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Author Topic: The Great Tower: A Dungeon Adventure  (Read 40377 times)

Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #600 on: June 04, 2010, 02:50:17 pm »

What about:

>Carefully climb down.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #601 on: June 05, 2010, 11:46:33 am »

((Since this situations doesn't seem to be interesting to people, I'm going to invoke a Deus Ex Machina and teleport you to another "room" with possibly more interesting stuff. I'm going to try to railroad you guys less, now. Maybe I'll get back to this later, maybe not.))

Suddenly, everything goes dark.

Some time later, you wake up in an octagonal room. The floor has an arrow pointing to your left. There are eight doors, one on each wall. The room is brightlly lit, but with what you don't know. You seem to be back in your own body, and the familiar weight of your armor comforts you.


Status:
> Rations: Empty (0)
> Water: Empty (0)
> Skills: Long Swords (4), Speech (1) (131/200xp), Pickpocket (0), Athletics (0), Culture Knowledge: Dwarf Fortresses (0), Geology (0), Psychology (0) (94/100xp), Magic: Glyphs (3) (117/400xp), Acting (0) (65/100xp), Cryptology (0) (15/100xp), Search (0) (11/100xp)

Armour:
> Expensive Steel Boots (+3 to defence)
> Expensive Steel Cuirass (+3 to defence)
> Steel Chain Shirt (+2 to defence)
> Lightly Dented Expensive Steel Great Helm (+3 to defence)
> Expensive Steel Greaves (+3 to defence)
> Expensive Steel Gauntlets (+2 to defence)
> Steel Chain Pants (+2 to defence)

Weapon:
> Expensive Steel Longsword (+3 to offense, +1 to defence)

Clothes:
> White Silk Shirt
> White Silk Trousers
> White Silk Socks
> White Cloth Cloak
> Expensive White Silk Robes

Glyphs:
> L1
> Glyph of Fire
> Glyph of Life
> Glyph of Projectiles
> Glyph of Balls
> L2
> Glyph of Shields
> Glyph of Void
> Glyph of Expansion
> L3
> Glyph of Invisibility

Logged

Armok

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Re: The Great Tower: A Dungeon Adventure
« Reply #602 on: June 05, 2010, 12:00:39 pm »

Do we still have the Voice?
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #603 on: June 05, 2010, 12:05:32 pm »

No. That was only a temporary storyline thing anyway.
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Darkness3313

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Re: The Great Tower: A Dungeon Adventure
« Reply #604 on: June 05, 2010, 04:30:27 pm »

OH NO! We lost our inventory slot!
>Search endlessly for inventory slot.
(But seriously)
>Check inventory.
Logged
Darkness cancels die: Interrupted by Life.

Nivim

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Re: The Great Tower: A Dungeon Adventure
« Reply #605 on: June 05, 2010, 09:22:56 pm »

 Heh, for me it wasn't a loss of interest, but that all the commands I wanted had been posted. I was waiting for you to make an update with him jumping off into the darkness.

> Look for any other details in the room.
Logged
Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #606 on: June 06, 2010, 01:51:26 am »

> Check inventory.

You seem to have lost your pack. Perhaps you will find it later.

> Look for any other details in the room.

Other than the doors and the arrow on the floor, there doesn't seem to be much. The walls are made of some smooth grey stone, and there are no bumps or dents that you can find. You look a bit closer, and you manage to notice a hole in the wall behind you, large enough to allow your hand to pass through.


What do you do?

((Glad to see I still have players. :))))
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Nivim

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Re: The Great Tower: A Dungeon Adventure
« Reply #607 on: June 06, 2010, 03:15:42 am »

 You will always have players at Bay12. Whether you want them is up to you.

> Look into the hole.
> Listen carefully all around.
> Glyph of balls + expansion in the hole.
Logged
Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

James.Denholm

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Re: The Great Tower: A Dungeon Adventure
« Reply #608 on: June 06, 2010, 03:22:52 am »

> Poke the expensive sword into the hole in the wall.

Because, after all, it could be a horrible, horrible trap.

Edit: Actually, what about:

> "Cast" the expansion glyph at/on the hole, with the intent of increasing the size of the hole to something that can be walked through.

The interesting thing, of course, would be to see if the glyph would expand the hole, or the materials surrounding the hole. Would the magic recognise the concept of the hole?

On second thoughts, poking would be simpler.
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Imagine a combination of power goals 44 and 45: The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns. Instead of waiting for them to finish their drinking session, you walk in and crush a goblet while berating their disgusting behaviour and general incompetence.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #609 on: June 06, 2010, 03:54:35 am »

> Look into the hole.

You see darkness. The hole smells fishy; slightly like herrings.

> Listen carefully all around.


You hear nothing, except a slight wind coming from the hole.

> Poke the expensive sword into the hole in the wall.


You poke the sword in, and it comes out unchanged (if a bit damp).

> "Cast" the expansion glyph at/on the hole, with the intent of increasing the size of the hole to something that can be walked through.

Summoning up your powers, you attempt to cast a Glyph of Expansion upon the door. (Magic: Glyphs) (Glyph of Expansion) (100-20=80) (80<10+80) (Failure!)

Your spell moves from your hand onto the wall, but it simply dies there. The material seems to be very resistant to magic.
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Nivim

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Re: The Great Tower: A Dungeon Adventure
« Reply #610 on: June 06, 2010, 05:10:31 am »

 That roll seems contrived to show us just how futile the act is.

> Open the door opposite the directed one, prepared to slam it closed in case of anything.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Blargityblarg

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Re: The Great Tower: A Dungeon Adventure
« Reply #611 on: June 06, 2010, 07:03:46 am »

Red herring, perhaps?

Jam hand into hole. Flip bird to anyone/thing on other side.

[/notreally]

What Nivm said, but have sword out and ready to swing as well.
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Blossom of orange
Shit, nothing rhymes with orange
Wait, haikus don't rhyme

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #612 on: June 06, 2010, 08:09:54 am »

> Open the door opposite the directed one, prepared to slam it closed in case of anything.

You open the door. It leads to another room similar to the first, but the arrow now points forward, the lighting is more reddish, and there is a pumpkin in the middle of the room.
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Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #613 on: June 06, 2010, 08:12:58 am »

>Inspect Pumpkin.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #614 on: June 06, 2010, 08:15:37 am »

> Inspect Pumpkin.

What pumpkin?
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