Crazy is right. I'm pretty much trying to make a story explanation for why things are crazy here (the real reason being that this is an succession game) building off the fact that we're in an evil biome.
“So why is it all made out of raw stone?” One of the new masons asked the robed dwarf.
From his perch atop the tower, he answered “It would not work with blocks. Raw stone allows the energies to flow through the pattern.” At this, the mason let out a roaring laugh.
“Ha! I didn’t know this place had funk schway artist fer a leader! Guess that’s why it’s in such good shape, huh!” he said sarcastically, slapping the figure on the back.
Trying to slap him on the back. His hand went right through. The figure turned and glared at the mason, making a sign with his hands as he did so.
“Forget . . .”
10th Limestone, Early Autumn 304
The Dwarven caravan has arrived, presumably with a similar stock of supplies as the humans.
14th Limestone
An Orcish army followed them here. Three squads, both from the south. One of lashers led by a hammer lord, the other of carvers led by a spearmaster, the third of lancers led by an elite sniper. The peasants will be drafted.
15th Limestone
The sniper squad made it inside before the bridge could be raised. It shot down two draftees.
16th Limestone
The legendary tanner that created the leather bag Bronzecastles has been shot in the stomach. He soon followed the first two victims of the orcs, two of the draftees. A miner and the legendary gem setter recieved lesser shots to a leg each. The three of them attempted to venture beyond the trade depot. The latter two were unable to get away from the incoming horde of melee orcs. Had the caravan guard and our draftees been but a little faster they might have saved at least the jeweler.
24th Limestone
The sniper has been killed by a caravan guard. No sign of the other orc squads has been seen since they were locked out. Another draftee had his throat cut out.
28th Limestone
The traders were given a generous deal for some anvils, cages, lobsters, and barrels. The cages are all of ice. I think I have a use for them in mind.
6th Timber, Late Autumn
The dwarves’ mountainhome needs footwear and powders. They never cease to amaze me with their pettiness.
10th Timber
The Autumn migrant wave has arrived. It came with a replacement gem setter, among other things. Not many. The claim it’s dangerous. These creatures amaze me. It took several attacks and a famine to make them realize this place isn’t safe. And yet they still come. They even brought one of their scrawny spawn.
It’s the perfect place. My tower chambers are complete, save for three of the rooms’ jails and the inner chamber’s bedroom and office. Thus Zurusp Slatsu
1 has begun. Power in this fortress changes hands each year. That power was mine, but when the year’s change comes I will be that power. I will remain here, finally a part of some place, never to leave again. And through me, the anguish here will feed the power. Me. The tower. The Power.
They will all grow in time. And no one can take the power from me . . . they can only take me, by taking my chambers. As all the future leaders will.
1 From the goblin language file: The Rite of Power
Okay, pretty much, I'm going to let people mess with a few parts of my floor:
1) Improving the inner chamber bedroom/office.
2) Storing one untamable captured megabeast in each of the four outlying pods (preferably uncaging them after the bridges are up)
3) Adding new ice cages to the outer chamber rooms for the jails.