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Author Topic: The Great Tower: A Dungeon Adventure  (Read 40380 times)

Meanmelter

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Re: The Great Tower: A Dungeon Adventure
« Reply #570 on: May 15, 2010, 02:17:05 pm »

Boy, the very first pages of this with the ASCII art were quite inspiring. I feel like making a fortress to act like this giant dungeon tower now...  :D
Should I make more?

If you made one for each new area?
Yeah, I guess.
What did you use to make those anyway? or did you just cut and paste?
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
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Demonic Spoon

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Re: The Great Tower: A Dungeon Adventure
« Reply #571 on: May 15, 2010, 02:18:03 pm »

Boy, the very first pages of this with the ASCII art were quite inspiring. I feel like making a fortress to act like this giant dungeon tower now...  :D
Should I make more?

If you made one for each new area?
Yeah, I guess.
What did you use to make those anyway? or did you just cut and paste?

I'm guessing this.
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lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #572 on: May 15, 2010, 03:08:05 pm »

If enough people want me to do the ASCII/ANSII stuff again, I will. But the main reason i stopped was because it got int he way of making update. i could only update from home from then on, and once home I had to do work and stuff, having no free time left. So I could only update this rarely. Without the illustrations, it goes much more smoothly, at least to me.
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Faden

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Re: The Great Tower: A Dungeon Adventure
« Reply #573 on: May 15, 2010, 03:10:41 pm »

I think just text is fine. :D

Oglokoog

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Re: The Great Tower: A Dungeon Adventure
« Reply #574 on: May 15, 2010, 04:09:51 pm »

Do it, but only occasionally. To add flavor to scenes that are somehow exceptional, more than to illustrate every action.
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Karnewarrior

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Re: The Great Tower: A Dungeon Adventure
« Reply #575 on: May 15, 2010, 07:39:18 pm »

Do it, but only occasionally. To add flavor to scenes that are somehow exceptional, more than to illustrate every action.
Yeah, this.
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The trust you have bestowed upon thy comrade is now reciprocated in turn.
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May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #576 on: May 16, 2010, 12:11:55 am »

Do it, but only occasionally. To add flavor to scenes that are somehow exceptional, more than to illustrate every action.

Yes.

Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #577 on: May 19, 2010, 01:50:31 pm »

Tell me, that this still lives.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #578 on: May 19, 2010, 02:11:12 pm »

It lives. I'm just going through Project Month, where all the professors in all the courses decided it was a good time to set their deadlines in. Once this blows over, the thread's gonna be friskier than a rabbit on speed.
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Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #579 on: May 19, 2010, 02:29:01 pm »

Okay,  :) . I was a bit worried, when I found this on the 3rd page.

Good luck with your projects! :)

(Whoa, I almost never use smileys, and what do we have here? Two of them!)

Ochita

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Re: The Great Tower: A Dungeon Adventure
« Reply #580 on: May 19, 2010, 02:57:06 pm »

oh dear I jut saw this on page 10

Quote
> Ask, if there are any risks, other than failing, at casting too much magic. Some kind of magical burn-out, or poisoning, for example.

"If you cast too many at once, you will eventually tire out, your body may be damaged, and it may reduce your lifespan. It is also possible to have a burn-out where you simply cannot do more, especially with more taxing spells, and you may even die if you do too much. It is also possible to weaken reality around you if you cast spells excessively, again especially with the more advanced spells, and malevolent beings may take advantage of this or you may rip reality entirely, doing who-knows-what."
Yeah this is kinda bad if you ask me
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Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #581 on: May 19, 2010, 03:08:44 pm »

When we die, we must destroy the world. We're going to die at some point. Ooooh! A new goal! We must achieve godhood to win!

Oglokoog

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Re: The Great Tower: A Dungeon Adventure
« Reply #582 on: May 19, 2010, 03:44:00 pm »

When we die, we must destroy the world. We're going to die at some point. Ooooh! A new goal! We must achieve godhood to win!

No, we must reach the top of the tower to win. But yeah, at this rate we're probably much more likely to achieve godhood than to reach the top :D
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Meanmelter

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Re: The Great Tower: A Dungeon Adventure
« Reply #583 on: May 19, 2010, 08:57:26 pm »

When we die, we must destroy the world. We're going to die at some point. Ooooh! A new goal! We must achieve godhood to win!

No, we must reach the top of the tower to win. But yeah, at this rate we're probably much more likely to achieve godhood than to reach the top :D
We're more likely to become a goddess in godhood who often takes the form of Charlie the Magical Unicorn that changes into pretty rainbow colors before we reach the top of the tower
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #584 on: May 22, 2010, 09:29:38 am »

Please select a number from 1 to 3.

((As usual, first post is number.))
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