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Poll

Is the demo

Good
- 0 (0%)
Bad
- 0 (0%)
Alright
- 0 (0%)
Only bad because of things that will change in the full version
- 1 (33.3%)
Bad, and you should feel bad.
- 2 (66.7%)

Total Members Voted: 3


Pages: 1 [2] 3

Author Topic: Urist's Quest - Dwarf Fortress RPG (Proof-of-Concept Demo out)  (Read 3107 times)

Armok

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Re: I have another urge (Dwarf Fortress RPG)
« Reply #15 on: February 19, 2010, 01:47:34 pm »

maybe one good elf in the player party.

I don't see how that would work, considering the only good elf is a dead elf.
"Hey, is that elf sparkling?"
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Org

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Re: I have another urge (Dwarf Fortress RPG)
« Reply #16 on: February 19, 2010, 01:48:47 pm »

maybe one good elf in the player party.

I don't see how that would work, considering the only good elf is a dead elf.
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Jervous

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Re: Urist's Quest - Dwarf Fortress RPG in preliminary development
« Reply #17 on: February 19, 2010, 04:00:38 pm »

If you need any help with making the game, I'm pretty good with it, and if you need help lemme know.

also wats with all the 1 word posts :B
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Org

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Re: Urist's Quest - Dwarf Fortress RPG in preliminary development
« Reply #18 on: February 19, 2010, 04:02:43 pm »

If you need any help with making the game, I'm pretty good with it, and if you need help lemme know.

also wats with all the 1 word posts :B
huh
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Cthulhu

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Re: Urist's Quest - Dwarf Fortress RPG in preliminary development
« Reply #19 on: February 19, 2010, 04:06:46 pm »

Seriously, Org.  I know you know what you're doing.  Quit it.

Anyway, I'll remember to ask if I hit an impasse.

Adding a poll for a mechanics question.
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Org

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Re: Urist's Quest - Dwarf Fortress RPG in preliminary development
« Reply #20 on: February 19, 2010, 04:10:09 pm »

Save points
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Cthulhu

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Re: Urist's Quest - Dwarf Fortress RPG in preliminary development
« Reply #21 on: February 19, 2010, 04:16:18 pm »

Oh, I have a question.

Is there an easier way to make map transitions than lining map edges with events?

It doesn't take that long, but since he won't activate the event unless it's on the same level the transition actually occurs before you reach the edge of the map.
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Jervous

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Re: Urist's Quest - Dwarf Fortress RPG in preliminary development
« Reply #22 on: February 19, 2010, 04:27:10 pm »

I think there was actually a tutorial I read somewhere that allowed you to do that..I'll see if I can find it.

Sorry, I can't find it. Here's one that might come in handy though:

http://www.rpgrevolution.com/tutorial/better-teleport_98.html
« Last Edit: February 19, 2010, 04:48:36 pm by Jervous »
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Cthulhu

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Re: Urist's Quest - Dwarf Fortress RPG in preliminary development
« Reply #23 on: February 19, 2010, 05:14:17 pm »

Alright, I'll see about putting something like that in.
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Diablous

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Re: Urist's Quest - Dwarf Fortress RPG in preliminary development
« Reply #24 on: February 19, 2010, 05:15:19 pm »

Seems interesting. I wonder how this RPG works out.
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Cthulhu

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Re: Urist's Quest - Dwarf Fortress RPG in preliminary development
« Reply #25 on: February 20, 2010, 12:29:33 pm »

I may have a short playable demo of the first mission released in a day or two to see if it's worth continuing.

Mission is probably the wrong word though.  Like a lot of games, I'm opening with a heavily scripted prologue which will set up for the hopefully more open main game.
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Diablous

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Re: Urist's Quest - Dwarf Fortress RPG in preliminary development
« Reply #26 on: February 20, 2010, 12:30:18 pm »

Can't wait to see it.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Sean Mirrsen

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Re: Urist's Quest - Dwarf Fortress RPG in preliminary development
« Reply #27 on: February 20, 2010, 12:44:28 pm »

I think to delete poll options you just leave them blank.
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Cthulhu

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Re: Urist's Quest - Dwarf Fortress RPG in preliminary development
« Reply #28 on: February 20, 2010, 10:06:27 pm »

Oh, look at that.

Anyway, demo's finished, I'm uploading it to rapidshare, I'll test it on a different computer to make sure it works, and then give the link.

The download's a bit larger than I'd like, 20mb, because for some reason you have to include all of the resources, not just those your game uses.  There's a lot of stuff in there that shouldn't be there, basically.  Maybe when I finish the game I'll see how much I can prune for the full installer.
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Org

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Re: Urist's Quest - Dwarf Fortress RPG in preliminary development
« Reply #29 on: February 20, 2010, 10:07:08 pm »

Schweet
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