I'm actually considering officially ending this game, because I just realized how long it takes for me to go through a single turn (about 2-3 hours, is my current estimate). This wouldn't be a problem if it wasn't basically a bunch of number crunching, with just a little bit of writing (I like both, but number crunching gets boring and it's going to get a lot worse - we're only on turn 5 after all!).
I will start up a new game, but before doing so, I want to have an excel sheet up and ready that can help me automate things so I don't have to double-check everything. Also a few things need to be fixed that will completely skew the balance of the game (I noticed, for example, that population might better follow Haika's rule in his game of letting population exceed the limit, but force them to move the turn after). I can't implement these changes now, since that would... mess up a lot of things. Lots of people would have gotten far more population and by extension, points.
Also needed is far better map-making skills by me.
Now here's the great thing about the points system:
End of turn 4 results:
1: Haika with 92 points!
2: 100Killer9 with 88 points
3: Quinnr with 86 points
4: Nevyn with 79 points
5: RNG with 75 points
However, because I'm not just copping out but will eventually have a similar game running, I would appreciate feedback on what was good, what was bad and what could have been better (either good or bad stuff).
Current goals:
Make excel sheet.
Make a better map.
Start new game (turn limit: 10)