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Author Topic: Deus Ex 3  (Read 10296 times)

Servant Corps

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Re: Deus Ex 3
« Reply #45 on: March 13, 2010, 09:50:36 pm »

I thought agumentations were incredibly outdated by the time of DX1, and that there was only one obsolte agumented freak, who was also a conspiracy theory nut (his conspiracies turn out to be right in DX2).

So, no, it doesn't matter how cool the hero is in DX3, by the time DX1 comes around, he's already obsolote.
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LegoLord

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Re: Deus Ex 3
« Reply #46 on: March 13, 2010, 09:51:07 pm »

Hm. The only ways I know of for no-kill runs in DX1 and DX2 is to work with Helios, and quite frankly, I despite Helios. Is there a way to do a no-kill run without getting the Helios ending?
Helios is awesome.  No petty wants and desires.  It just sees it can do a better job of running things, and so it does.  It looks at all the rules, and makes a decision you know is free of bias.

Hypothetically, anyway.  If it were real.
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Ioric Kittencuddler

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Re: Deus Ex 3
« Reply #47 on: March 13, 2010, 11:04:15 pm »

No matter what happens you always have to kill Anna Navarre in Deus Ex 1.  Well, ok, I guess you could use cheat codes.  There're other characters of course that are impossible to sneak past and the only way to avoid killing them is to run from combat, and you're obviously supposed to kill them since they never show up again, but you can instead simply bypass them.  In DX2 you can get through without killing anyone, but you have to run away from forced combats.  Of course this is all taking into account the fact that you can knock people out instead of killing them, even though it makes no noticeable difference most times.
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LegoLord

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Re: Deus Ex 3
« Reply #48 on: March 14, 2010, 12:28:43 am »

You can knock out anyone with a baton in Deus Ex 1.  Except maybe Navarre - but anything truly unavoidable doesn't count.  But I tranqed Menderley and nothing changed, he still disappeared.  So you don't have to kill everyone.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Servant Corps

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Re: Deus Ex 3
« Reply #49 on: March 14, 2010, 02:57:12 pm »

Hm. The only ways I know of for no-kill runs in DX1 and DX2 is to work with Helios, and quite frankly, I despite Helios. Is there a way to do a no-kill run without getting the Helios ending?
Helios is awesome.  No petty wants and desires.  It just sees it can do a better job of running things, and so it does.  It looks at all the rules, and makes a decision you know is free of bias.

Hypothetically, anyway.  If it were real.

It's also free of common sense. In Deus Ex 2, Helios' plan involved connecting every human being to Helios, thereby allowing for these humans' thoughts to influence Helios' behavior, creating the perfect democracy, one where the views of every human being is directly represented.

And that includes every human being. WTO, Order Church, Illuminati, Knights Templar, Omar, felons, and the occasional mentally disabled person. Good job Helios, you just turned into a schizophrenic dictator. Causing The Collapse wasn't good enough for you?

You're putting your reliance on an AI, in the vain hope that it doesn't malfunction.
« Last Edit: March 14, 2010, 02:59:00 pm by Servant Corps »
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olemars

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Re: Deus Ex 3
« Reply #50 on: March 14, 2010, 04:27:17 pm »


Quote from: Wikipedia article
In the Deus Ex games, augmentations are body modifications that allow the user superhuman abilities. While the previous two games focused on nanite-based augmentations, Deus Ex: Human Revolution will instead feature mechanical augmentations.
So we're gonna be like Gunther Hermann or something this time, huh?  That's pretty cool.

I want a skull cannon.
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dragnar

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Re: Deus Ex 3
« Reply #51 on: March 14, 2010, 04:48:36 pm »


Quote from: Wikipedia article
In the Deus Ex games, augmentations are body modifications that allow the user superhuman abilities. While the previous two games focused on nanite-based augmentations, Deus Ex: Human Revolution will instead feature mechanical augmentations.
So we're gonna be like Gunther Hermann or something this time, huh?  That's pretty cool.

I want a skull cannon.
Of course that also means one phrase can cause you to spontaneously explode.(unless the main character of 3 is the reason that failsafe was adds)
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Re: Deus Ex 3
« Reply #52 on: March 14, 2010, 06:47:07 pm »

It looks pretty but what doesn't these days.

Now, I have no problem with them departing from the original deus ex and making something completely new in the same universe as long as they do it well.

Its like the difference between fallout and fallout 3

Fallout was superior in story and design choice but, in my opinion, it was much worse in terms of gameplay. I just plain had more fun killing shit in fallout 3 then in fallout. Now what they need to do is make one that combines the combat of 3 with the depth of the original.

HonkyPunch

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Re: Deus Ex 3
« Reply #53 on: March 15, 2010, 02:13:10 am »

Im still interested.
I can't say im too sure how good it will be in comparison to the original but i'm still certain it will be enjoyable to some degree, even if it does end up fucking the Deus Ex series even more.
(Im much more dissapointed with Fallout Lost Vegas currently. I was under the impression it would be a new game, new engine, more RPG like. Instead it's on that same stupid Gamebryo engine, and still a fucking FPS. Consider me uninterested.)
« Last Edit: March 15, 2010, 02:15:14 am by PoonHat »
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Ioric Kittencuddler

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Re: Deus Ex 3
« Reply #54 on: March 15, 2010, 02:32:34 am »

Im still interested.
I can't say im too sure how good it will be in comparison to the original but i'm still certain it will be enjoyable to some degree, even if it does end up fucking the Deus Ex series even more.
(Im much more dissapointed with Fallout Lost Vegas currently. I was under the impression it would be a new game, new engine, more RPG like. Instead it's on that same stupid Gamebryo engine, and still a fucking FPS. Consider me uninterested.)

What gave you that impression?  I was under the impression it was a Fallout 3 DLC.
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LeoLeonardoIII

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Re: Deus Ex 3
« Reply #55 on: March 15, 2010, 01:22:28 pm »

Quote from: Akigagak
Well, it wasn't all bad. Just bad in the areas that mattered.

Universal ammo - Retarded.
Much smaller areas than the original - Retarded Engine.
Stealth - Retarded.
Most of the guns - Retarded.
Main Plot - Retarded.

The new bio-mod system - Not Retarded.
Being able to choose gender - Not important, really, but nice to have it.

I agree with the first half. But I think the bio-mods were stupid because they stripped out about half of the options that you had in DX1. Less is not always a better design choice.

And as for gender, it didn't matter. At all.

Quote from: Servant Corps
I thought agumentations were incredibly outdated by the time of DX1, and that there was only one obsolte agumented freak, who was also a conspiracy theory nut (his conspiracies turn out to be right in DX2).

So, no, it doesn't matter how cool the hero is in DX3, by the time DX1 comes around, he's already obsolote.

Being aware of your oncoming obsolescence could be an interesting story component. Not every character has to be a 100% perfect ultimate badass. I think that sort of character is actually really boring and pointless. Why even bother.

Second, the nano-mods may have been a better choice because the mech-mods required more maintenance and installation was more dangerous. Rejection would be an issue. But certainly it would be a matter of better tech coming along. So even if they had stayed with mech-mods, the new kid would have better gear than the old fart. But it's possible that the new kid with nano-mods is cheaper to produce and upgrade, while the old fart with mech-mods is a tough old nut who could take the kid out any day.

Quote from: MrWiggles
The universal ammo system is neat. It lets you worry less about ammo, though it broke immersion for me, as I couldnt believe in universal ammo.

Uni-Ammo is simpler. But there is a point below which more simplicity is a bad thing. When someone tells you they preferred different ammo types, they are saying they want a more complex game. When you say you want Uni-Ammo, you want a very simple game. Different player demands.

That said, don't think about Uni-Ammo too much because it actually is a pretty retarded concept. And I'm in the camp that feels it's better to have 9 different types of ammo in the game for 20 different guns.

---

Finally, I don't care about DX3. If it's DRM-free, and I like what I see in the reviews, I'll wait until it hits the bargain shelves for $5. But I'm through with buying new and/or horrible games. DX2 was so bad, just so absolutely disappointing, it actually pushed me out of the video games market as a buyer.
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Shades

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Re: Deus Ex 3
« Reply #56 on: March 15, 2010, 02:02:45 pm »

The main problem with uni-ammo is it makes less good guns completely pointless. There is basically no reason not to use the best gun all the time.

With ammo types you can make less good guns have such a common type of ammo it's effectively infinite and still have good guns with limited ammo.

The one exception to make less good guns not pointless with uni-ammo is to make the good guns use more of it but that leads to running out of ammo problems which is possibly the most frustrating thing a game can do.
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dragnar

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Re: Deus Ex 3
« Reply #57 on: March 15, 2010, 03:10:36 pm »

Quote from: Servant Corps
I thought agumentations were incredibly outdated by the time of DX1, and that there was only one obsolte agumented freak, who was also a conspiracy theory nut (his conspiracies turn out to be right in DX2).

So, no, it doesn't matter how cool the hero is in DX3, by the time DX1 comes around, he's already obsolote.

Being aware of your oncoming obsolescence could be an interesting story component. Not every character has to be a 100% perfect ultimate badass. I think that sort of character is actually really boring and pointless. Why even bother.

Second, the nano-mods may have been a better choice because the mech-mods required more maintenance and installation was more dangerous. Rejection would be an issue. But certainly it would be a matter of better tech coming along. So even if they had stayed with mech-mods, the new kid would have better gear than the old fart. But it's possible that the new kid with nano-mods is cheaper to produce and upgrade, while the old fart with mech-mods is a tough old nut who could take the kid out any day.
I believe that the main advantage to nano-mods was that they were almost undetectable. They were not as directly powerful, but they were much easier to upgrade and had almost no visible presence(just solid blue eyes, easily covered up). The mech-mods were in many ways better(and FAR cheaper- very few people's DNA would accept nano-mods) but people thought the augmented soldiers were freaks, so they often had to rely on more brute force than stealth and finesse.
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Servant Corps

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Re: Deus Ex 3
« Reply #58 on: March 15, 2010, 03:38:54 pm »

Quote
Being aware of your oncoming obsolescence could be an interesting story component. Not every character has to be a 100% perfect ultimate badass. I think that sort of character is actually really boring and pointless. Why even bother.

Could even be rather ironic. The anti-"mechanical augmentation" opposition in DX3 appears to be based off the fear that regular people are becoming obsolete and replaced by these mechanic freaks...while in DX1, those very mechanic freaks end up being anti-"nanotechnology augmentation", out of the same fear that these mechanically augmented people are being obsolete and replaced by these nanotechnological freaks.
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HonkyPunch

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Re: Deus Ex 3
« Reply #59 on: March 15, 2010, 04:29:38 pm »

Hm. I do like the idea of becoming obsolete, i think it's a good theme to explore. The evolution from man to machine is a frightening idea to me, and to think that even our augmented superiors become obsolete as they're replaced by newer models..
Also, Fallout New Vegas (I accidentally said lost vegas) is certainly marketed as a new game more than more DLC, at least as far as I can tell. It's not listed as DLC and it's being called a "Follow up game" to Fallout 3, and not a direct sequel, so more of a spin off type deal on the same engine with the same shitty graphics. (I'm not normally one to complain about this. They just look TERRIBLE in my opinion)
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