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Author Topic: The Great Tower: A Dungeon Adventure  (Read 40313 times)

Karnewarrior

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Re: The Great Tower: A Dungeon Adventure
« Reply #705 on: June 15, 2010, 01:47:55 pm »

>Free him, but don't heal him until we can trust him.
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Acanthus117

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Re: The Great Tower: A Dungeon Adventure
« Reply #706 on: June 15, 2010, 06:22:45 pm »

Yeah do that
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

James.Denholm

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Re: The Great Tower: A Dungeon Adventure
« Reply #707 on: June 16, 2010, 01:51:16 am »

I say leave him here for the moment, and seek a second point of view.
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Imagine a combination of power goals 44 and 45: The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns. Instead of waiting for them to finish their drinking session, you walk in and crush a goblet while berating their disgusting behaviour and general incompetence.

maxicaxi

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Re: The Great Tower: A Dungeon Adventure
« Reply #708 on: June 16, 2010, 01:59:12 am »

I say leave him here for the moment, and seek a second point of view.
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #709 on: June 16, 2010, 03:34:05 am »

> Look around to see if there are exits. If we can find a second opinon

There is only the door under the man. You are wary of what lies beyond.

> Pull lever

As you approach the lever however, the chains of the man's limbs tighten. They become ever shorter as you continue, and the man grunts with effort. You stop moving (you are around 1/5th of the way), and the chains stop stretching him, and he lets out a yelp. It seems that the chains are somehow linked to your forward movement.


What do you do?
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Acanthus117

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Re: The Great Tower: A Dungeon Adventure
« Reply #710 on: June 16, 2010, 03:36:06 am »

Ooh! A puzzle!

Cast Projectile+Ball, aiming for the lever.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Ochita

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Re: The Great Tower: A Dungeon Adventure
« Reply #711 on: June 16, 2010, 10:02:40 am »

I told ya about the lever
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Armok

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Re: The Great Tower: A Dungeon Adventure
« Reply #712 on: June 16, 2010, 10:05:14 am »

just heal him alredy!
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Ochita

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Re: The Great Tower: A Dungeon Adventure
« Reply #713 on: June 16, 2010, 10:07:02 am »

No Armok we free him then heal him that way we heal the holes from the spikes
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Andir

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Re: The Great Tower: A Dungeon Adventure
« Reply #714 on: June 16, 2010, 10:16:34 am »

Then he takes the spikes, shoves them through our temple and runs off with all our phat loots.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #715 on: June 16, 2010, 10:33:33 am »

> Cast Projectile+Ball, aiming for the lever.

You stop moving, and cast a spell. (Magic: Glyphs) (Glyph of Projectiles + Glyph of Balls) (25-20=5) (5<10) (Failure!)

You make a mistake in the casting, however, and it simply fizzles away. The man seems to be in a lot of discomfort.

((Since the majority seems to be against healing him, it won't be done (probably).))
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Ochita

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Re: The Great Tower: A Dungeon Adventure
« Reply #716 on: June 16, 2010, 10:56:09 am »

Try again
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Karnewarrior

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Re: The Great Tower: A Dungeon Adventure
« Reply #717 on: June 16, 2010, 11:17:27 am »

back up and try again.
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Andir

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Re: The Great Tower: A Dungeon Adventure
« Reply #718 on: June 16, 2010, 05:37:28 pm »

> Look around.

Is there a stone or some foreign object that we can pelt the guy hit the lever with?
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

James.Denholm

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Re: The Great Tower: A Dungeon Adventure
« Reply #719 on: June 16, 2010, 07:05:43 pm »

>Projectile+Expansion, on the man's chains.

Levers? Who needs levers when you can bend reality!
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Imagine a combination of power goals 44 and 45: The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns. Instead of waiting for them to finish their drinking session, you walk in and crush a goblet while berating their disgusting behaviour and general incompetence.
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