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Author Topic: The Development Game(Era I: The Tribe)  (Read 24980 times)

Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #45 on: February 18, 2010, 10:35:15 pm »

I vote "Action points" - AP.
How much can one person carry? I'm interested mostly in terms of meat, right now, and berries. But a general system would be good too.

EDIT: How did the wood gatherers not starve? Are they on a "deficit" of food so that they'll eat extra when they come back?
Did the berry gatherers eat some of the berries they gathered, or are they similarly on a deficit?
« Last Edit: February 18, 2010, 10:40:45 pm by Cheddarius »
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100killer9

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Re: The Development Game(Era I: The Tribe)
« Reply #46 on: February 18, 2010, 10:44:17 pm »

We, the council elders, must set up a system of voting among ourselves that is more coherent than the current system. Everyone is doing whatever they want, but no one can decide on tribe-wide actions.
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RandomNumberGenerator

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Re: The Development Game(Era I: The Tribe)
« Reply #47 on: February 18, 2010, 10:44:51 pm »

EDIT: How did the wood gatherers not starve? Are they on a "deficit" of food so that they'll eat extra when they come back?
Did the berry gatherers eat some of the berries they gathered, or are they similarly on a deficit?
They brought food with them.

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Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #48 on: February 18, 2010, 10:50:47 pm »

UNOFFICIAL DATA POST
Complaints, suggestions, & data welcome!
Spoiler: General Rules (click to show/hide)
Spoiler: Gathering (click to show/hide)
Spoiler: Creation (click to show/hide)
Spoiler: Farming (click to show/hide)
Spoiler: Goals By Priority (click to show/hide)
Spoiler: Gods (click to show/hide)
« Last Edit: February 27, 2010, 11:50:19 pm by Cheddarius »
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RandomNumberGenerator

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Re: The Development Game(Era I: The Tribe)
« Reply #49 on: February 18, 2010, 11:55:56 pm »

Hmm. It occurs to me that 1 action giving two food might be a bit much. That means 10 workers can get 40 food in a turn, which is rather excessive for hunting and gathering, which is supposed to be barely sustainable. Gathering will probably be reduced to 1 unit/action for subsequent turns.
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Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #50 on: February 19, 2010, 12:14:08 am »

Pffffft
Let's see, we need to support 30 people. That means 15 gatherers constantly gathering food per turn.
RNG, what's the carrying capacity per person?
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RandomNumberGenerator

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Re: The Development Game(Era I: The Tribe)
« Reply #51 on: February 19, 2010, 12:18:10 am »

Pffffft
Let's see, we need to support 30 people. That means 15 gatherers constantly gathering food per turn.
RNG, what's the carrying capacity per person?
Gathering food is supposed to suck. It encourages innovation.
As far as carrying capacity... Hmm... 5 sounds decent.
« Last Edit: February 19, 2010, 12:20:16 am by RandomNumberGenerator »
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Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #52 on: February 19, 2010, 12:29:29 am »

BROS. I HAVE GONE OVER THIS VERY CAREFULLY.
We must move our base camp. We cannot use our precious labor on hauling food back and forth. In addition, I think it would be wise to keep 4 hunters at the base for protection, but this is just not possible unless we move our camp, because they may be unable to hunt at H1. Even if it is possible to figure out a working supply chain, I think one base would be the most prudent.
One base eliminates all hauling labors, for example if one self-sufficient base was no longer self-sufficient. One base provides a larger garrison against attack - ten gatherers armed with axes and ten hunters with shortbows is very fearsome indeed. And one base lets the populace build buildings that are available to the whole population - for example, a large granary.
I think this one base should be on a tile that produces berries, animals, and wood if possible. Berries and animals works too. Ah, RNG has answered - Berries and Animals are more available in the forest and by the river. Therefore, I propose we make our base in H3.

Is everyone all right with this plan?

Council Members and Children move north to H3, taking the axes, knives, rocks, and hides. Council Members and Children pray to Amku for a good hunt.
H3 Gatherers equip axes and knives and gather berries.
5 H1 Hunters wear tunics.
H1 Hunters take all food and move north, then hunt.
H2 Gatherers take berries, then move north twice.

Every able hand must gather* if we are to not die of starvation.

*Elders are exempt from gathering
« Last Edit: February 19, 2010, 01:40:08 am by Cheddarius »
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RandomNumberGenerator

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Re: The Development Game(Era I: The Tribe)
« Reply #53 on: February 19, 2010, 12:47:42 am »

Time... is tricky. I have not yet figured out exactly how it will work. Each turn will take up the same amount of time, and your estimate, 8 hours, is a good one for how long most tasks can be completed in. However, I hope that this tribe will grow at some point, so unless newborns transform into adults in a week, that won't work.
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Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #54 on: February 19, 2010, 12:52:54 am »

Irrelevant
« Last Edit: February 19, 2010, 01:31:57 am by Cheddarius »
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RandomNumberGenerator

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Re: The Development Game(Era I: The Tribe)
« Reply #55 on: February 19, 2010, 01:02:34 am »

Ah, yes. The yields. Most hunting, gathering, collecting and what have you will usually produce 1 food/action. In some circumstances, this may not hold true. When better technologies are developed, yields may increase. Sometimes yields may increase or decrease, depending on the season, events, etc. For now though, 1 unit/action is a good baseline.
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Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #56 on: February 19, 2010, 01:07:48 am »

Irrelevant
« Last Edit: February 19, 2010, 01:33:48 am by Cheddarius »
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RandomNumberGenerator

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Re: The Development Game(Era I: The Tribe)
« Reply #57 on: February 19, 2010, 01:30:11 am »

Hunting and gathering is available anywhere. Animals and plants are generally more available in the forest or next to the river, however. Wood is gathered from the forest. Rocks may be found on the riverbed, or dug from the earth. The gatherers went south to get berries because Elder Cript decided it was a good idea, and there were no objections.

I'll be gone in the morning, but I'll check this again tomorrow afternoonish. If you would like, you can tally your votes every once and a while. Not strictly required, but it helps both your follow council members and myself understand what is going on.
« Last Edit: February 19, 2010, 01:35:38 am by RandomNumberGenerator »
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Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #58 on: February 19, 2010, 01:33:52 am »

Right, thanks.

EDIT: Do worn items take up one of your 5 item slots? What about held ones like bows or axes?
« Last Edit: February 19, 2010, 01:43:35 am by Cheddarius »
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Shades

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Re: The Development Game(Era I: The Tribe)
« Reply #59 on: February 19, 2010, 03:56:35 am »

Heh damn, I've been designing a game along these lines for weeks now :P its a little complicated at this point. Wish I noticed this sooner, but if you have a waiting list I'd like to be added to it.
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