> Open your eyesYour eyes are already open.
> Take your level-up in glyphs for it was not given to you.LEVELUP!
> Equip good luck charm, then cast life rune on self.You take the good luck charm from your bag and fiddle with it in your left hand. You are slightly comforted. You then cast the Glyph of Life onto yourself.
(Magic: Glyphs) (Glyph of Life) (78-20=58) (58>5) (Success! 57xp gained!)Your body heals and rebuilds itself, healing wounds and staunching bleeding. While you aren't healed entirely, you are definitely better. This leaves you tired, however. Also, you notice that the rebels are starting to get up.
> Get upYou do so. You are now standing.
> Look up to the sky and see...The ceiling.
> Use the voice of power. Do something like, tell the time to stop.You bring forth the alien powers within you and summon up the arcane voice of command. You speak to the world, to the fabric of the universe, bending it according to your will. Your voice becomes strangely bass, and seems to be someone else, someone ancient and powerful. And as you chant, your vision becomes yet darker, and you feel even more disconnected, as if your weren't quite part of this world. You begin to hear voices, distant and barely audible. And when your speech comes to an end, the world suddenly takes on a purple tinge, clouds disappear and the sun turns black (still shining as it always did), but most importantly, time stops. The rebels have been frozen in mid-step. You look at a clock near you, hanging on a wall, and notice that the hands are moving quickly and erratically, as if possessed by some spirit.
Status:
> The world has taken on a purple tinge.
> Time has stopped.
> You are in pain.
> Your vision darkens.
> You hear voices, distant and foreboding.
> You feel disconnected.
> You have suffered mild blood loss (5450/5600).
> You are wounded (Arcane) (Guts)
> You are wounded (Arcane) (Lungs)
> You are wounded (Arcane) (Heart)
> You are hungry.
> You are thirsty.
> Rations: Empty (0)
> Water: Empty (0)
> Skills: Long Swords (4), Speech (1) (131/200xp), Pickpocket (0), Athletics (0), Culture Knowledge: Dwarf Fortresses (0), Geology (0), Psychology (0) (94/100xp), Magic: Glyphs (3) (117/400xp), Acting (0) (65/100xp), Cryptology (0) (15/100xp)
Armour:
> Expensive Steel Boots (+3 to defence)
> Expensive Steel Cuirass (+3 to defence)
> Steel Chain Shirt (+2 to defence)
> Lightly Dented Expensive Steel Great Helm (+3 to defence)
> Expensive Steel Greaves (+3 to defence)
> Expensive Steel Gauntlets (+2 to defence)
> Steel Chain Pants (+2 to defence)
Weapon:
> Expensive Steel Longsword (+3 to offense, +1 to defence)
Clothes:
> White Silk Shirt
> White Silk Trousers
> White Silk Socks
> White Cloth Cloak
> Expensive White Silk Robes
Glyphs:
> L1
> Glyph of Fire
> Glyph of Life
> Glyph of Projectiles
> Glyph of Balls
> L2
> Glyph of Shields
> Glyph of Void
> Glyph of Expansion
> L3
> Glyph of Invisibility
Abilities:
> Voice of Power
Inventory:
> "Hidden Mages" by Edward Black
> Gold coins x38
> Diamond-studded ring
> Golden wedding band
> Silver necklace
> Steel ring
> Silver runic good-luck charm
> Ornate steel daggerWhat do you do?