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Author Topic: The Great Tower: A Dungeon Adventure  (Read 40494 times)

Labs

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Re: The Great Tower: A Dungeon Adventure
« Reply #405 on: May 02, 2010, 12:43:00 pm »

Armok We already have used it too much to my liking. For now just 'experiment' on them (Rebels) with runes. Then we kill them.

This. Leave one alive for interrogation.
« Last Edit: May 02, 2010, 12:53:43 pm by Labs »
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I like to slip into bear caves around midnight and gently caress the carnivore inside before leaving a small cut of fresh fish and sneaking out.

Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #406 on: May 02, 2010, 01:34:32 pm »

Armok We already have used it too much to my liking. For now just 'experiment' on them (Rebels) with runes. Then we kill them.

This. Leave one alive for interrogation.
Do those.

Meanmelter

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Re: The Great Tower: A Dungeon Adventure
« Reply #407 on: May 02, 2010, 08:16:26 pm »

>Put your sword away, as a real dwarf could take care of the rebels with his Fist of Gibbing!
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #408 on: May 03, 2010, 05:26:13 am »

Armok We already have used it too much to my liking. For now just 'experiment' on them (Rebels) with runes. Then we kill them.
You'll have to be more specific.
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lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #409 on: May 03, 2010, 05:29:48 am »

> Go and slit all the throats of all the rebels. Avoid blood on our nice armor.

You go up to each one and, taking your knife out, slit the throats of each rebel. Although they do not respond, as time has stopped, for now a red line has appeared on each of the throats. You leave one alive, though.
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Acanthus117

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Re: The Great Tower: A Dungeon Adventure
« Reply #410 on: May 03, 2010, 05:31:55 am »

wait, go see if there are any more rebels, leaving through where they came.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #411 on: May 03, 2010, 05:45:45 am »

> Wait, go see if there are any more rebels, leaving through where they came.

You poke your head out of the hole they came from. You see three rebels, backs to the wall, on each side. You wouldn't have been able to see them from where you were, but thay'd be able to see you. They look a bit frightened, but hopeful. You stab one in the eye and slash another's nuts, just for kicks. You do not go further than just peeking out, however.
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Acanthus117

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Re: The Great Tower: A Dungeon Adventure
« Reply #412 on: May 03, 2010, 05:48:19 am »

alright, now disarm all the ones still living (the one back in the room, and the six out here) and then break the legs of all 7 by stamping on their knees. Drag the last living dude in the room out here and use the VOICE to resume time.

EDIT: If there are still dudes outside, we'd gotta do the whole unarming/stamping on knees thing again.
« Last Edit: May 03, 2010, 11:00:54 pm by Acanthus117 »
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Deimos56

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Re: The Great Tower: A Dungeon Adventure
« Reply #413 on: May 03, 2010, 02:30:06 pm »

My, my, my, we get just a little bit mind-raped and all of a sudden we're mutilating people instead of acting angelic.

Hm... I'm for what Acanthus said. :-\
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I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #414 on: May 04, 2010, 06:11:57 am »

> Alright, now disarm all the ones still living (the one back in the room, and the six out here) and then break the legs of all 7 by stamping on their knees. Drag the last living dude in the room out here and use the VOICE to resume time.

You steal all the weapons you see in plain sights, which amount to 6 shortswords and 4 daggers, and try to search them for any hidden weapons. (Search) (72-30=52) (52>50) (Success! 11 xp gained)

You find 6 more daggers, 3 sharp metal rods, and another shortsword. You pilfer them all. You then kick their knees until you hear a snapping sound, and white shards of bone stick out of their skin. You drag the live one out here, and summoning up your hidden voice, start time up again. Immediately you hear gurgles and splruts come from the inside, them severad thuds as they stoop. The six men out here immediately fall down in pain and reach for their daggers, terrified all the while by your sudden appearance, but realise to their dismay that their weapons are gone. Some try to crawl away, some cower. The live one in front of you is having the fright of his life. You notice that one is simply staring at you, as if angry, and fumbling with something behind his back. You suddenly smell urine and notice that the lvie one has wetted himself.


Status:
> You are in pain.
> Your vision darkens.
> You hear voices, distant and foreboding.
> You feel disconnected.
> You feel cold.
> You feel uncomfortable.
> You have suffered mild blood loss (5450/5600).
> You are wounded (Arcane) (Guts)
> You are wounded (Arcane) (Lungs)
> You are wounded (Arcane) (Heart)
> You are hungry.
> You are thirsty.
> Rations: Empty (0)
> Water: Empty (0)
> Skills: Long Swords (4), Speech (1) (131/200xp), Pickpocket (0), Athletics (0), Culture Knowledge: Dwarf Fortresses (0), Geology (0), Psychology (0) (94/100xp), Magic: Glyphs (3) (117/400xp), Acting (0) (65/100xp), Cryptology (0) (15/100xp), Search (0) (11/100xp)

Armour:
> Expensive Steel Boots (+3 to defence)
> Expensive Steel Cuirass (+3 to defence)
> Steel Chain Shirt (+2 to defence)
> Lightly Dented Expensive Steel Great Helm (+3 to defence)
> Expensive Steel Greaves (+3 to defence)
> Expensive Steel Gauntlets (+2 to defence)
> Steel Chain Pants (+2 to defence)

Weapon:
> Expensive Steel Longsword (+3 to offense, +1 to defence)

Clothes:
> White Silk Shirt
> White Silk Trousers
> White Silk Socks
> White Cloth Cloak
> Expensive White Silk Robes

Glyphs:
> L1
> Glyph of Fire
> Glyph of Life
> Glyph of Projectiles
> Glyph of Balls
> L2
> Glyph of Shields
> Glyph of Void
> Glyph of Expansion
> L3
> Glyph of Invisibility

Abilities:
> Voice of Power

Inventory:
> "Hidden Mages" by Edward Black
> Gold coins x38
> Diamond-studded ring
> Golden wedding band
> Silver necklace
> Steel ring
> Silver runic good-luck charm
> Ornate steel dagger (+1 to offense)
> Steel dagger (+1 to offense) x10
> Steel shortsword (+1 to offense, +1 to defence) x7
> Sharp metal rod (+1 to offense, +1 to offense when in stealth)  x3


What do you do?
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Acanthus117

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Re: The Great Tower: A Dungeon Adventure
« Reply #415 on: May 04, 2010, 06:13:47 am »

Quickly cast a spell of fire+ball on the dude who is fumbling. Then, round up all the people, and threaten them with a fate worse than death if they do not cooperate.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Andir

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Re: The Great Tower: A Dungeon Adventure
« Reply #416 on: May 04, 2010, 08:55:57 am »

Quickly cast a spell of fire+ball on the dude who is fumbling. Then, round up all the people, and threaten them with a fate worse than death if they do not cooperate.
I'm pretty sure you've killed them all...

How do we fix the darkness?  Any ideas?  One of the other books maybe?
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #417 on: May 04, 2010, 10:08:08 am »

Quickly cast a spell of fire+ball on the dude who is fumbling. Then, round up all the people, and threaten them with a fate worse than death if they do not cooperate.
I'm pretty sure you've killed them all...

How do we fix the darkness?  Any ideas?  One of the other books maybe?
No. You've simply maimed them. They're also very frightened.
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Andir

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Re: The Great Tower: A Dungeon Adventure
« Reply #418 on: May 04, 2010, 11:23:23 am »

Quickly cast a spell of fire+ball on the dude who is fumbling. Then, round up all the people, and threaten them with a fate worse than death if they do not cooperate.
I'm pretty sure you've killed them all...

How do we fix the darkness?  Any ideas?  One of the other books maybe?
No. You've simply maimed them. They're also very frightened.

> Ask them why they attacked, calmly.  No power words.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Acanthus117

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Re: The Great Tower: A Dungeon Adventure
« Reply #419 on: May 04, 2010, 11:26:39 am »

But we gotta show them that resistance is futile. stop the bastard who's fumbling around with whatever he has before he can pull it out.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."
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