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Author Topic: The Great Tower: A Dungeon Adventure  (Read 40438 times)

Level_8_Mudcrab

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Re: The Great Tower: A Dungeon Adventure
« Reply #480 on: May 10, 2010, 01:55:50 am »

Take the stone slab from the book, the scroll from the rebel and place the stone in the hole in the scroll. Examine the runes on the side of the scroll and see if we reconise them. Also take the books Ottofar mentioned incase we teleport, we can read them later.
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Acanthus117

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Re: The Great Tower: A Dungeon Adventure
« Reply #481 on: May 10, 2010, 02:00:13 am »

Don't forget to break the rebel's knees (the new guys) and then bind them all with anything we can find (cloth from dead people's clothing, etc.) and then unfreeze time, gloat in power.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Deimos56

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Re: The Great Tower: A Dungeon Adventure
« Reply #482 on: May 10, 2010, 02:40:35 pm »

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I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

Karnewarrior

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Re: The Great Tower: A Dungeon Adventure
« Reply #483 on: May 10, 2010, 02:59:46 pm »

Is there a cabinet nearby?
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #484 on: May 10, 2010, 03:04:18 pm »

Is there a cabinet nearby?
Yes, actually. One in the corridor, but you didn't check what was in it. Another in the library, and you didn't check that one either.
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Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #485 on: May 10, 2010, 03:15:30 pm »

Check the Cabinets. (what to bet some horrible monsters appear)

Karnewarrior

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Re: The Great Tower: A Dungeon Adventure
« Reply #486 on: May 10, 2010, 05:19:59 pm »

Use cabinets as weapon.
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #487 on: May 12, 2010, 04:42:16 am »

> Take the stone slab from the book, the scroll from the rebel and place the stone in the hole in the scroll.

You take the stone and place it on the drawing of a square on the scroll. It rips the scroll, and falls with a thunk to the ground.

> Examine the runes on the side of the scroll and see if we reconise them.

You do not recognise them. This is not surprising to you, as glyphs are intensely personal and only share basic shapes and lines and moods, the rest being up for interpretation and improvisation.

> Also take the books Ottofar mentioned incase we teleport, we can read them later.

You pilfer the books.

> Don't forget to break the rebel's knees (the new guys) and then bind them all with anything we can find (cloth from dead people's clothing, etc).

You break their knees, but as you can't find anything to bind them with, you kick them in the nads a few times to compensate.

> Use cabinets as weapon.

They are too heavy to lift.

> Unfreeze time.

Using the powers of the Elder Gods, you chant to the world and to Time, willing it to begin again. You feel the power flow through you, and everything goes dark. You see nothing, and feel nothing. You open żour mouth to speak, and nothing comes out. There is nothing but a black void here.


Status:
> You see nothing.
> You feel nothing.
> You are not hungry.
> You are not thirsty.
> Rations: Empty (0)
> Water: Empty (0)
> Skills: Long Swords (4), Speech (1) (131/200xp), Pickpocket (0), Athletics (0), Culture Knowledge: Dwarf Fortresses (0), Geology (0), Psychology (0) (94/100xp), Magic: Glyphs (3) (117/400xp), Acting (0) (65/100xp), Cryptology (0) (15/100xp), Search (0) (11/100xp)

Glyphs:
> L1
> Glyph of Fire
> Glyph of Life
> Glyph of Projectiles
> Glyph of Balls
> L2
> Glyph of Shields
> Glyph of Void
> Glyph of Expansion
> L3
> Glyph of Invisibility

What do you do?


((Also, it would be nice if you guys come up with some glyphs too. I'm running out of ideas, and the list is still far too short.))
« Last Edit: May 15, 2010, 03:39:23 am by lordnincompoop »
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Oglokoog

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Re: The Great Tower: A Dungeon Adventure
« Reply #488 on: May 12, 2010, 05:41:50 am »

You idiots! You broke it all!
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Karnewarrior

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Re: The Great Tower: A Dungeon Adventure
« Reply #489 on: May 12, 2010, 06:28:46 am »

USE VOICE OF POWER TO TELL VOICE OF POWER TO STOP TURNING EVERYTHING EVIL!!!!!!!!!!!!!!!!!!!!!!1
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Level_8_Mudcrab

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Re: The Great Tower: A Dungeon Adventure
« Reply #490 on: May 12, 2010, 06:57:01 am »

Has time started flowing again or did the blackness stop our unfreeze?
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Dave Mongoose

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Re: The Great Tower: A Dungeon Adventure
« Reply #491 on: May 12, 2010, 08:06:43 am »

The voice of power is no longer listed in the character sheet, so I'm pretty sure he's broken his own mind... It might be too late to drive out the ancient evil, but we can try?

Close eyes and meditate on peaceful things.


Alternatively, look through the books for some kind of 'escape' or 'exit' glyph... Either on its own or as 'escape void'.
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dwarfguy2

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Re: The Great Tower: A Dungeon Adventure
« Reply #492 on: May 12, 2010, 08:22:57 am »

>EAT nothing
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Caution: This user may or may not be a horrible evil Elder God from the deepest regions of space. He also may or may not be a lawyer.

Andir

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Re: The Great Tower: A Dungeon Adventure
« Reply #493 on: May 12, 2010, 08:50:36 am »

How do you read if the world is dark?

> Concentrate on the dark.  Attempt to sense something is there.  (Can we hear?)

(( -- off the top of my head... no rhyme or reason
Glyphs:
> Glyph of Ice
> Glyph of Stone/Earth
> Glyph of Drought/Absorbing
> Glyph of Death
> Glyph of Telekinesis
> Glyph of Duplication/Replication
> Glyph of Piercing
> Glyph of Shrinking
> Glyph of Alacrity
> Glyph of Light
))
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Acanthus117

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Re: The Great Tower: A Dungeon Adventure
« Reply #494 on: May 12, 2010, 08:57:04 am »

Okay, we should look at our books.

Also,
> Glyph of Empowering
> Glyph of Pain
> Glyph of Purity
> Glyph of Darkness
> Glyph of Contraction
> Glyph of Illusion
> Glyph of the Soul
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."
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