: Battle!

Any deities:
Loke, god of treachery.
Freja, goddess of love.

A description of your starting environment: Heavily forested, lowland areas. There are nefarious swamps nearby, as well as calm rivers leading to it. There are no hills or mountains in sight, and though the ocean is not too far, it is at least a days march, if not two.

Food source: These people hunt animals for their succulent meats.

Three Skills:
simple weapons (spear & bow and arrows)
woodcutting (axe)
leather working (knives!)
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kilakan

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Re: Tribes of Myth One spot left!
« Reply #14 on: February 22, 2010, 04:49:34 pm »

ok so, each turn is going to be 1 year long, you can choose what to do each season (remember you have 10 children, 10 elders, and 30 adults).  Reasearch is possible and will become a must, and juyst because you didn't start with a technology doesn't mean you can't try (though it will be hard)  Don't forget your people need food, drink (in some areas water will freeze, not first turn though, don't worry yet) and shelter, also warm clothes later on.  I'll have starting stats up in a few minutes.
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