Turn 12:
C10:
The gatherers and children move northwest to the established farm, and begins to taking over running it.
D9:
The gatherers and children move south, looking for edible plants. They don't find much.
C8:
The tribe moves to the north and takes everything.
The priest does a ritual for better crops.
A hunter processes the deer and tans the hide.
The other hunters work on taming animals. All the animals they find run away from them.
The tribe is running low on firewood.
The Tribe:D9:6
Gatherers2
Children13 Wild Berries
C6: - Main Tribe
5
Council Members(Killer, Paul, Chedd, Frederick, Cript
1
Priest4
Children5
Hunters(Org, Shades, Faden)
-
Shortbow & Arrows -
Hide Tunic7
Hunters -
Shortbow & ArrowsD11:6
Gatherers1
Children16 Handfuls of Wild Berries
Tools:6 Hide Bags7 Crude Axes3 Crude Knives5 Rabbit MoccasinsSupplies:1 Bundles of Deadwood
8 Tanned Rabbit Skins
7 Tanned Deer Hides
18 Slabs of Deer Meat
Religion:~50% Casual Followers ~20% Loyal Followers
- Sudile, the Rabbit Goddess of Fertility and Plants
- Amku, the Bear God of Strength and Hunting
- Hakis, the Deer God of the Forest
- Ibehukod, the Snake God of Stealth and Hiding
~10% Casual Followers
- Feratha, the Sun God of Fire and Light
- Sudile, the Rabbit Goddess of Fertility and Plants
- Amku, the Bear God of Strength and Hunting
- Hakis, the Deer God of the Forest
- Ibehukod, the Snake God of Stealth and Hiding
Rough turn.