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Author Topic: Evolution! Imageheavy. New Rules! Holy Shit Deon Made It Orgasmic.  (Read 13468 times)

dwarfguy2

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Re: Evolution! Imageheavy.
« Reply #90 on: February 24, 2010, 02:16:33 pm »

a FLAMING troll. DROWN IT!
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ThreeToe

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Re: Evolution! Imageheavy.
« Reply #91 on: February 24, 2010, 03:07:11 pm »

Pillow_Killer, you are trolling, so stop it.  Everybody else, if you don't like the game just let it be and post elsewhere.
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Pillow_Killer

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Re: Evolution! Imageheavy.
« Reply #92 on: February 24, 2010, 03:27:12 pm »

Apologies to OP. Nevertheless, no reevaluation was done.
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dwarfguy2

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Re: Evolution! Imageheavy.
« Reply #93 on: February 25, 2010, 09:20:30 am »

yo, guys, get your head in the game.
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Dyjeccu

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Re: Evolution! Imageheavy.
« Reply #94 on: February 25, 2010, 05:43:31 pm »

So to get this back on track, I suggest two options-

Option one-
Take Sensei's advice.
Quote
Quote from: Sensei on February 20, 2010, 11:50:30 PM
    ..
    1. NO JPEG COMPRESSION!!
    2. (Optional)
     a) Each generation, the OP posts the creature
     b) Players each edit that creature separately
     c) Once done, a vote is cast to see which survive
     d) OP combines those to form the next generation, and so on.
    That'd be a bit more like 'evolution'.
    3. No non-biological elements.
    4. NO DICKS.

Option two-
Have signups for teams that will compete against each other. Two or three members per team. Each team develops their own creature.
-One evo action a day.
-Set up a poll to vote on the daily winner.
-Restrict a good list of evo 'parts', like Chitin and Winged flight, that can not be used at the start of this competition.
-Award the daily poll winner with one restricted part, which they now have the option of choosing. (Ie 'today's winner unlocks Spinnerets')
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webadict

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Re: Evolution! Imageheavy.
« Reply #95 on: February 25, 2010, 06:58:24 pm »

See, the thing is, if you're just going to take everyone else's ideas away, it's not going to be any fun. The whole idea is to take their ideas and work with it.
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Huesoo

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Re: Evolution! Imageheavy.
« Reply #96 on: February 26, 2010, 11:17:26 am »

     1. NO JPEG COMPRESSION!!
        2. (Optional)
         a) Each generation, the OP posts the creature
         b) Players each edit that creature separately
         c) Once done, a vote is cast to see which survive
         d) OP combines those to form the next generation, and so on.
        That'd be a bit more like 'evolution'.
        3. No non-biological elements.
        4. NO DICKS.

New rules! Thanks for the ideas.
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Dyjeccu

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Re: Evolution! Imageheavy. New Rules!
« Reply #97 on: February 26, 2010, 11:27:30 pm »

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Phantom

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Re: Evolution! Imageheavy. New Rules!
« Reply #98 on: February 27, 2010, 12:25:02 am »

My god it is...

Actually, I don't have any comment on that.

I have no idea what that is anymore.
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Dyjeccu

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Re: Evolution! Imageheavy. New Rules!
« Reply #99 on: February 27, 2010, 01:00:55 am »

Evo2 got flea part.. had to share insect bounty.
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Sensei

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Re: Evolution! Imageheavy. New Rules!
« Reply #100 on: February 27, 2010, 03:09:24 am »

I'm assuming we're not using Rule #2, since that would probably require specific announcement...

To further define 'Dickery' as, per not being a dick in the 4th clause:
a) Only visible facets of the animal can be proven to exist, since this is an image game. No invisibility! This also means you can't say in a theoretical comparison "Yeah, well, there's huge spikes on the back, you just can't see them!"
b) Do not wantonly remove things. Only do so if the feature being removed isn't very important and you really need to get rid of it to add your part. Ideally, just mash things on top when you have to. Instead of having two larger horns, why can't it have four?
c) Do not add things just to deliberately obscure other features.
d) Do not literally add dicks to the animal. Just don't. This should also follow for anything that resembles human organs not normally shown in public. There are plenty of other ways to make it hideous.
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Deon

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Re: Evolution! Imageheavy. New Rules!
« Reply #101 on: March 03, 2010, 02:12:11 pm »

What about cunts? :3

Jk. Great thread, I enjoy it. I propose just to ignore invisitrolls.

P.S. Why is the file called "balls-1b"?
« Last Edit: March 03, 2010, 02:15:13 pm by Deon »
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Huesoo

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Re: Evolution! Imageheavy. New Rules!
« Reply #102 on: March 03, 2010, 02:39:07 pm »

Because you havent submitted a picture yet and changed the name!
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Deon

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Re: Evolution! Imageheavy. New Rules!
« Reply #103 on: March 03, 2010, 02:53:54 pm »

Done:

It developed leathery wings instead of "moth-like", because it needs proper wings to support its weight.

Also it developed some muscles, it shouldn't looks like a bag of fat if it's going to be a hunter.

Also some facial features, and the hide plating formed into defined clusters to allow free movement while protecting the body.



          VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV



P.S. Guys, you should put more love and attention in your work, it will look much better :P.

I officially proclaim this creature to be "Deon'ed".

P.P.S. No more "flying hitler", from now on it's a "Lovecraftian Dreamer" :).

P.P.P.S. Blue thing is an eye covered with a thick crystalline dome, so the creature can see well but cannot be harmed by a direct hit there.
« Last Edit: March 03, 2010, 02:58:50 pm by Deon »
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Dyjeccu

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Re: Evolution! Imageheavy. New Rules! Holy Shit Deon Made It Orgasmic.
« Reply #104 on: March 03, 2010, 11:02:56 pm »

Per Barbarossa's suggestion- March thread started Here
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