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Author Topic: Labor for Road Building  (Read 606 times)

Sindain

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Labor for Road Building
« on: February 21, 2010, 01:19:54 am »

I think there should be a labor for road building like everything else, it doesn't need a skill and it could even be on for default but im sick of all of my legendary miners/carpenters and such taking the time off to build roads when i have 60 useless dwarfs with nothing better to do.
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"just once I'd like to learn a lesson without something exploding."

Fetus4188

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Re: Labor for Road Building
« Reply #1 on: February 22, 2010, 02:52:13 am »

I thought this was going to be about worldgen chain gangs.  I am disappoint.
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Kilo24

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Re: Labor for Road Building
« Reply #2 on: February 22, 2010, 03:56:50 pm »

In the next release, I think you can handle this with burrows.  Just set the idling peons to work in the "outside" burrow and the miners to not work there.
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Funk

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Re: Labor for Road Building
« Reply #3 on: February 22, 2010, 04:15:00 pm »

i use dirt roads to clean the map and as a mass whos up for fort guard.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Pilsu

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Re: Labor for Road Building
« Reply #4 on: February 23, 2010, 09:54:04 am »

Even if burrows can be used to bypass the issue, separating building and crafting would be a welcome feature
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Shadowclaimer

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Re: Labor for Road Building
« Reply #5 on: February 23, 2010, 01:25:26 pm »

I agree, I think I'd prefer if the guy who builds my walls was different from the guy who makes a door out of a block of stone. Just for the sake of consistency and monitoring of actions.
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Advanced Civilizations (0.40.X+)

Former creator of Metallurgy, Atum, Aquaculture, and Agriculture for Minecraft and Toxic Worlds for Starbound.