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Author Topic: A Tribal Game - Game over!  (Read 5916 times)

Haika

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #75 on: March 10, 2010, 05:33:52 pm »

Good to hear you are back. I'm confused all over about this map. I want to help but I can't seem to make the map work.

Either way, looking forward to getting the game going again.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

quinnr

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #76 on: March 10, 2010, 06:00:41 pm »

We should use maptool.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Lidhuin

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #77 on: March 11, 2010, 11:35:48 am »

I'm actually considering officially ending this game, because I just realized how long it takes for me to go through a single turn (about 2-3 hours, is my current estimate). This wouldn't be a problem if it wasn't basically a bunch of number crunching, with just a little bit of writing (I like both, but number crunching gets boring and it's going to get a lot worse - we're only on turn 5 after all!).

I will start up a new game, but before doing so, I want to have an excel sheet up and ready that can help me automate things so I don't have to double-check everything. Also a few things need to be fixed that will completely skew the balance of the game (I noticed, for example, that population might better follow Haika's rule in his game of letting population exceed the limit, but force them to move the turn after). I can't implement these changes now, since that would... mess up a lot of things. Lots of people would have gotten far more population and by extension, points.

Also needed is far better map-making skills by me.

Now here's the great thing about the points system:
End of turn 4 results:
1: Haika with 92 points!
2: 100Killer9 with 88 points
3: Quinnr with 86 points
4: Nevyn with 79 points
5: RNG with 75 points


However, because I'm not just copping out but will eventually have a similar game running, I would appreciate feedback on what was good, what was bad and what could have been better (either good or bad stuff).

Current goals:
Make excel sheet.
Make a better map.
Start new game (turn limit: 10)
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quinnr

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #78 on: March 11, 2010, 11:39:07 am »

That's too bad. There are a few map making tools that support hexagons, I love mapping for games.

Would you like me to name a couple?
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Lidhuin

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #79 on: March 11, 2010, 11:42:19 am »

I'm looking one up on RPtools.net right now.

Any other good ones out there?
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quinnr

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #80 on: March 11, 2010, 11:46:08 am »

http://mapeditor.org/

Is made of awesome.

EDIT: I wouldn't mind making some world map style tiles, and getting the correct settings for a hexagonal map for you.
Heck, I'd even make up the basic map based on the one we used here.
« Last Edit: March 11, 2010, 11:48:33 am by quinnr »
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Lidhuin

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #81 on: March 11, 2010, 11:53:13 am »

Looks awesome. Go for it and feel free to make any changes needed to make it work.
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quinnr

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #82 on: March 11, 2010, 11:58:46 am »

Alrighty, I'll do it tonight. It might take a bit, as I need to create a tileset for it, something I haven't done for a hexagon map before...it might turn out interesting.

Also, if you want to open it, you will have to use the Java version of the editor, the new QT version is missing the experimental hexagonal thing.

If you have any textures you want me to use, I can do that, or I can find some, or make my own.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Lidhuin

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #83 on: March 11, 2010, 12:07:24 pm »

I just made mine randomly in gimp :P so no preference in textures here.
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quinnr

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #84 on: March 11, 2010, 12:19:45 pm »

I figured as such. (Forgot how to make hexagon tiles. I'll figure it out though :D)
Also, would it be helpful if you could use tiles with numbers on them to label the map, or would you do that in gimp or something.

I think it might be possible to label tiles on the map, but if not I can just make tiles with the numbers.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

quinnr

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #85 on: March 11, 2010, 12:51:01 pm »



What does each square represent again?
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Haika

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #86 on: March 11, 2010, 02:15:22 pm »

Well stopping here isn't the end of the world. I will look forward to the other game and hope I can get a spot. Glad you like some aspects of my game, makes me feel proud to do it.

and yeah, it takes FOREVER to run one of these turns, and they just get longer and longer
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Lidhuin

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #87 on: March 11, 2010, 09:14:04 pm »

grey = mountains
brown = hills
orange/yellow = desert
green = lowlands
light blue = coastal
dark blue = ocean
teal = border (impassable)

red = volcano (and affected areas)
blue = rivers
"trees" = forests

and Haika, you've got magic in your game :P I cannot imagine that making it any easier.
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Haika

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #88 on: March 11, 2010, 09:33:10 pm »

true, I suppose the magic does make things a little more complicated, but I like how it's going so far, just takes quite a bit to calculate all the turns.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Cheddarius

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Re: A Tribal Game - Tribing! 4th Turn results are up.
« Reply #89 on: March 11, 2010, 10:06:12 pm »

Hey, can I join/get on the waiting list for your next game? I didn't really look into this, as I thought it was like the other tribal games which aren't really my cup of tea, but this is epic.
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