Rejecting my analogy based on the fact that it is not like Dwarf Fortress!?! And a Win Scenario!?! ACK!!!
quote:
In role-playing you can make up the rules yourself and people who participate in role-playing games generally have fun.
This is much more removed from the game then Fable in so many ways. but judging by the fact that you most likely actually played a roleplaying game (BTW: RPG and Role-playing game are different). This most likely either refers to Makebelieve or Pen and Paper RPGs... I am going to assume you mean Pen and Paper RPGs.
quote:
It's not about crippling how well you play. It's about defining the game.
Alright... now... here is the thing...
In a roleplaying game you define the characters, the rules, the story, the events, the future events, and usually the end result of said events. In Dwarf Fortress none of these are under your control. Meaning this becomes a "One-shot" since you are given your role. However it has no ending... meaning it is an endless oneshot unless you die.
Are you saying Dwarf Fortress is a bad game? No
All you did was sidestep the issue by saying that the people's feelings weren't valid. That Dwarf Fortress is a game defined by flexability.
Dwarf Fortress can be as flexable as it needs to be but at the end of the day it is still a videogame and it cannot expand outside this area. It is not a Pen and Paper RPG where at the end of the day it is a glorious tale you woven with your GM/DM/ST/Weaver/Referee/SM.
Even that being said Dwarf Fortress when being compared to a roleplaying game has NO flexability whatsoever and cannot adjust itself to the wants and needs of the player on its own... in fact no game really can to any effect that matches a roleplaying game.
Even Roleplaying games have endings. They are just so planned far in ahead that players almost never reach them. Even the one I am running has a ending.
quote:
You don't win DF
I am going to tell you a secret no one wants you to know: "Yes you can". The fact of the matter is that the Win Scenario becomes defined by the user. What other games are like this? Simcity, The Sims, Creatures (a non-maxis game), and many others. In all those games, just like Dwarf Fortress, you can play to infinity (adventure mode not so much) and there is no "Win" screen at any point of those games.
There is however a point where you are satisfied over what you have done enough to stop playing... and maybe return to your save (which you cannot do in this...). No game except that which can disconnect itself with the user and his input or that has no true advancement can truely ever say it has no Win Scenario. Something Dwarf Fortress cannot boast.
For these people obviously their Win Scenario is to have a established mountainhome but they are finding it too easy unless they play in their mind dumber.
If this was a Roleplaying game. a Good GM would make the game more difficult for the player and would not require the player to play badly. Though I will admit this often presents the mood of "GM Vs. Player" in a lot of games because it is the GMs specific job to challenge the players who wish to be challenged, but to do so they must trump the player's best efforts.
Woosh, No idea what I just wrote... lets hope it makes sense.
Large coincidence that today is the day I run a game of Exalted.
Note: Modding a game doesn't count as "Under your control"
[ May 23, 2008: Message edited by: Neonivek ]