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Author Topic: The Great Tower: A Dungeon Adventure  (Read 40385 times)

Deimos56

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Re: The Great Tower: A Dungeon Adventure
« Reply #240 on: March 29, 2010, 05:42:34 pm »

Eat from the tray- These people have been fixing you, they're probably not going to all that trouble just to kill you. Besides, we need to save our rations for when we need them, and yelling for more food could try the patience of our... er... gracious hosts.

(On a random note, what are we gonna do when the hospital tries to bill our guy? I don't think we can teleport on a whim.)
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I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #241 on: March 30, 2010, 12:32:13 am »

> Eat from the tray.

You eat from the tray. You are no longer hungry. You now wonder what to do. You see someone left a book behind. The cover has the words "Pawn of Prophecy" in large text, with the name "David Eddings" in smaller font just under it. You surmise that this person is famous.


Status:
> Your legs really ache.
> Your shoulder aches.
> Your legs are in casts.
> Your legs are healing, slowly.
> You are tired.
> You have a headache.
> You are not hungry.
> You are thirsty.
> You have suffered light blood loss (5110/5600)
> You are badly wounded (Lower Right Leg) (Open Comminuted Fracture)
> You are badly wounded (Lower Left Leg) (Open Comminuted Fracture)
> Weapon: Nada
> Armour: Nada
> Rations: Empty (0)
> Water: Empty (0)
> Skills: Long Swords (4), Speech (1) (131/200xp), Pickpocket (0), Athletics (0), Culture Knowledge: Dwarf Fortresses (0), Geology (0), Psychology (0) (94/100xp), Magic: Glyphs (2) (142/300xp)

Glyphs:
>L1
>Glyph of Fire
>Glyph of Life
>Glyph of Projectiles
>Glyph of Balls
>L2
>Glyph of Shields
>Glyph of Void
>Glyph of Expansion


Inventory:
> Nada


What do you do?
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Acanthus117

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Re: The Great Tower: A Dungeon Adventure
« Reply #242 on: March 30, 2010, 12:37:21 am »

Try to cast life rune again.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #243 on: March 30, 2010, 06:24:03 am »

Read the book. It must be about chess.

Blargityblarg

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Re: The Great Tower: A Dungeon Adventure
« Reply #244 on: March 30, 2010, 09:00:26 pm »

Discover bed controls. Trip the fuck out.
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Shit, nothing rhymes with orange
Wait, haikus don't rhyme

Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #245 on: March 31, 2010, 05:00:08 pm »

*cough*

You reading them yourself?

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #246 on: April 03, 2010, 03:04:10 pm »

Sorry I haven't updated this yet. I've been doing... stuff. Real world stuff. Yeah, I know I'm supposed to put you guys as my first priority, but things came up.  :P
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lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #247 on: April 03, 2010, 03:09:31 pm »

> Read the book. It must be about chess.

You read the book, although you have absolutely no idea who Chess is. It is interesting.

> Discover bed controls. Trip the fuck out.


You see some buttons next to your bed. One looks like a stylized person with a hat, another as an up arrow, and the bottom one as a down arrow. You press the up arrow, and to your great surprise the bed raises to form an impromptu sofa. You try the down key, which lowers it back to a bed. you have fun with these for a while, raising and lowering the bed.


Status:
> Your legs really ache.
> Your shoulder aches.
> Your legs are in casts.
> Your legs are healing, slowly.
> You are tired.
> You are entertained.
> You have a headache.
> You are slightly hungry.
> You are thirsty.
> You have suffered light blood loss (5120/5600)
> You are badly wounded (Lower Right Leg) (Open Comminuted Fracture)
> You are badly wounded (Lower Left Leg) (Open Comminuted Fracture)
> Weapon: Nada
> Armour: Nada
> Rations: Empty (0)
> Water: Empty (0)
> Skills: Long Swords (4), Speech (1) (131/200xp), Pickpocket (0), Athletics (0), Culture Knowledge: Dwarf Fortresses (0), Geology (0), Psychology (0) (94/100xp), Magic: Glyphs (2) (142/300xp)

Glyphs:
>L1
>Glyph of Fire
>Glyph of Life
>Glyph of Projectiles
>Glyph of Balls
>L2
>Glyph of Shields
>Glyph of Void
>Glyph of Expansion


Inventory:
> Nada


What do you do?
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Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #248 on: April 03, 2010, 03:26:53 pm »

>Try Belgariad-esque magic. Then ask for a book about chess.

Acanthus117

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Re: The Great Tower: A Dungeon Adventure
« Reply #249 on: April 04, 2010, 01:05:02 am »

Try casting life rune again now that we're feeling better. Also, shout for water and something for the headache.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #250 on: April 04, 2010, 02:25:17 am »

> Try Belgariad-esque magic.

You mutter some random syllables while thinking of fire. You succeed in doing absolutely nothing at all.

> Try casting life rune again now that we're feeling better.

Although you are still tired, your happiness encourages you. You place your hand on your legs, with some effort and a measure of pain, and attempt to cast a glyph of Life. (Magic: Glyphs) (Glyph of Life) (96-30=66) (66>5) (Success! 85xp gained!)

Your bones move together and fuse, and your flesh stitches itself underneath your cast. Blood vessels are refilled and functional again. Your tissues heal at remarkable rates, as the energy sparks and jumps around on your legs. Eventually the magic fades, and although your have not healed completely, you have cut healing time short by a few days or even a week or two. However, these medics do not know that, so you'll probably be here the full time. You are happy with yourself for accomplishing something, but now you're really tired.



Status:
> Your legs really ache.
> Your shoulder aches.
> Your legs are in casts.
> Your legs are healing, slowly.
> You are tired.
> You are entertained.
> You have a headache.
> You are slightly hungry.
> You are thirsty.
> You have suffered light blood loss (5420/5600)
> You are badly wounded (Lower Right Leg) (Closed Comminuted Fracture) (3 pieces)
> You are badly wounded (Lower Left Leg) (Closed Comminuted Fracture) (3 pieces)
> Weapon: Nada
> Armour: Nada
> Rations: Empty (0)
> Water: Empty (0)
> Skills: Long Swords (4), Speech (1) (131/200xp), Pickpocket (0), Athletics (0), Culture Knowledge: Dwarf Fortresses (0), Geology (0), Psychology (0) (94/100xp), Magic: Glyphs (2) (227/300xp), Languages: Common (3) (Fluent)

Glyphs:
>L1
>Glyph of Fire
>Glyph of Life
>Glyph of Projectiles
>Glyph of Balls
>L2
>Glyph of Shields
>Glyph of Void
>Glyph of Expansion


Inventory:
> Nada


What do you do?

((If you want to practice other magic, you'll have to learn it from someone or something, like a teacher. Also, the bone breaks are now 3 pieces instead of 5. That's quite a bit better, actually. And only just realised that the character spoke another language, so sorry for any inconsistencies that may occur.))
« Last Edit: April 04, 2010, 02:43:11 am by lordnincompoop »
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Acanthus117

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Re: The Great Tower: A Dungeon Adventure
« Reply #251 on: April 04, 2010, 02:32:12 am »

Shout "NURRRSE!" and ask for water.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #252 on: April 04, 2010, 02:47:55 am »

> Shout "NURRRSE!" and ask for water.

You se a glass of water next to you all along, and you wonder why you'd need another.
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Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #253 on: April 04, 2010, 03:35:33 am »

>Drink the water, and take a nap. After that, cast healing again.
« Last Edit: April 04, 2010, 12:18:11 pm by Ottofar »
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lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #254 on: April 05, 2010, 06:31:37 am »

> Drink the water, and take a nap. After that, cast healing again.

You drink the water, and sleep for a bit. When you wake up you feel less tired. A new tray of food drinks has been placed next to you. You then attempt to cast the Glyph of Life again. (Magic: Glyphs) (Glyph of Life) (31-30=1) (1<5) (Failure!)

However, your concentration lapses and it fizzles away pathetically.


Status:
> Your legs really ache.
> Your shoulder aches.
> Your legs are in casts.
> Your legs are healing, slowly.
> You are not tired.
> You are bored.
> You have a headache.
> You are hungry.
> You are slightly thirsty.
> You have suffered light blood loss (5430/5600)
> You are badly wounded (Lower Right Leg) (Closed Comminuted Fracture) (3 pieces)
> You are badly wounded (Lower Left Leg) (Closed Comminuted Fracture) (3 pieces)
> Weapon: Nada
> Armour: Nada
> Rations: Empty (0)
> Water: Empty (0)
> Skills: Long Swords (4), Speech (1) (131/200xp), Pickpocket (0), Athletics (0), Culture Knowledge: Dwarf Fortresses (0), Geology (0), Psychology (0) (94/100xp), Magic: Glyphs (2) (227/300xp), Languages: Common (3) (Fluent)

Glyphs:
>L1
>Glyph of Fire
>Glyph of Life
>Glyph of Projectiles
>Glyph of Balls
>L2
>Glyph of Shields
>Glyph of Void
>Glyph of Expansion


Inventory:
> Nada

What do you do?
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