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Author Topic: The Development Game(Era I: The Tribe)  (Read 24971 times)

Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #315 on: March 05, 2010, 08:12:33 pm »

OH JESUS +1 TO MOVEMENT?!
THIS IS THE BEST THING EVER


GUYS WE NEED TO MAKE MOAR MOCCASINS

EDIT: Cript, that's an amazing idea - I didn't realize Moccasins were so useful. I've modified my plan to have one child carry moccasins over and another return to keep the ratio.
« Last Edit: March 05, 2010, 08:17:18 pm by Cheddarius »
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100killer9

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Re: The Development Game(Era I: The Tribe)
« Reply #316 on: March 05, 2010, 08:14:30 pm »

Alright. Sorry if I don't urgently understand our food shortage.
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Faden

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Re: The Development Game(Era I: The Tribe)
« Reply #317 on: March 05, 2010, 08:17:18 pm »

WE NEED TO WEAR MULTIPLE PAIRS OF MOCCASINS!

Criptfeind

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Re: The Development Game(Era I: The Tribe)
« Reply #318 on: March 05, 2010, 08:20:15 pm »

GUYS WE NEED TO MAKE MOAR MOCCASINS

Yes yes that is what I have been trying to do.

Everyone everywhere prays for good farming while doing their work (I believe RNG said praying didn't take AP)
C10 All move to D9
D9 6 Gatherers with five Moccasins, 1 Children move south to D11, taking 21 berries
D11 Gatherers gather plants, looking out for new types
D11 Gatherers Plant farm, with new type of plant if possible.
D9 Gatherers maintain the farm
C8 All move north to C6, taking everything, including deer carcass
D9 Priest does rituals for good farming; Elders and Children watch
C6 Hunters process deer, then tan hide, then domesticate animals with any leftover labor


Ok here is the turn as it stands copy pasted from Cheddarius with Moccasin changes and fixes to the locations.
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Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #319 on: March 05, 2010, 08:25:13 pm »

Cript, I think D11 should just gather this turn. Making a farm needs 2 actions - tilling and planting. Only 5 of our gatherers have moccasins. Therefore, if we make a farm this turn, we will only have 5 farming capacity, instead of 6.
However, maybe we can just do that and have 1 gatherer make a farm next turn or something? I'm just worried it'll be really ugly for RNG to calculate, since he'll have to do it twice instead of just once.
How's this?

Everyone prays for good farming
One C8 Child move SE to D9, taking 5 Moccasins
One D9 Child move NW to C8
D9 All move south to D11, taking 21 berries, and 5 Gatherers wearing Moccasins
D11 Gatherers gather plants as much as possible, looking out for new types
C10 All move to D9
D9 Gatherers maintain the farm
C8 All move north to C6, taking everything, including deer carcass
C8 Priest does rituals for good farming; Elders and Children watch
C8 Hunters process deer, then tan hide, then make deer hide moccasins, then domesticate animals with any leftover labor
« Last Edit: March 05, 2010, 09:21:11 pm by Cheddarius »
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Criptfeind

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Re: The Development Game(Era I: The Tribe)
« Reply #320 on: March 05, 2010, 08:27:01 pm »

Ah but we can have five gather new plants and all six plant the farm. Also I messed up that last post so it is not accurate sorry. your currant one is good I think.
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Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #321 on: March 05, 2010, 08:29:06 pm »

You mean 5 gather and 6 till (remember, farming = tilling AND planting)? I don't see the point when we can just do 5 gather and 6 gather, then till and plant next turn, and get a larger stockpile in case we need to ship food somewhere...
Then again, if we gather just once this turn, we can wait for the plants to replenish till next turn...
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Criptfeind

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Re: The Development Game(Era I: The Tribe)
« Reply #322 on: March 05, 2010, 08:34:08 pm »

Did not think of that.

Vote for Cheddarius's plan. (officially)
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Nirur Torir

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Re: The Development Game(Era I: The Tribe)
« Reply #323 on: March 05, 2010, 08:36:48 pm »

I'm voting with Cheddarius again.
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100killer9

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Re: The Development Game(Era I: The Tribe)
« Reply #324 on: March 05, 2010, 08:39:50 pm »

I vote vor cheddarius' plan.
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Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

RandomNumberGenerator

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Re: The Development Game(Era I: The Tribe)
« Reply #325 on: March 05, 2010, 08:46:46 pm »

Do Moccasins allow us +1 action or only a movement? I ask because movement and action have been used interchangeably so far.

Cheddarius I think you should have the Main tribe move to the farms first so the farmers can put on Moccasins so they can start up a new farm and gather new plants.

Only movement, and to use them you must spend one action on movement anyway, so you can't hunt-hunt-hunt or move-hunt-hunt, but you can move-move-hunt or move-move-move.

Quote
RNG, will an unmaintained farm die? Does the turn the farm is set up on count?
An unmaintained farm will suffer reduced yields for the next harvest, and will die the one after.
« Last Edit: March 05, 2010, 08:50:06 pm by RandomNumberGenerator »
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Criptfeind

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Re: The Development Game(Era I: The Tribe)
« Reply #326 on: March 05, 2010, 08:48:37 pm »

Crap that throws off the plan.

Wait... can we move/stuff/move?
« Last Edit: March 05, 2010, 08:51:03 pm by Criptfeind »
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RandomNumberGenerator

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Re: The Development Game(Era I: The Tribe)
« Reply #327 on: March 05, 2010, 08:53:43 pm »

Wait... can we move/stuff/move?

Hmm.... I'll go ahead and say yes.
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Criptfeind

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Re: The Development Game(Era I: The Tribe)
« Reply #328 on: March 05, 2010, 08:58:58 pm »

Awesome, hunters get Moccasins in the end than.

Ok new turn theory... actually the turn still works, but it would be best to not move the Moccasins down to the new farm so I vote for:

Everyone prays for good farming
One C8 Child move SE to D9, taking 5 Moccasins
One D9 Child move NW to C8
D9 All move south to D11, taking 21 berries
D11 Gatherers gather plants as much as possible, looking out for new types
C10 All move to D9
D9 Gatherers maintain the farm
C8 All move north to C6, taking everything, including deer carcass
C8 Priest does rituals for good farming; Elders and Children watch
C8 Hunters process deer, then tan hide, then make deer hide moccasins, then domesticate animals with any leftover labor
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Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #329 on: March 05, 2010, 09:23:57 pm »

RNG, I've been italicizing my old moves so you can quickly see which one is current (the bold one); is this useful? Do you follow the thread enough that you don't need it?

Cript, considering that Moccasins only work for long travel, I think we should use it to ship food from the hunters to the main tribe using children. So we actually wouldn't move the moccasins around this turn at all. What do you think?
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