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Author Topic: A Tribal Game - Game over!  (Read 5931 times)

quinnr

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Re: A Tribal Game - Tribing!
« Reply #45 on: February 23, 2010, 03:40:42 pm »

G5:
1 - Keep up farms.
2 - Gather rocks.
1 - Scavenge for food
1 - Gather wood
1 - Make stone tool with rocks.

H5:
1 - Keep up farms
1 - Research charcoal
1 - Make stone tools
1 - gather stone
1 - build store
1 - build shrine
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Haika

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Re: A Tribal Game - Tribing! 3rd Turn results are up.
« Reply #46 on: February 23, 2010, 04:59:21 pm »

Wow, fate is jumping the gun on me, hehe. >.> Onward to actions! Oh, and I think the map is great. However, I don't think you should rush or stress yourself to do it all the time, but every other turn or so would be nice. Helps me to know where things are.

We shall start in Home. J9.
Animal population shall once more maintain the farms.
population unit 1/7 shall search for more sea cows to tame.
population unit 2/7 shall take the coral and attempt to build a seacow paddock/barn type thing.
population unit 3/7 will maintain the city.
population unit 4/7 shall examine the city and ponder the existance of strange UNDERWATER fire.
popultaion 5/7 will gather food/harvest some from the farms.
population 6/7 shall head southwest to K8 and survey for anything interesting.
And the final population of the 7 shall head southeast, to K10 a similarly search for any resource nodes or special features.

J8:
One of the population units in J8 will maintain the spawning pools,
While the crab unit will scour the pools for new crabs to train.
The final population unit will use the ore to build a cultural monument to the gods in thanks for the crab boon, and in hope for the birth of more healthy and strong crabs.

I7:
Both units in I7 will attempt something drastic. Seeing the flooding of the rivers as a sign, the merfolk will attempt to flood the river completely, terriforming the hexagon at H7 to coastal, and thus making it habitable.

H8:
The population unit here will turn around and assist the units on the other end of the river in the flooding.

Note: If the units from I7 and H8 are successful, I would like them to spread out leaving 1 unit of population in each of the three hexagons.

And finally Mer the Scout in J7
Mer will order his people to set up camp and take a well earned rest. This is in plans for the group to gather food for a dinner tonight, but be ready to move out and continue scout travels after the turn(however long in mer time a turn is)
« Last Edit: February 23, 2010, 06:03:11 pm by Haika »
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Don't expect a bonsai tree to grow the miniature planting it.
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RandomNumberGenerator

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Re: A Tribal Game - Tribing! 3rd Turn results are up.
« Reply #47 on: February 23, 2010, 05:13:17 pm »

4 remain in F4
 - 2 make axes
 - 1 maintains farm
 - 1 makes another farm
3 move south to G4
 - 1 takes axe
3 move southwest to F3
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100killer9

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Re: A Tribal Game - Tribing! 3rd Turn results are up.
« Reply #48 on: February 23, 2010, 05:37:30 pm »

E20 is not a hill. That's D20. E20 is directly below. If I can't build the aqueduct directly from mountains to lowlands, just keep building it to D20.
I'll have my turn up soon.
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Lidhuin

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Re: A Tribal Game - Tribing! 3rd Turn results are up.
« Reply #49 on: February 23, 2010, 05:51:20 pm »

That's right 100killer9, my bad. It's possible to build it from the mountains to the lowlands, but you won't be able to build it to F19, since you cannot build a (working) aqueduct from lowland to lowland.

Do you want to move all your units to D20 for free or keep them in E20?
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Haika

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Re: A Tribal Game - Tribing! 3rd Turn results are up.
« Reply #50 on: February 23, 2010, 06:04:33 pm »

did a quick edit on one of my population unit actions in J9, just in case your working up the turn as I did so.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

100killer9

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Re: A Tribal Game - Tribing! 3rd Turn results are up.
« Reply #51 on: February 23, 2010, 06:07:23 pm »

F19 is a lowlands? I thought it was shallow ocean.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Lidhuin

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Re: A Tribal Game - Tribing! 3rd Turn results are up.
« Reply #52 on: February 23, 2010, 06:47:13 pm »

Oh, you're building it into the ocean.

Hadn't noticed that. I thought we were talking about E19 and never actually bothered to count.

Yeah, it's possible to build an aqueduct from E20 (lowlands) to F19 (coastal).
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Neyvn

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Re: A Tribal Game - Tribing! 3rd Turn results are up.
« Reply #53 on: February 23, 2010, 09:46:35 pm »

Right Lets do this...

D12 (Home square)
4 Remain Here...
1 Work on Farmland.
1 Hunts for Food using Spear.
2 Work on Huts.

C13 (North East of Homesquare
4 Move here...
1 Work on Farmland.
1 Hunts for Food using Spear.
2 Work on Huts.
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Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
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RandomNumberGenerator

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Re: A Tribal Game - Tribing! 3rd Turn results are up.
« Reply #54 on: February 24, 2010, 01:15:56 am »

Right Lets do this...

D12 (Home square)
4 Remain Here...
1 Work on Farmland.
1 Hunts for Food using Spear.
2 Work on Huts.

C13 (North East of Homesquare
4 Move here...
1 Work on Farmland.
1 Hunts for Food using Spear.
2 Work on Huts.

Can you move and work on the same turn?

If so, I'll have my guys in the hills build houses. One has an axe, so chop lumber with that.
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Neyvn

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Re: A Tribal Game - Tribing! 3rd Turn results are up.
« Reply #55 on: February 24, 2010, 01:25:46 am »

Right Lets do this...

D12 (Home square)
4 Remain Here...
1 Work on Farmland.
1 Hunts for Food using Spear.
2 Work on Huts.

C13 (North East of Homesquare
4 Move here...
1 Work on Farmland.
1 Hunts for Food using Spear.
2 Work on Huts.

Can you move and work on the same turn?

If so, I'll have my guys in the hills build houses. One has an axe, so chop lumber with that.
Was it said that you can't??? If so....

D12 (Home square)
6 Remain Here...
2 Work on Farmland.
2 Hunts for Food using Spear.
2 Work on Huts.

C13 (North East of Homesquare
2 Move here...

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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Lidhuin

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Re: A Tribal Game - Tribing! 3rd Turn results are up.
« Reply #56 on: February 24, 2010, 01:30:27 am »

Quote
Basic Move: Can be done before an action, one hexagon. Can be done instead of an action, one hexagon.

Found under: Newly defined actions, after the first turn.

Also soon in the first post.

Edit: Emphasis added. Clarification added in first post.
« Last Edit: February 24, 2010, 01:35:53 am by Lidhuin »
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100killer9

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Re: A Tribal Game - Tribing! 3rd Turn results are up.
« Reply #57 on: February 24, 2010, 07:21:36 am »

E19: 1 person maintain farms, 1 person build a farm, 1 person build an irrigation system from the river.
D19: 1 person maintains farms, 2 people work on an aqueduct to bring water from the river in D20 to D19.
C20: 1 person maintains farms, one person builds a farm, one person attempts to tame wildlife, and the last person works on an aqueduct to bring water from D20 to C20.
E20: One person moves up the mountain, the other builds a farm in E20.
E21: One person builds a farm, the other keeps working on the aqueduct.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Lidhuin

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Re: A Tribal Game - Tribing! 3rd Turn results are up.
« Reply #58 on: February 24, 2010, 08:01:08 pm »

 No map this turn. Turns are taking a long time to update. Need to find a more efficient way to do it (excel sheet, perhaps?).

Once again, please let me know of any errors.

Newly Defined Actions
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RNG
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Quinnr
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Haika
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Nevyn
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100killer9
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RandomNumberGenerator

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #59 on: February 24, 2010, 08:57:21 pm »

F4:
Two take axes and go to G4, then chop wood
Four build farms
One maintains farms

G4:
One chops wood
Two gathers gold & copper nuggets from the river

F3:
Three build houses
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