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Author Topic: The Great Tower: A Dungeon Adventure  (Read 40447 times)

Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #465 on: May 08, 2010, 09:20:00 am »

>Read the following books, from the restricted section, before unstopping time.

   > "Multidiciplinary Magic"
   > "Glyph-based Necromancy"
   > "The Beginner's Glyph Compendium"
   > "The Glyph Compendium for The Advanced User"
   > "Summoning"

Armok

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Re: The Great Tower: A Dungeon Adventure
« Reply #466 on: May 08, 2010, 02:54:37 pm »

Read more in the book that mindraped you! Try to think abaut what it actualy says beyond the mindrapingness of it, if we can truly UNDERSTAND these things, it will become part of our mind rather than an intursion on it. You cannot fight this foe, so embrace it!
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Karnewarrior

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Re: The Great Tower: A Dungeon Adventure
« Reply #467 on: May 08, 2010, 03:14:09 pm »

Read more in the book that mindraped you! Try to think abaut what it actualy says beyond the mindrapingness of it, if we can truly UNDERSTAND these things, it will become part of our mind rather than an intursion on it. You cannot fight this foe, so embrace it!
This! I'm not a fan of survival!
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #468 on: May 08, 2010, 03:29:03 pm »

Read more in the book that mindraped you! Try to think abaut what it actualy says beyond the mindrapingness of it, if we can truly UNDERSTAND these things, it will become part of our mind rather than an intursion on it. You cannot fight this foe, so embrace it!
This! I'm not a fan of survival!

I disagree. This could be done, but in this game, death is permanent...?

Armok

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Re: The Great Tower: A Dungeon Adventure
« Reply #469 on: May 08, 2010, 03:33:36 pm »

I'm prety sure it wont kill us. Might unstop time however, so first disarm the new erebels, break their hand and legs, and serch THROGUHTLY for more that are hiding.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #470 on: May 08, 2010, 03:48:31 pm »

Read more in the book that mindraped you! Try to think abaut what it actualy says beyond the mindrapingness of it, if we can truly UNDERSTAND these things, it will become part of our mind rather than an intursion on it. You cannot fight this foe, so embrace it!
This! I'm not a fan of survival!

I disagree. This could be done, but in this game, death is permanent...?
Yes. FYI: Permadeath is in effect, so if you do die and you're unlucky enough you will die forever and this adventure/thread will end.

I'd rather not have that, but if it happens, it happens. Anything blatantly suicidal will of course be avoided, unless it turns out to be the preferred course of action.
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Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #471 on: May 08, 2010, 03:50:58 pm »

Read more in the book that mindraped you! Try to think abaut what it actualy says beyond the mindrapingness of it, if we can truly UNDERSTAND these things, it will become part of our mind rather than an intursion on it. You cannot fight this foe, so embrace it!
This! I'm not a fan of survival!

I disagree. This could be done, but in this game, death is permanent...?
Yes. FYI: Permadeath is in effect, so if you do die and you're unlucky enough you will die forever and this adventure/thread will end.

I'd rather not have that, but if it happens, it happens. Anything blatantly suicidal will of course be avoided, unless it turns out to be the preferred course of action.

Yeah. So. No.

Oglokoog

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Re: The Great Tower: A Dungeon Adventure
« Reply #472 on: May 08, 2010, 05:05:32 pm »

>Read the following books, from the restricted section, before unstopping time.

   > "Multidiciplinary Magic"
   > "Glyph-based Necromancy"
   > "The Beginner's Glyph Compendium"
   > "The Glyph Compendium for The Advanced User"
   > "Summoning"

Maybe with the exception of the Necromancy one.
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Karnewarrior

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Re: The Great Tower: A Dungeon Adventure
« Reply #473 on: May 08, 2010, 06:25:04 pm »

why no skelks? ???
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #474 on: May 09, 2010, 09:43:08 am »

>Read the following books, from the restricted section, before unstopping time.

   > "Multidiciplinary Magic"
   > "Glyph-based Necromancy"
   > "The Beginner's Glyph Compendium"
   > "The Glyph Compendium for The Advanced User"
   > "Summoning"

Maybe with the exception of the Necromancy one.

If we just peer in a little?

Deimos56

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Re: The Great Tower: A Dungeon Adventure
« Reply #475 on: May 09, 2010, 11:34:34 am »

why no skelks? ???
Because we don't want the Captain getting involved.
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I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #476 on: May 09, 2010, 12:37:14 pm »

why no skelks? ???
Because we don't want the Captain getting involved.
Who?
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Faden

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Re: The Great Tower: A Dungeon Adventure
« Reply #477 on: May 09, 2010, 12:38:52 pm »

Skels are fine, read all the books! Except the mindrape ones.

Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #478 on: May 09, 2010, 12:42:28 pm »

Skels are fine, read all the books! Except the mindrape ones.
>Read the following books, from the restricted section, before unstopping time.

   > "Multidiciplinary Magic"
   > "Glyph-based Necromancy"
   > "The Beginner's Glyph Compendium"
   > "The Glyph Compendium for The Advanced User"
   > "Summoning"

Demonic Spoon

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Re: The Great Tower: A Dungeon Adventure
« Reply #479 on: May 09, 2010, 12:42:59 pm »

why no skelks? ???
Because we don't want the Captain getting involved.
Who?

I assume he means Captain Ironblood from Nist Akath.
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