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Author Topic: The Development Game(Era I: The Tribe)  (Read 24959 times)

Criptfeind

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Re: The Development Game(Era I: The Tribe)
« Reply #330 on: March 05, 2010, 09:29:47 pm »

Ah well yes that works too, I was thinking that the hunters could move out, hunt, than move back. This would bring in meat but also allow the hunters to spend the time between turns safely in the main encampment. Also I think we should scout around, particularly up and down river, for a long term town site. but that is a more long term goal.
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100killer9

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Re: The Development Game(Era I: The Tribe)
« Reply #331 on: March 05, 2010, 09:33:33 pm »

Or, as a long term goal we could irrigate the valley...
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Criptfeind

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Re: The Development Game(Era I: The Tribe)
« Reply #332 on: March 05, 2010, 09:36:00 pm »

How big is the river RNG?
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Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #333 on: March 05, 2010, 09:44:27 pm »

I don't intend offense, Cript, but that seems like a really bad idea. I think you feel like you don't want to "waste" the moccasins, and you have to find some use for them, but doing move-hunt-move is even worse than the way we were before. Before we could get 2 hunts a turn, or almost 2 if you count moving to new spots. I think we should either use the moccasins for people who will be moving around a lot (child haulers) or not at all.

So how about your plan, without the moccasin movement? I'll vote for that.
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Criptfeind

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Re: The Development Game(Era I: The Tribe)
« Reply #334 on: March 05, 2010, 10:02:26 pm »

Eh, I am sorry but I am not understanding how in this case child haulers are better.
almost 2
yah... only it "rounds" down every time to one hunt so how is that better than what I am suggesting? My way we wont have to worry about hunters being attacking out in the field.

If we use child haulers than what will happen is:
The hunters move
The hunters hunt
The children move
The children grab the meat and return.
End result: one hunt and the hunters are outside of the settlement.

If we don't than:
Hunters move
Hunters hunt
Hunters return with game
End result: one hunt and the hunters are inside the settlement.

I am not understanding how your way is not worse.
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Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #335 on: March 05, 2010, 10:15:46 pm »

We often do 2 hunts a turn - look in the thread and you'll see many examples. It'd be like this:
Turn 1: Move, hunt
Turn 2: Hunt, hunt. Game depleted
Turn 3: Move, hunt
And so on. We can get 3/4 or more hunts per turn.

In addition, we've never had combat in the game, ever. Defending oneself seems to be a luxury at this point; it doesn't seem like there's any actual threat, since we've never seen one.
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Faden

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Re: The Development Game(Era I: The Tribe)
« Reply #336 on: March 05, 2010, 10:18:14 pm »

Defending oneself seems to be a luxury at this point; it doesn't seem like there's any actual threat, since we've never seen one.
And then we run into wolves!

Bloogonis

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Re: The Development Game(Era I: The Tribe)
« Reply #337 on: March 05, 2010, 10:19:14 pm »

I was going to say "Enter Trogdor!!" but I guess wolves are scary.
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100killer9

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Re: The Development Game(Era I: The Tribe)
« Reply #338 on: March 05, 2010, 10:25:02 pm »

Orc siege.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Criptfeind

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Re: The Development Game(Era I: The Tribe)
« Reply #339 on: March 05, 2010, 10:27:09 pm »

I bow to your point, but if a party of children or god forbid a party of hunters get killed I will totally rub your face in it. And we may want to think of my strategy when or if things start to get dangerous.
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100killer9

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Re: The Development Game(Era I: The Tribe)
« Reply #340 on: March 05, 2010, 10:31:04 pm »

After we get farming set up.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #341 on: March 05, 2010, 10:31:37 pm »

So... this?

[NEVER MIND]
« Last Edit: March 05, 2010, 10:33:31 pm by Cheddarius »
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100killer9

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Re: The Development Game(Era I: The Tribe)
« Reply #342 on: March 05, 2010, 10:33:19 pm »

I vote that.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Criptfeind

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Re: The Development Game(Era I: The Tribe)
« Reply #343 on: March 05, 2010, 10:34:40 pm »

No because we want the maccasons to stay with the children.

You are quick with the edits.
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Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #344 on: March 05, 2010, 10:36:49 pm »

Wait a minute, why don't we just make one big farm?

Everyone prays for good farming
C8 All move north to C6, taking everything, including deer carcass
C8 Priest does rituals for good farming; Elders and Children watch
C8 Hunters process deer, then tan hide, then domesticate animals with any leftover labor
D9 Gatherers gather plants, looking out for new types
D9 Gatherers maintain farm
C10 All move to D9, taking everything
New D9 Gatherers till ground and plant berries, new types if possible
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