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Author Topic: The Development Game(Era I: The Tribe)  (Read 25033 times)

Nirur Torir

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Re: The Development Game(Era I: The Tribe)
« Reply #180 on: February 22, 2010, 08:30:01 pm »

I feel we should continue moving around as a group with the majority of the gatherers and the children. If the farming works, I'd like to settle down on D8, between the river and the hills.

I'm against sending out the hunters in groups smaller then 4. Hunting with primitive tools isn't normally considered a safe profession.
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Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #181 on: February 22, 2010, 09:02:45 pm »

Yeah. For that matter, how do we even survive? We have maybe 20 food per turn, since we have 20 dedicated workers but they can only work 1 per turn, since they have to move 1 per turn to avoid overhunting or whatnot...
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Nirur Torir

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Re: The Development Game(Era I: The Tribe)
« Reply #182 on: February 22, 2010, 09:09:50 pm »

I don't think we need to move each turn. We're in heavy forests, and 10 gatherers should not be able to deplete all edible food in one turn. If we have two groups of hunters:

Turn 1) Arrive. Gatherers gather. 8 hunters hunt.
Turn 2) Gatherers gather. Hunters split off to the left and right, then hunt.
Turn 3?) Continue gathering and/or building things. Hunters continue hunting.
Turn 3/4) Move up, gatherers gather. Hunters meet us to drop off food, then hunt.
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Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #183 on: February 22, 2010, 09:26:52 pm »

Sounds like a good idea.
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Shades

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Re: The Development Game(Era I: The Tribe)
« Reply #184 on: February 23, 2010, 04:01:56 am »

Er, that was actually a response to Shades above. He was against moving the Elders and Children around, and I noted that there really wasn't anything else for them to do anyway. Better the Elders and Children moving around than Gatherers who need that AP to gather and such.
Plus, it's not like we have a choice. We tried settling, and the food and game ran out and we nearly starved.

Maybe the kids should be used as runners to take the food from hunters/gathers back to the camp? Will be good exercise for them anyway.

I see your point about elders not doing anything but moving around, but I still think a camp is a good idea as we have farms attempting to be set-up which we won't want to move anyway and it will mean our hunters can keep away from the population and so maybe find bigger game.

Hill can provide shelter, there is a river here and trees for wood. On top of that lots of grassland around should be good for farming. If you still don't think it's a good idea it's your call :) but I think we'll have to eventually.

We have to move the hunters and gathers to stop them running out of stuff to collect, unless that farm works out.
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RandomNumberGenerator

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Re: The Development Game(Era I: The Tribe)
« Reply #185 on: February 23, 2010, 03:33:32 pm »

Are we still going with this?


Quote
C5 Elders and Children go southwest, carrying as much as possible, then pray for a good hunt
C3 Hunters go SW, carrying rabbits, then hunt
C5 Hunters go SW, carrying as much as possible, then hunt
C5 Gatherers go SW, carrying as much as possible, then gather
Formerly C5, now B6 Elders remove the Sun God to combine Natural and Risen Paganism
C9 Gatherers gather 1 turn, then plant 1 turn
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LeoLeonardoIII

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Re: The Development Game(Era I: The Tribe)
« Reply #186 on: February 23, 2010, 06:02:09 pm »

Tribes in New Guinea often plant and then move on, coming back around to harvest and replant. I think that was the idea originally. In this game it would mainly just prevent over-gathering, since you are artificially increasing the amount of food to gather in that hex.

Eventually you might discover that your planted crops give you enough food that you don't have to move on right away. That's when you spread out and increase the thickness of your circle by one hex.

Eventually you've planted in a 3-hex thick circle and there's enough food around that you can stay several turns without moving on. You've probably also started driving herd animals with you. At that point it may be worthwhile to just settle and work on farming and herding.

But if you're destroying the food in a hex as soon as you arrive, you've got to move on.
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RandomNumberGenerator

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Re: The Development Game(Era I: The Tribe)
« Reply #187 on: February 25, 2010, 03:42:04 pm »

Right well... nobody has confirmed those actions, but nobody has objected to them either. So I guess that's what we're going with.

Turn 6:


The main tribe travels to the southwest. (B6)
- The elders and children pray for a good hunt. They officially remove Feratha from the pantheon, but villagers are unsure how to take it.
- A large group of hunters searches for game. They find and kill a large bull moose.
- A large group of gatherers finds some plants. They don't find any berries, but come back with some mushrooms.
A small group of hunters travels to the southwest. (B4)
- They search for game. They find an kill two more rabbits.
A small group of gatherers remains where they are. (C9)
- They tend to their farms and gather plants. They find some berries.

The Tribe:
B6: - Main Tribe
5 Council Members(Killer, Paul, Chedd, Frederick, Cript)
3 Hunters(Faden)
 - Shortbow & Arrows
 - Crude Knives
 - Hide Tunic
5 Hunters
 - Shortbow & Arrows
7 Gatherers
5 Children

B4:

2 Hunters(Org, Shades)
 - Shortbow & Arrows
 - Hide Tunic
 5 Rabbits
C9:
3 Gatherers
8 Handfuls of Wild Berries

Tools:
6 Hide Bags
7 Crude Axes

Supplies:
4 Bundles of Deadwood
6 Raw Rabbit Skins
1 Raw Deer Skin
1 Tanned Deer Hides
4 Rabbits
35 Slabs of Moose Meat
6 Handfuls of Wild Berries
4 Wild Mushrooms

Religion:
Spoiler: Natural Paganism (click to show/hide)
Spoiler: Risen Paganism (click to show/hide)
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100killer9

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Re: The Development Game(Era I: The Tribe)
« Reply #188 on: February 25, 2010, 03:45:33 pm »

I vote to make myself the leader of the Natural Pagan branch of the faith, seeing as I "got inspiration" for the gods.
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Nirur Torir

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Re: The Development Game(Era I: The Tribe)
« Reply #189 on: February 25, 2010, 03:55:20 pm »

I vote against anyone who's trying to break our equality at this time.

I feel we should travel southwest while the hunters and gatherers continue trying to get food. We should slowly loop back around to the prototype farm, and see how that's going.
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100killer9

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Re: The Development Game(Era I: The Tribe)
« Reply #190 on: February 25, 2010, 04:06:36 pm »

What if I revoked my status as a leader in doing so? You could elect another elder. I'm not making many decisions here anyway.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Criptfeind

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Re: The Development Game(Era I: The Tribe)
« Reply #191 on: February 25, 2010, 04:33:44 pm »

They officially remove Feratha from the pantheon, but villagers are unsure how to take it.

What? No one voted for that or even suggested it.

I vote to make myself the leader of the Natural Pagan branch of the faith, seeing as I "got inspiration" for the gods.

Opposed.



I vote that the people in B6 move down to B8 and gather/hunt.
The hunters in B4 move to A5 and hunt.
The gathers in C9 farm more and try to build permanent structures.


Also is there a chance that the mushrooms are bad or do our people know?
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RandomNumberGenerator

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Re: The Development Game(Era I: The Tribe)
« Reply #192 on: February 25, 2010, 06:34:26 pm »

They officially remove Feratha from the pantheon, but villagers are unsure how to take it.

What? No one voted for that or even suggested it.

Ahem.

Are we still going with this?


Quote from: Cheddarius
C5 Elders and Children go southwest, carrying as much as possible, then pray for a good hunt
C3 Hunters go SW, carrying rabbits, then hunt
C5 Hunters go SW, carrying as much as possible, then hunt
C5 Gatherers go SW, carrying as much as possible, then gather
Formerly C5, now B6 Elders remove the Sun God to combine Natural and Risen Paganism

C9 Gatherers gather 1 turn, then plant 1 turn


Mushrooms are edible.
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Criptfeind

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Re: The Development Game(Era I: The Tribe)
« Reply #193 on: February 25, 2010, 06:44:09 pm »

Oh Cheddarius, why?

Also damn I did not see that.
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Faden

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Re: The Development Game(Era I: The Tribe)
« Reply #194 on: February 25, 2010, 06:45:12 pm »

Now we don't know what to believe!  >:(
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