((Since this situations doesn't seem to be interesting to people, I'm going to invoke a Deus Ex Machina and teleport you to another "room" with possibly more interesting stuff. I'm going to try to railroad you guys less, now. Maybe I'll get back to this later, maybe not.))
Suddenly, everything goes dark.
Some time later, you wake up in an octagonal room. The floor has an arrow pointing to your left. There are eight doors, one on each wall. The room is brightlly lit, but with what you don't know. You seem to be back in your own body, and the familiar weight of your armor comforts you.
Status:
> Rations: Empty (0)
> Water: Empty (0)
> Skills: Long Swords (4), Speech (1) (131/200xp), Pickpocket (0), Athletics (0), Culture Knowledge: Dwarf Fortresses (0), Geology (0), Psychology (0) (94/100xp), Magic: Glyphs (3) (117/400xp), Acting (0) (65/100xp), Cryptology (0) (15/100xp), Search (0) (11/100xp)
Armour:
> Expensive Steel Boots (+3 to defence)
> Expensive Steel Cuirass (+3 to defence)
> Steel Chain Shirt (+2 to defence)
> Lightly Dented Expensive Steel Great Helm (+3 to defence)
> Expensive Steel Greaves (+3 to defence)
> Expensive Steel Gauntlets (+2 to defence)
> Steel Chain Pants (+2 to defence)
Weapon:
> Expensive Steel Longsword (+3 to offense, +1 to defence)
Clothes:
> White Silk Shirt
> White Silk Trousers
> White Silk Socks
> White Cloth Cloak
> Expensive White Silk Robes
Glyphs:
> L1
> Glyph of Fire
> Glyph of Life
> Glyph of Projectiles
> Glyph of Balls
> L2
> Glyph of Shields
> Glyph of Void
> Glyph of Expansion
> L3
> Glyph of Invisibility