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Author Topic: A Tribal Game - Game over!  (Read 5925 times)

Neyvn

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Re: A Tribal Game - 1-2 open spots!
« Reply #15 on: February 20, 2010, 04:47:27 pm »

I will take a slot, will edit after re-reading rules...

Yeah give me Slot 4...
« Last Edit: February 20, 2010, 04:52:59 pm by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

quinnr

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Re: A Tribal Game - Tribing!
« Reply #16 on: February 20, 2010, 05:23:55 pm »

I will play if there is room left :D
NVM, it looks like you changed the thread title...
« Last Edit: February 20, 2010, 05:25:52 pm by quinnr »
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Lidhuin

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Re: A Tribal Game - 1-2 open spots!
« Reply #17 on: February 20, 2010, 05:32:35 pm »

Oh, there is room left. I just didn't expect anyone else to join. I'll give you Catfish's spot :)

Also: Seems I was a fool, as rivers do affect ocean areas. All coastal areas with a river mouth joining up to them do have 3 capacity.

I will be updating the map with coordinates. From top to bottom, alphabetical, left to right, numerical.

I will also be enlarging it to twice its size and introducing a spawning ground for the merpeople.

The sun rises over the rolling hills, the towering mountains, the fertile plains, the wild forests, the hot deserts and the roiling seas. A new era has begun. Which of the five tribes will prove most successful in the harsh lands presented before them?

Will they walk a path of peace, of war?
Will they construct monuments or gather large hoards?
Will they grow large and numerous or wither away and eventually disappear?

Turn 1 begins... state your actions: You each have 4 population units at your designated start area, each with one available action.
Spoiler (click to show/hide)

Map is up. I'll try to make the population tokens clearer for the next turn. I've scaled the map up by about 300% though.
« Last Edit: February 20, 2010, 05:53:11 pm by Lidhuin »
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100killer9

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Re: A Tribal Game - Tribing!
« Reply #18 on: February 20, 2010, 05:45:14 pm »

Have my people build a farm on my current location and the forest near the ocean, near my location. 2 people per farm.
Alternatively, if a farm can be made by only one person, have the third unit collect rocks and sharpen them into digging implements, and the fourth person  try to tame wildlife.
« Last Edit: February 20, 2010, 07:31:35 pm by 100killer9 »
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Haika

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Re: A Tribal Game - Tribing!
« Reply #19 on: February 20, 2010, 06:45:41 pm »

ok, here's the plan. One population will start work on a farm, kelp, coral, or some sort of other underwater food plantable food source.

The next population shall be set to tame some fish. Like chickens or cows and such depending on the size. Basic animal domestication.

After that population number 3 will be set to gather building materials. coral pieces, driftwood, underwater stones, bones, whatever they can find.

The last population I shall set to explore and survey. They will be sent to the northwest area next to our start at number 3. This is to find say mineral deposits, food resources, any bonuses or negatives to that grid area.
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quinnr

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Re: A Tribal Game - Tribing!
« Reply #20 on: February 20, 2010, 07:10:37 pm »

My people all search for edible plants.
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Neyvn

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Re: A Tribal Game - Tribing!
« Reply #21 on: February 20, 2010, 07:16:05 pm »

This Turn,
One unit will work on Creating a Farm, but having nothing to plant as if yet, he will just plow and desigate its area, (unless seeds are free)

Two and Three unit will gather Herbs, Berries, Roots and other edible Fauna that can be used for food or medicine.

Four Unit will got and harvest Lumber from the forest.

I swear he said 5 when I posted this before...
« Last Edit: February 20, 2010, 07:45:28 pm by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

100killer9

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Re: A Tribal Game - Tribing!
« Reply #22 on: February 20, 2010, 07:21:50 pm »

We only have 4 units.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

RandomNumberGenerator

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Re: A Tribal Game - Tribing!
« Reply #23 on: February 20, 2010, 07:25:45 pm »

Gahhh! The pixelation! It burrrrrrnnnnsss!

Erm... Units 1 & 2 gathers food. Unit 3 head collects wood. Unit 4 collects rocks from the riverbed and works on sharpening them. Alternatively, if there are no rocks, collect mud instead and make bricks.
« Last Edit: February 20, 2010, 07:27:57 pm by RandomNumberGenerator »
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Neyvn

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Re: A Tribal Game - Tribing!
« Reply #24 on: February 20, 2010, 07:46:46 pm »

Um, that Grid is useless...

A hexagon map can't work with that kinda grid...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Lidhuin

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Re: A Tribal Game - Tribing!
« Reply #25 on: February 20, 2010, 09:01:09 pm »

Newly Defined Actions
Spoiler (click to show/hide)

RNG
Your people head out to forage. Foragers come back with 3 food.

Your people gather stone. They find 1 stone at the riverside.

Your people try to gather wood. All the wood they gathered is used for firewood and such. They fail to acquire excess wood.

Your people feast on the food. They consume 2 food and grow by 3 population units.

End of Turn Status:
points: 11
Population: 7 in F4
resources: 1 food, 1 stone


Two points of food was automatically used to avoid starvation (increased capacity by 4).

Quinnr
Your people find roots, berries and such. They bring back 5 food.

Your people eat some of the berries in a feast to celebrate the rising sun (-2 food). They grow by 4.

End of Turn status:
Points: 13
Population: 8 in H5
Resources: 3 food


Two points of food was automatically consumed to avoid starvation (increased capacity by 4)

Haika
Your people establish 1 farm at J9 (starting area). (No change in terrain capacity, due to "fish/coral reef" acting as forest)

Your people find and tame 1 flock of large Seacow. (+1 farm animal unit at J9)

Your people go out into the reefs and gather 2 coral, avoiding all natural predators.

Your people go northwest to J8 and survey the area, looking for natural deposits. They find a mineral deposit (+1 bonus to mineral-related activities). They grow by 1, as the area can only sustain two.

Your people have no capacity to grow in J9 and simply maintain their population.

End of Turn Status:
Points: 10
Population: 3 in J9, 2 in J8
Farm Animals: 1 in J9
Farms: 1 in J9
Resources: 2 coral



Nevyn

Your people build 1 farm in D12 (No change in terrain capacity)

Your people find 2 food.

Your people go out to collect firewood, but are scared by the local wildfire. They do not bring back any wood.

Your people hold a festival as they consume the gathered food (-2 food) and find their numbers swelled by 4.

End of Turn Status:
Points: 11
Population: 8 in D12
Farms: 1 in D12
Resources:


Two points of food was automatically consumed to avoid starvation (increased capacity by 4)

100Killer9
Your people build two farms in E19 (+1 terrain capacity) and grow by 2.

Your people build two farms in D19 (+1 terrain capacity) and grow by 1

End of Turn Status:
Points: 11
Population: 4 in E19, 3 in D19
Farms: 2 in E19, 2 in D19


Yeah, pixelation is an eye-sore. Use the map as a guideline.

Um, that Grid is useless...

A hexagon map can't work with that kinda grid...
Spoiler (click to show/hide)
seems to work just fine :P
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Lidhuin

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Re: A Tribal Game - Tribing!
« Reply #26 on: February 20, 2010, 09:04:43 pm »

You will note there were no events this turn. I hope to have something ready for next turn, however.
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Neyvn

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Re: A Tribal Game - Tribing!
« Reply #27 on: February 20, 2010, 09:35:31 pm »

8 Population...

2 go gather food.
1 builds Farm in D12
1 Tends Farm in D12

3 Gather Wood
1 Builds Underground Granary. (Dig a pit, cover floor with material, make hatch cover using the soil and grass removed to dig pit. Add Branches and Leaf material to strengthen walls.) They don't store anything untill sure that hatch works...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

100killer9

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Re: A Tribal Game - Tribing!
« Reply #28 on: February 20, 2010, 10:07:39 pm »

Have 1 person maintain each farm. Have 1 person in D19 try to tame a farm animal. Have 1 person in E19 create some digging implements out of stone, and have the final person in E19 create a storage shed out of stone, with a basement for storing food underneath. If that's too much for one person in one action, start with digging out the food storage basement.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

RandomNumberGenerator

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Re: A Tribal Game - Tribing!
« Reply #29 on: February 20, 2010, 10:41:37 pm »

Send 2 to gather wood
Send 2 to gather food
Send 2 to create two farms in F3
Send 1 to gather more stone
« Last Edit: February 20, 2010, 11:02:19 pm by RandomNumberGenerator »
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