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Author Topic: The Great Tower: A Dungeon Adventure  (Read 40426 times)

Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #285 on: April 11, 2010, 12:48:09 am »

Ask the knight, what is back there, and can you see it?

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #286 on: April 11, 2010, 02:21:29 am »

> Ask the knight what is back there.

The knight replies honestly,

"Books that are restricted."

You surmise that this person may not be the smartest of people.
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Andir

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Re: The Great Tower: A Dungeon Adventure
« Reply #287 on: April 11, 2010, 04:32:19 am »

Read Hidden Mages Book... maybe it's invisibility magic...
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #288 on: April 11, 2010, 06:44:08 am »

Ask the knight, will he mind if we go there.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #289 on: April 13, 2010, 05:59:31 am »

> Read Hidden Mages Book... maybe it's invisibility magic...

You read the book about hidden mages. It mainly deals about how mages can be incospicuous and hidden amoung the populace, and the idea that some children are mages from birth. From it, hoever, you manage to piece together a glyph of invisibility.

> Ask the knight, will he mind if we go there.

"Hey, you're the angel, right? Yeah, I guess it would be okay."

The knight opens the door for you.


Status:
> You are not hungry.
> You are not thirsty.
> Rations: Empty (0)
> Water: Empty (0)
> Skills: Long Swords (4), Speech (1) (131/200xp), Pickpocket (0), Athletics (0), Culture Knowledge: Dwarf Fortresses (0), Geology (0), Psychology (0) (94/100xp), Magic: Glyphs (2) (227/300xp), Acting (0) (65/100xp)

Armour:
> Expensive Steel Boots (+3 to defence)
> Expensive Steel Cuirass (+3 to defence)
> Steel Chain Shirt (+2 to defence)
> Expensive Steel Great Helm (+3 to defence)
> Expensive Steel Greaves (+3 to defence)
> Expensive Steel Gauntlets (+2 to defence)
> Steel Chain Pants (+2 to defence)

Weapon:
> Expensive Steel Longsword (+3 to offense, +1 to defence)

Clothes:
> White Silk Shirt
> White Silk Trousers
> White Silk Socks
> White Cloth Cloak
> Expensive White Silk Robes

Glyphs:
>L1
>Glyph of Fire
>Glyph of Life
>Glyph of Projectiles
>Glyph of Balls
>L2
>Glyph of Shields
>Glyph of Void
>Glyph of Expansion
>L3
>Glyph of Invisibility


Inventory:
> "Hidden Mages" by Edward Black


What do you do?
« Last Edit: April 13, 2010, 06:01:05 am by lordnincompoop »
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Andir

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Re: The Great Tower: A Dungeon Adventure
« Reply #290 on: April 13, 2010, 07:40:39 am »

Enter the "forbidden room" (that you just gained access to) and look around.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Acanthus117

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Re: The Great Tower: A Dungeon Adventure
« Reply #291 on: April 13, 2010, 09:33:24 am »

GET MAGIC GLYPHS!

MOAR POWER
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #292 on: April 13, 2010, 10:34:20 am »

> Enter the "forbidden room" (that you just gained access to) and look around.

You do so. The books that you see inside are rather different than others. You see seeral books on magic and many magical tomes piled up in here, as well as books on politically dangerous things and dangrous books. As you rifle through the stacks, some books in particular catch your eye:

> "N'Gasta! Kvata! Kvakis!"
> "Eating Children" by Anonymous
> A black leather grimoire, held shut with straps
> "Multidiciplinary Magic"
> "Glyph-based Necromancy"
> "The Beginner's Glyph Compendium"
> "The Glyph Compendium for The Advanced User"
> A badly burnt and tattered tome, with the remains of gilded lettering too damaged to read
> "Summoning"
> "The Complete List of Fetishes"
> "The Guide to Sin"
> "The Joys of Death"
> "Torture for Fun"

None of them have authors.

What do you do?
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Mephisto

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Re: The Great Tower: A Dungeon Adventure
« Reply #293 on: April 13, 2010, 10:38:33 am »

N'Gasta! It must be done.
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Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #294 on: April 13, 2010, 10:46:24 am »

Read the nameless ones, foreign language one, multidisciplinary magic, both glyph compendiums, the necromancy glyph book, and the summoning. Grab what we dont have time to read, and if someone asks about the missing books, they're too dangerous for a regular human, no offense, and we're going to burn them in the fireplace of our room.

Armok

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Re: The Great Tower: A Dungeon Adventure
« Reply #295 on: April 13, 2010, 10:51:38 am »

JACKPOT!

Read multidisciplinary magic, glyph based necromancy, beginner and advanced glyph compendium, and the complete list of fetishes.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #296 on: April 13, 2010, 11:26:00 am »

And by the way, do you guys think that Glyph of Heat should be separate from Glyph of Fire, or do you guys think that the Glyph of Fire should have the role of both?
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Ochita

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Re: The Great Tower: A Dungeon Adventure
« Reply #297 on: April 13, 2010, 11:26:58 am »

Quickly read both beginners and advanced glyths also take summoning, multi-disipline. Then we GET OUT as I think we might have stayed our hospitality.
Quote
looks at you suspiciously. He then leaves, saying that he has to tend to business. He glances back at you several times over his shoulder, though, and he has his hand on his sword, though very subtly.
  Did no one notice this?

The reason I think we got all of that steel armor is because we are in a monestary that belives that most magic is evil which would want us to use the sword. Am I right?
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Ochita

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Re: The Great Tower: A Dungeon Adventure
« Reply #298 on: April 13, 2010, 11:29:22 am »

Quote
Glyph of Heat should be separate from Glyph of Fire
I personally thnk that they should be different as making fire is different than using heat to boil water for example. The fire would go out, but heat would eventally make the water boil
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Andir

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Re: The Great Tower: A Dungeon Adventure
« Reply #299 on: April 13, 2010, 11:57:57 am »

I like the idea of cold fire... so I think separate.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."
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