Newly Defined ActionsFarms: Increase terrain capacity by 1 per farm, up to 1 farm per original terrain capacity. Halved by forests. Takes 1 pop unit to build per farm. Takes 1 pop unit to maintain per terrain.
Tame: Domesticates local animal. Generates an ”animal unit” that must be fed as per normal pop rules. Animals grow faster, but have limited uses (not as flexible as a regular pop unit).
Farm animals can build and maintain farms.
Gather: Generates materials based on terrain, that may then be used to perform other actions, so long as they are used by a pop unit.
Survey: Investigates an area for bonuses. May find mineral or food deposits that grant bonuses.
Basic Move: Can be done before an action, one hexagon. Can be done instead of an action, one hexagon.
RNGYour people head out to forage. Foragers come back with 3 food.
Your people gather stone. They find 1 stone at the riverside.
Your people try to gather wood. All the wood they gathered is used for firewood and such. They fail to acquire excess wood.
Your people feast on the food. They consume 2 food and grow by 3 population units.
End of Turn Status:
points: 11
Population: 7 in F4
resources: 1 food, 1 stoneTwo points of food was automatically used to avoid starvation (increased capacity by 4).
QuinnrYour people find roots, berries and such. They bring back 5 food.
Your people eat some of the berries in a feast to celebrate the rising sun (-2 food). They grow by 4.
End of Turn status:
Points: 13
Population: 8 in H5
Resources: 3 foodTwo points of food was automatically consumed to avoid starvation (increased capacity by 4)
HaikaYour people establish 1 farm at J9 (starting area). (No change in terrain capacity, due to "fish/coral reef" acting as forest)
Your people find and tame 1 flock of large Seacow. (+1 farm animal unit at J9)
Your people go out into the reefs and gather 2 coral, avoiding all natural predators.
Your people go northwest to J8 and survey the area, looking for natural deposits. They find a mineral deposit (+1 bonus to mineral-related activities). They grow by 1, as the area can only sustain two.
Your people have no capacity to grow in J9 and simply maintain their population.
End of Turn Status:
Points: 10
Population: 3 in J9, 2 in J8
Farm Animals: 1 in J9
Farms: 1 in J9
Resources: 2 coral
NevynYour people build 1 farm in D12 (No change in terrain capacity)
Your people find 2 food.
Your people go out to collect firewood, but are scared by the local wildfire. They do not bring back any wood.
Your people hold a festival as they consume the gathered food (-2 food) and find their numbers swelled by 4.
End of Turn Status:
Points: 11
Population: 8 in D12
Farms: 1 in D12
Resources: Two points of food was automatically consumed to avoid starvation (increased capacity by 4)
100Killer9Your people build two farms in E19 (+1 terrain capacity) and grow by 2.
Your people build two farms in D19 (+1 terrain capacity) and grow by 1
End of Turn Status:
Points: 11
Population: 4 in E19, 3 in D19
Farms: 2 in E19, 2 in D19Yeah, pixelation is an eye-sore. Use the map as a guideline.
Um, that Grid is useless...
A hexagon map can't work with that kinda grid...
Let me show you how:
starting location 1 is at: F4
starting location 2 is at: H5
starting location 3 is at: J3
starting location 4 is at: D12
starting location 5 is at: E19
seems to work just fine