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Author Topic: The Great Tower: A Dungeon Adventure  (Read 39384 times)

Karnewarrior

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Re: The Great Tower: A Dungeon Adventure
« Reply #375 on: April 25, 2010, 09:48:54 am »


> Use Voice of Power to tell your body to gain the ability to hover   and fly according to your will!
Yeah, do this too.
This seems like an awfully bad idea if we screw it up. As in... well... Have you ever teleported yourself underground?
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #376 on: April 25, 2010, 10:08:53 am »

> Use Voice of Power to tell your body to gain the ability to hover and fly according to your will!

You think that's a silly idea, so you don't.

>Find more rebels.

You leave the library, and head down the east wing when only a few feet ahead of you another section of wall explodes and rebels pour in! There are a dozen of them, and they are rushing toward you.
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Andir

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Re: The Great Tower: A Dungeon Adventure
« Reply #377 on: April 25, 2010, 10:14:41 am »

>Cheer up buddy, this is your chance to increase your kill count.   You'll beat the guards on this level and show them you are the best!

>Use Glyph Invisibility.

>Draw sword and play Deadly Marco Polo with them.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Raviaric

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Re: The Great Tower: A Dungeon Adventure
« Reply #378 on: April 25, 2010, 11:28:21 am »

>Use Glyph Invisibility.
>Draw sword and play Deadly Marco Polo with them.
Yeah, this.
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Karnewarrior

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Re: The Great Tower: A Dungeon Adventure
« Reply #379 on: April 25, 2010, 02:24:29 pm »

>Use Glyph Invisibility.
>Draw sword and play Deadly Marco Polo with them.
Yeah, this.
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Armok

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Re: The Great Tower: A Dungeon Adventure
« Reply #380 on: April 25, 2010, 03:15:52 pm »

> Use Voice of Power to tell your body to gain the ability to hover and fly according to your will!

You think that's a silly idea, so you don't.
Try it despite it being silly.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Karnewarrior

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Re: The Great Tower: A Dungeon Adventure
« Reply #381 on: April 25, 2010, 07:35:38 pm »

> Use Voice of Power to tell your body to gain the ability to hover and fly according to your will!

You think that's a silly idea, so you don't.
Try it despite it being silly.
SO THE GM HAS STATED, SO SHALL IT BE!!!
SOOOOO SAYYYYYYS OZZZZZZZZZZZ!!Y OSBOURNE!
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Deimos56

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Re: The Great Tower: A Dungeon Adventure
« Reply #382 on: April 26, 2010, 04:39:52 pm »

>Giggle maniacally and start throwing glyphs of expansionVOID at the rebel's assorted anatomy. :o

This could only end bad or worse for us, really. ::) But it should be interesting either way.
Logged
I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #383 on: April 27, 2010, 12:09:59 pm »

₪Cast glyph of void at a rebel, to see, what it does.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #384 on: April 27, 2010, 03:02:19 pm »

I'll see if I can post on Saturday, maybe Sunday. RL needs my attention. Sorry.  :(
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Karnewarrior

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Re: The Great Tower: A Dungeon Adventure
« Reply #385 on: April 27, 2010, 03:25:37 pm »

What is this "Real Life" People keep talking about?
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Andir

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Re: The Great Tower: A Dungeon Adventure
« Reply #386 on: April 27, 2010, 05:02:34 pm »

What is this "Real Life" People keep talking about?
It must be another dimension... maybe from all those portals we went through.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #387 on: April 28, 2010, 01:38:41 am »

I have a theory, that these forums, as the internet, will suck you away from real life. Usually a person, who has bee i these forums for long enough time, will also forget the real life.

You're all originally from real life, or so says my theory.

Karnewarrior

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Re: The Great Tower: A Dungeon Adventure
« Reply #388 on: April 28, 2010, 12:21:03 pm »

I have a theory, that these forums, as the internet, will suck you away from real life. Usually a person, who has bee i these forums for long enough time, will also forget the real life.

You're all originally from real life, or so says my theory.
That's bull! Next you'll be telling me I share ancestry with apes!
Get your head on straight, man!
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #389 on: May 01, 2010, 03:17:05 am »

>Cheer up buddy, this is your chance to increase your kill count.   You'll beat the guards on this level and show them you are the best!

You cheer up. You are now happy.

>Use Glyph of Invisibility.

You attempt to use the Glyph of Invisibility on yourself. (Magic: Glyphs) (Glyph of Invisibility) (52-30=22) (22>10) (Success! 94xp gained! Levelup!)
You disappear from view, and the rebels look surprised and look around.

>Draw sword and play Deadly Marco Polo with them.

You draw your sword, and accentuating your attack with the playful cry of "Polo!", you attempt to thrust your sword into one rebel's abdomen. (Long Swords) (10<50) (Failure!)
However, you only manage a glancing shot, and the rebel strikes out at the area that the swipe came from.
(Reflex Roll) (45) (Failure!)
The hammer strikes true, and hits you in the head.
(Concentration Roll) (8 ) (Critical Failure!)
Your concentration lapses, and in a blast of energy you come back into view. The energy has hurt yourself and those around you. You are thrown down to the ground by the force. The rebels are also flung about, and are in various positions in a multitude of locations.



Status:
> You are lying down.
> You have been mindraped.
> You are in pain.
> The world seems to have become a little darker.
> You feel slightly disconnected.
> You are bleeding.
> You have suffered mild blood loss (5500/5600).
> You are lightly wounded (Head) (Blunt)
> You are wounded (Arcane) (Brain)
> You are wounded (Arcane) (Upper Spine)
> You are wounded (Arcane) (Lower Spine)
> You are wounded (Arcane) (Guts)
> You are wounded (Arcane) (Lungs)
> You are wounded (Arcane) (Heart)
> You are hungry.
> You are thirsty.
> Rations: Empty (0)
> Water: Empty (0)
> Skills: Long Swords (4), Speech (1) (131/200xp), Pickpocket (0), Athletics (0), Culture Knowledge: Dwarf Fortresses (0), Geology (0), Psychology (0) (94/100xp), Magic: Glyphs (2) (266/300xp), Acting (0) (65/100xp), Cryptology (0) (15/100xp)

Armour:
> Expensive Steel Boots (+3 to defence)
> Expensive Steel Cuirass (+3 to defence)
> Steel Chain Shirt (+2 to defence)
> Lightly Dented Expensive Steel Great Helm (+3 to defence)
> Expensive Steel Greaves (+3 to defence)
> Expensive Steel Gauntlets (+2 to defence)
> Steel Chain Pants (+2 to defence)

Weapon:
> Expensive Steel Longsword (+3 to offense, +1 to defence)

Clothes:
> White Silk Shirt
> White Silk Trousers
> White Silk Socks
> White Cloth Cloak
> Expensive White Silk Robes

Glyphs:
> L1
> Glyph of Fire
> Glyph of Life
> Glyph of Projectiles
> Glyph of Balls
> L2
> Glyph of Shields
> Glyph of Void
> Glyph of Expansion
> L3
> Glyph of Invisibility

Abilities:
> Voice of Power

Inventory:
> "Hidden Mages" by Edward Black
> Gold coins x38
> Diamond-studded ring
> Golden wedding band
> Silver necklace
> Steel ring
> Silver runic good-luck charm
> Ornate steel dagger

What do you do?

((I'm still here. This game will live on- I promise.))
« Last Edit: May 01, 2010, 03:20:46 am by lordnincompoop »
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