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Author Topic: A Tribal Game - Game over!  (Read 6102 times)

Haika

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #60 on: February 24, 2010, 10:48:03 pm »

Ok, I must say I'm loving this game. :) and good to know the survey rolls like me, now if they will just allow the dumb seacows to multiply...

Actions:
K9, Home Tile
First, 1/7 population unit will take over maintaince of the farms.
Meanwhile the animal unit will focus on breeding, instead of taming. Need more cows, plenty of farm room now for these fat lazy suckers to graze.
The 2/7 merfolk population unit will maintain the homes.
The 3/7 and 4/7 merfolk will gather building materials.
The 5/7 unit will gather food.
6/7 will migrate south into K9
7/7 will prepare for a long journey by taking one food, and heading up the river, exploring and following it as far as possible while taking samples of useful river flora and fauna.

J8, Sacred Crab Grounds.
Animal unit 1/2 will maintain the farms.
While the 2/2 animal unit will attempt to train GIANT TRAVEL CRABS. Searching the crabs for the ones with the largest shells, and room to hold at least a single merfolk inside comfortably. I'm invisioning the crabs as a hermit crab type, with merfolk in flooded shells, ala the end of the original Doc Doolitle and the giant sea snail. My hopes for these crabs is to allow the merfolk to trade with the other tribes.
 
Meanwhile, the 1/2 merfolk here will maintain the temple, sending prayers of well being to the gods. The leader of the templar, as they become known, is a young mer named Pearl, she is named High Priestess via ceremony.
The 2/2 merfolk here will use a mixture of coral and ore resources to build lodges for pilgrims and priests alike.


J7, River Road
1/3 Merfolk will maintain the road through H7, and if possible begin work on expanding, digging the lengh deeper and raising the discarded silt on the riverbanks almost in wall like formations.
the 2/3 unit scours the local animal life looking for exotic animals to tame, maybe poisonus rays, electric eels, or giant jellyfish. ;)
And the 3/3 unit will search for food to feed River Road's growing population.

H8, River's End
The population unit here will rest from the attempted flooding, with the mermaids going hunting(well fishing) like female lions. ;) Leaving the men to take care of the children.

K7, Mer Depths
Having traveled for many cycles, Mer the Scout is now a grizzled old timer, but his knowledge is still important. His eldest son, Ler pulls several of the adult members of the scout team aside, and they decide to ask Mer to stop scouting, and found a school for explorers. Here in this hostile deep water location, it is a perfect area for harsh training and frontier learning.

K8, Coral Lake
Seeing the great abundance of food here, the migrants will start founding a colony of merfolk by gathering some of the abundant food, and holding a fertility feast to bless the new location with many healthy births.

K10, Sparkle Shore
Unit 1/2 will set up basic kelp farming for sustanance.
Meanwhile, the 2/2 unit will search the mineral deposits for gemstones.

Whew, lots of writing... if things keep up like this, I may have to start spoilering actions for each hexagon. :D

Edit: changed my hex labels to match the new map, along the 9th collum you had everything shifting north by one, so fixed it.
« Last Edit: February 25, 2010, 11:10:33 am by Haika »
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Neyvn

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #61 on: February 24, 2010, 11:57:26 pm »


Could you please put the Cord on the map please. I am having a little difficulty reading them. Never was good with Hexmap Cords...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Haika

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #62 on: February 25, 2010, 12:17:37 am »

I think I have a fair idea how he wants the coords to work. In my mind we needed twice as many rows, but with the slightly wiggle-ness of the hexagons it can be difficult.

Went ahead and labeled your area for you, this should be correct.


If Lidhun wants, I could possibly take over map making, and redo the whole map from the info in the update posts. Just lemme know.

« Last Edit: February 25, 2010, 12:36:18 am by Haika »
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Lidhuin

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #63 on: February 25, 2010, 01:57:16 am »

The white line near the A on the upper left border indicates which hexagon you should count up into.
So, Haika's map is close to being correct: a11 should be b11, etc... and a13 should be b13,etc..

Otherwise, the coastal areas won't have a designation!

Also, the teal areas are out of bounds.
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Neyvn

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #64 on: February 25, 2010, 02:42:11 am »

Just remake the Map with the Cords onto it please... It is driving me head in...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Lidhuin

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #65 on: February 25, 2010, 08:10:20 am »

I think I have a fair idea how he wants the coords to work. In my mind we needed twice as many rows, but with the slightly wiggle-ness of the hexagons it can be difficult.

Went ahead and labeled your area for you, this should be correct.


If Lidhun wants, I could possibly take over map making, and redo the whole map from the info in the update posts. Just lemme know.



Go ahead if you want to, it would save me a lot of time. I can send you the originals in GIMP format, if you'd like?
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Haika

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #66 on: February 25, 2010, 09:01:31 am »

Just remake the Map with the Cords onto it please... It is driving me head in...

My labeled map should be fixed and correct now. Just refresh if you still see the one with the smaller text.
« Last Edit: February 25, 2010, 10:55:37 am by Haika »
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Haika

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #67 on: February 25, 2010, 10:59:27 am »

I went ahead and redid things on my own. :) Let me know if all the hex labels are correct, then I'll add in the details.

Put it in a spoiler as it's a bit large. I may split things up into zoomed in images on the civs for specifics.
Spoiler (click to show/hide)
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

quinnr

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #68 on: February 25, 2010, 12:23:59 pm »

Quote
Event! Your unmaintained city survives, despite a hurricane. Luck is on your side.

G5:
Your people maintain the farms.
2 of your people gather a large amount of flint (4 stones)
1 of your people manage to find a stash of berries (1 food)
1 of your people successfully brings home lumber (2 wood)
1 of your peole makes 4 stone tools using 1 rock (+4 stone tools, -1 stone)
Your people consume 1 food to increase capacity from 4 to 6, avoiding starvation (-1 food).

H5:
Your people maintain the farms
1 of your people gather a small amount of flint (1 stone)
1 of your people make 1 stone tool.
Your people build 1 warehouse
1 of your people start construction on a shrine. They manage to build a small, simple temple. It will need a high priest to maintain it.
1 of your people investigates the charcoal. After making several, unsuccessful attempts to use it, they discover it is an easy and very efficient source of heat. It's much warmer than wood ever was! (-1 charcoal)
Your people grow by 1.
Your people consume 1 food to increase capacity from 5 to 7. (-1 food)

End of Turn Status:
Points: 54+32=86
Population: 7 in H5, 6 in G5
Farms: 2 in H5, 2 in G5
Cities: 1 in H5 (cap: +1)
Warehouses: 1 in H5
Temples: 1 in H5 (level: 1)
Resources: H5: 0 food, 3 stone, 5 wood, 2 charcoal, 1 stone tool, G5: 3 stone, 0 food, 2 wood, 4 stone tools
H5:
1 Mantains Farm
1 builds shrine
1 uses stone tool to help mine out stone
1 organizes a party
2 scavenge for food
1 makes charcoal

G5:
1 keeps up farms
1 worships at temple
1 scavenges for food
1 sacrifices wood at temple
2 scavenge for food
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Haika

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #69 on: February 25, 2010, 12:56:18 pm »

blegh, see the numbers are all screwed up...  :P
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Neyvn

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Re: A Tribal Game - Tribing! 3rd Turn results are up.
« Reply #70 on: February 25, 2010, 02:06:57 pm »

D12 (Home square)
4 Remain Here...
1 Work on Farmland.
1 Hunts for Food using Spear.
2 Work on Huts.

C13
6 Remain Here...
2 Work on Farmland.
2 Hunts for Food using Spear.
2 Work on Huts.

D13 (North EAST of home square)
4 Move here...
2 Work on Farmland
1 Hunts with spear
1 Works on huts.
[/quote]
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Lidhuin

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #71 on: February 25, 2010, 04:46:40 pm »

That's because from A1 you're going SE, instead of NE, as indicated by the white line. You need to go NE (so that every even number gets moved UP by one).

I don't have a laptop anymore. No updates until I have it back. Sorry.
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quinnr

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #72 on: March 05, 2010, 11:11:29 am »

That happens to me a ton Lidhuin (gah! Stupid chargers!). Hope you get back soon.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Lidhuin

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #73 on: March 09, 2010, 12:39:05 pm »

I have my laptop back.

Expect a day or two for updates, at least.

Funny story, it was actually my power slot that was broken, so pretty good guess on the charger :p
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quinnr

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #74 on: March 09, 2010, 12:40:51 pm »

They are always what I break.

I go through like one a year.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.
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