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Author Topic: The Great Tower: A Dungeon Adventure  (Read 40371 times)

James.Denholm

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Re: The Great Tower: A Dungeon Adventure
« Reply #630 on: June 08, 2010, 04:03:37 am »

> Enter whatever door the arrow in this room is pointing to.

Go go super memory!
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Imagine a combination of power goals 44 and 45: The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns. Instead of waiting for them to finish their drinking session, you walk in and crush a goblet while berating their disgusting behaviour and general incompetence.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #631 on: June 08, 2010, 10:19:48 am »

> Enter whatever door the arrow in this room is pointing to.

You go through the pointed door, and you come to yet another octagonal room. There is no arrow here, but an old-looking man is meditating seemingly unaware of your presence.
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maxicaxi

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Re: The Great Tower: A Dungeon Adventure
« Reply #632 on: June 08, 2010, 10:20:51 am »

killhim

edit: with void + projectile
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Ochita

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Re: The Great Tower: A Dungeon Adventure
« Reply #633 on: June 08, 2010, 10:36:58 am »

No. Lets leave him alone
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Karnewarrior

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Re: The Great Tower: A Dungeon Adventure
« Reply #634 on: June 08, 2010, 12:53:17 pm »

>Poke him
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Armok

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Re: The Great Tower: A Dungeon Adventure
« Reply #635 on: June 08, 2010, 02:00:08 pm »

Snak up on him and sherk suddenly into his ear, then laugh.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Andir

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Re: The Great Tower: A Dungeon Adventure
« Reply #636 on: June 08, 2010, 02:05:27 pm »

Snak up on him and sherk suddenly into his ear, then laugh.
Nothing like the taste of old man in the morning... oh... sneak!  That changes the context entirely.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Blargityblarg

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Re: The Great Tower: A Dungeon Adventure
« Reply #637 on: June 09, 2010, 01:23:12 am »

How exactly does one 'sherk', Armok? I'm not even sure which word you misspelled.

EDIT: Shriek?
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Blossom of orange
Shit, nothing rhymes with orange
Wait, haikus don't rhyme

James.Denholm

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Re: The Great Tower: A Dungeon Adventure
« Reply #638 on: June 09, 2010, 03:03:19 am »

I'm in favour on snacking on the old man, if that means anything.
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Imagine a combination of power goals 44 and 45: The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns. Instead of waiting for them to finish their drinking session, you walk in and crush a goblet while berating their disgusting behaviour and general incompetence.

Armok

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Re: The Great Tower: A Dungeon Adventure
« Reply #639 on: June 09, 2010, 04:55:42 am »

On the question of what my misspelling means, the answer is c) all of the above.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #640 on: June 09, 2010, 02:16:03 pm »

> Poke him

You come up behind the man and poke him. Your finger goes through his body however, and you encounter no resistance.

> Shriek in his ear


You scream, but he does not seem to respond. suddenly though, he turns his head around and shows a wide grin nothing to do with happiness.


What do you do?
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Karnewarrior

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Re: The Great Tower: A Dungeon Adventure
« Reply #641 on: June 09, 2010, 02:21:39 pm »

>Scream like a girl and stumble backwards, falling on your a$$ as you do so.
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Armok

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Re: The Great Tower: A Dungeon Adventure
« Reply #642 on: June 09, 2010, 02:38:25 pm »

>Scream like a girl and stumble backwards, falling on your a$$ as you do so.
I second this.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Nivim

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Re: The Great Tower: A Dungeon Adventure
« Reply #643 on: June 09, 2010, 03:35:36 pm »

(After you finish that command.)
> Rally yourself and control your fear, speak to him confidently saying "Who are you?"
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #644 on: June 09, 2010, 03:38:33 pm »

(After you finish that command.)
> Rally yourself and control your fear, speak to him confidently saying "Who are you?"
I second this.
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