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Author Topic: Moogle Mod  (Read 1651 times)

The Eviscerator of Gods

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Moogle Mod
« on: February 20, 2010, 12:55:44 am »

See description from below link.

http://dffd.wimbli.com/file.php?id=1874

change log

1.01
---
Did some minor changes to ethics to hopefully make them war with the goblins more often.
Made moogles a bit smaller
Forgot to include language file (doh!)

1.02
---
Finally got the moogles to use furniture.

1.03
---
Got them to use real weapons instead of wooden ones, that probably explained why most of their world gen battles involved them getting massacred repeatedly.

Looks like I've got this wrapped up.

1.1
---
Or maybe not.

I did a few more changes to make their gods less dwarvenly, give them some more weapons like pikes, whips, and bows, changed some profession names, completely changed the "whom I killed" threat texts, replaced their language file with a different (and in my opinion better) one, and made their raw files separate from the main creature and entity.txts along with some other changes I might of forgotten.
« Last Edit: February 21, 2010, 09:30:35 pm by The Eviscerator of Gods »
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Tom Cruise never had sex w/ his wife that baby's an alien from Xenu.

carriontrooper

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Re: a moogle mod.
« Reply #1 on: February 20, 2010, 03:22:36 am »

Ah! I was planning to make them an entity, but other stuff had got me by the legs so to speak. One of them was losing my laptop's internet (specifically, its LAN) due to a thunderstrike. BTW I'm the one that compiled Mega Mix (and specifically added the mogs), so as your DFFD said, if you want to credit someone, I'm here to clarify. I'll make sure this goes in the next update of Mega Mix! :D And oh, I'll credit you for the entity file and language, of course. :D
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I am wretched, but I am STRONG!
I am the future... I AM ZERG!
LIVE FOR THE SWARRRRMMMMMMMM

The Eviscerator of Gods

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Re: a moogle mod.
« Reply #2 on: February 20, 2010, 09:36:30 am »

Uploaded a new version fixing a bug and doing some minor tweaks.
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Tom Cruise never had sex w/ his wife that baby's an alien from Xenu.

The Eviscerator of Gods

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Re: Moogle Mod
« Reply #3 on: April 06, 2010, 07:22:27 am »

To announce Moogle Mod has been updated to DF2010

To be relatively barebones compared to most DF2010 creatures. To eventually flesh out when I feel like it.

To have tested it in a generated world and Arena mode. To not have noticed if there are any horrible bugs yet. To wish to know if there anyone experiences horrible bugs. To be first attempt at modding for DF2010, to hope there aren't any bugs.

To hope this doesn't count as thread necromancy.
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tfaal

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Re: Moogle Mod
« Reply #4 on: April 06, 2010, 09:39:02 am »

When you have something to contribute to a thread, especially new information relevant to it, I would say a necro is in order.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.