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Author Topic: Tacticus - Revised Edition  (Read 2412 times)

Cheddarius

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Tacticus - Revised Edition
« on: February 21, 2010, 05:16:54 pm »

So ExKirby and I (possibly others, not sure) were working on a new version of Tacticus. We'd like to make a basic game and see how it goes.
These are the rulebooks right now.
Tacticus For Beginners
Spoiler (click to show/hide)

Tacticus Units: Volume 3
Spoiler: Bombkind (click to show/hide)
Spoiler: Dwarfkind (click to show/hide)
Spoiler: DHD-kind (click to show/hide)

Wimbleworth's Items Of Tacticus - A Thorough Examination
Spoiler (click to show/hide)
Spoiler: Potions (click to show/hide)

Here's the starting board. Do stuff. Feel free to make up units or whatnot during your turn, I'll just add them to the books if they're not too overpowered.

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« Last Edit: February 21, 2010, 06:04:48 pm by Cheddarius »
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Criptfeind

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Re: Tacticus - Revised Edition
« Reply #1 on: February 21, 2010, 05:48:09 pm »

Has this thread came about because that earlier one we were in?

If so I shall like to put in my alchemist unit from before.

Alchemist - Dwarfkind
A alchemist is a specialized dwarf that can make potions of poison and healing. A alchemist can make basic potions at level one, at level two they must specialize in a class of potion making. A alchemist can also use any potion they make. They take the color of what ever class they take.

PBHMRCS
012233A


Potionkind:
Spoiler: Basic (click to show/hide)

So like that?
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Cheddarius

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Re: Tacticus - Revised Edition
« Reply #2 on: February 21, 2010, 05:58:30 pm »

Potions would be items, not Xkinds. I'll add them to the books.

EDIT: Everyone starts with 10 summoning points, I guess. So do you want to summon an Alchemist and do stuff?
« Last Edit: February 21, 2010, 06:05:41 pm by Cheddarius »
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100killer9

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Re: Tacticus - Revised Edition
« Reply #3 on: February 21, 2010, 06:01:47 pm »

My good fellow, I would like to refrence Kitchen Sinks: The Never-Needed, Never Used Creatures ( a good read) and summon a kitchen sinkman. The kitchen sinkman is a strange creature, as it is unweildy and thus slow. It attacks by either ramming the opponent or turning it's own knobs in a fascinating way, creating high-powered streams of water at the opponent from a distance. It is also immune to all area attacks, like the nuke's explosion, or any attacks that hit more than one target, as they always hit everything but the kitchen sink. Hitting multiple sinks negates damage for all of them. They are not versatile, but 3 can exist on one square, making them dangerous unless picked off one by one.
P: 2 for short-ranged attack, 1 for long-ranged
B: 2
H: 2
M: 1/2
R: 1 for ramming attack, 3 for squirting attack
C: 1
S: ° for one on square, % for two on square, ‰ for three on square
Is this alright, good sir?
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Criptfeind

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Re: Tacticus - Revised Edition
« Reply #4 on: February 21, 2010, 09:39:00 pm »

Everyone starts with 10 summoning points, I guess. So do you want to summon an Alchemist and do stuff?

Eh sure, I was thinking of new rules but I shall put down the alchemist in a corner.

Also I would like to introduce a new rule:

Starting equipment
Spell, Summoning.
This Spell can only be cast on the first turn you summon an kind, you may sacrifice X summoning points to start with 100x equipment points to buy equipment with. Any equipment points you have at the end of your turn are wasted. This spell can only be cast by each player one time per-game.

I shall use three summoning points to get 300 equipment points. 100 shall be used to increase my alchemist to a Level two alchemist and specialize him in Acid.

He gains the ability to make to level two basic potions and level two acid potions.

Level two acid potion
This potion can be hurled up to 2 spaces. It covers the ground in acid - + - that deals 3 damage to anything standing on it in the Resolution Phase.

I will take 30 logs of wood for 90 points.
55 bad quality food and 55 bad quality drink for 2 each to take the rest of my points they come in 22 barrels.

A---++++
BBB+++++
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I have 4 summoning points left.

I will try to think of more potions for your consideration Cheddarius.
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ExKirby

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Re: Tacticus - Revised Edition
« Reply #5 on: February 22, 2010, 02:26:49 am »

Erm... no. You don't get that rule. You DO have a chance to get more summoning points, though. If you look carefully, it says 2d6+5.
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RAM

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Re: Tacticus - Revised Edition
« Reply #6 on: February 22, 2010, 04:59:57 am »

Once again I shall be using the rules from The Necromorticide. I shall use the 'Age of the Dead' option to spend all my starting points to summon a Necromancer in one corner, a Grave in the opposing corner, and a Death Tally of 1. Obviously this can only be done as the first action of a player upon joining.

Spoiler: The Death Tally (click to show/hide)

Spoiler: Grave (click to show/hide)

Spoiler: Necromancer (click to show/hide)

Spoiler: Lich Tomb (click to show/hide)

Spoiler: Vampire (click to show/hide)

Spoiler: Skeleton (click to show/hide)

Spoiler: Zombie (click to show/hide)

Spoiler: Ghost (click to show/hide)

Spoiler: Necrolem (click to show/hide)


Spoiler: nation building (click to show/hide)

A---+++N
BBB+++++
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100killer9

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Re: Tacticus - Revised Edition
« Reply #7 on: February 22, 2010, 07:21:19 am »

I place nine kitchen sinkmen and a dwarf in a corner, like so —
A---+++N
BBB+++++
++++++++
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++++++++
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++++++‰‰
+++++‰D
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

ExKirby

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Re: Tacticus - Revised Edition
« Reply #8 on: February 22, 2010, 11:20:35 am »

*facepalm* This isn't regular Tacticus.... maybe we should do this Sign-Up style.
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100killer9

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Re: Tacticus - Revised Edition
« Reply #9 on: February 22, 2010, 04:22:17 pm »

I had a feeling I couldn't just add things in like that, but I saw RAM do it...
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Criptfeind

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Re: Tacticus - Revised Edition
« Reply #10 on: February 22, 2010, 05:53:15 pm »

Erm... no. You don't get that rule. You DO have a chance to get more summoning points, though. If you look carefully, it says 2d6+5.

Yes normally, but for our first turn we get 10.

Necro Necro Mannnnn dun nun dun nun na nun nun!

I don't know that seems a bit expensive for only 10 points...

But we will see what Cheddarius says.
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Cheddarius

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Re: Tacticus - Revised Edition
« Reply #11 on: February 22, 2010, 06:32:55 pm »

It was ExKirby's idea, he's in charge. I assume you have to propose an idea before using it, otherwise people just hurl in a million overpowered crazy things.
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Criptfeind

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Re: Tacticus - Revised Edition
« Reply #12 on: February 22, 2010, 06:55:14 pm »

So ExKirby and I

And thus I miss a important part of the game and look the fool.

Ok I roll a two and a four.

I have one more point than I said but otherwise it is unchanged.
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RAM

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Re: Tacticus - Revised Edition
« Reply #13 on: February 22, 2010, 09:28:41 pm »

So, umm, none of the actions so far are legal? meh, I roll a 5 and a 3 for 13. I summon 6 socks, 6 crossbows, and 3 axes in the lower right centre square, and 3 dwarves in the square to the left of that. I move all the dwarves to the right. I now have 3 Moruls in the lower-right of the centre squares. They have the following stats:
PBHMRCS
83315 M
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheddarius

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Re: Tacticus - Revised Edition
« Reply #14 on: February 22, 2010, 09:44:31 pm »

Hmmm, how are we going to keep track of stats and items and such?

Also, RAM, I'm pretty sure you can't have four-limbed demon Moruls wielding two axes and two crossbows each.
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