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Author Topic: TRIBES - a prehistoric tale of prehistoric people doing prehistoric things  (Read 14174 times)

Spaghetti

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Re: TRIBES - a prehistoric tale of prehistoric people doing prehistoric things
« Reply #45 on: February 19, 2010, 08:33:57 pm »

The oso plans:

The oso are somewhat independant but basicly each family multitasks

The elderly work at home growing small crops or making tools. They are typically he heads of the house and the local "holy men."

The adult men go fishing in their boats along with their sons. If there is enough food or if they have enough fishermen the spare men usually go hunting and felling trees in the nearby wilds.
The women clean gut and cook the fish once teh catch returns. Otherwise they are brewing drinks or collecting herbs.

Metal is scare to come by to the oso so they are not experinced smelters or smiths. Almost all metals are traded for for raw fish and "hernal substances"

There is little to domesticate as far as animals go. THe occasional person befirends the random monkey or snake but its a no go for working animals.

is this enough?
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derekiv

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Re: TRIBES - a prehistoric tale of prehistoric people doing prehistoric things
« Reply #46 on: February 19, 2010, 10:05:59 pm »

hey Cruxador, how do we contact you for surreptitious orders. I don't want my enemies to know I secretly poisoned their wells.
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Cruxador

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Re: TRIBES - a prehistoric tale of prehistoric people doing prehistoric things
« Reply #47 on: February 20, 2010, 04:26:10 am »

Heh. The work adds up a bit when so many people want in 8) . Anyway, as a result of that I haven't proofread this, and a significant portion of it was done while I was quite tired, so be sure to let me know if something doesn't make sense.

Peoples of Mastodon
Spoiler (click to show/hide)

Basilisk Tribe
Spoiler (click to show/hide)

Masked Tribe
Spoiler (click to show/hide)

Children of Cha'Thuk
Spoiler (click to show/hide)

Tribes of the Subtle Basin
Spoiler (click to show/hide)

Oso
Spoiler (click to show/hide)

Klatchets
Spoiler (click to show/hide)

Ko'ormols
Spoiler (click to show/hide)

Filawri
Spoiler (click to show/hide)

Edtopians
Spoiler (click to show/hide)

Orthlok
Spoiler (click to show/hide)

Serpent Clan
Spoiler (click to show/hide)

Tel`lek Kom-ra
Spoiler (click to show/hide)

hey Cruxador, how do we contact you for surreptitious orders. I don't want my enemies to know I secretly poisoned their wells.
A PM should work fine.
« Last Edit: February 20, 2010, 04:35:56 am by Cruxador »
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Urist McMalaclypse

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Re: TRIBES - a prehistoric tale of prehistoric people doing prehistoric things
« Reply #48 on: February 20, 2010, 05:52:18 am »

The Serpent Clan's Clan Mother, Miac (Large-berry), and Priest, Ga (Sharp-grass), have conferred, and have decided to send 1/3 of the clan to the meeting the wide-jawed strangers spoke of. Those sent will carry as many fruits, meats, bones, hides (both for trade and for hauling), and sharp rocks as is feasible without leaving the rest of the clan to starve; if possible, each member sent out will always carry a dagger with them. The one thing that won't be brought is herbal/vegetable matter besides fruit. They'll be on the lookout for samples of strange ingenuities they can acquire. Those traveling will be roughly representational of the tribe's careers, except for the leaders, who will both remain in the valley this time around.

The leaders have made another decision: they are going to be working together to mix and test herbal poisons. While some herbs are dangerous, some have a calming effect, and if a ritually mixed herb product could be used to tranquilize boars and wildcats, it would make hunting them much easier. This will probably go slowly, as there is only one person (the Clan Mother) to test on, but they'll keep going until one of them dies or they actively decide to stop.

The foragers of the clan are going to focus heavily on food preservation; seeing all the new plants growing, they want to be able to keep food to avoid wasting it all.

The hunters staying behind are getting very tired of having to toss stones at an enemy - they're heavy, inaccurate, and short-ranged, and thrown sharp stones almost never hit with the sharp side. They want the power of Irat'dok, who killed the demon boar Kalik with a single ray of sunlight. They'll essentially be trying to find ways to use their butchery knives as weapons at range. This could be darts, spears, or other simple weapons; they won't be bringing spring or rotational energy into it.

Time allowing, the hunters would also like to entertain the carrion birds that strip away any meat that cannot be used; the birds' clever antics can quite amusing. The people will toss their waste the birds' way, and would like to provide them with some wet river clay, to help them stay cool.
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After a long time of fleeing unsuccessfully, she did what any cornered dwarf would do:  she sucker punched her own baby and then kept running.
Good god man, cats training cats? That's like how every robot apocalypse starts. But with cats.

ed boy

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Re: TRIBES - a prehistoric tale of prehistoric people doing prehistoric things
« Reply #49 on: February 20, 2010, 06:19:22 am »

Edtopians

Year 2

The transcendent priest R'tuk has spoken. The herb that causes the dogs great pain, which we shall call Tud, is a gift from the great Ed. It is a sign - we must cultivate it and refine it.

We shall send greater parties to the tribes which we have found. The cave dwellers and forest people shall be sent a group of seven men, seven women and a priest. We shall bring meat, woven goods and animal hides, and try to trade for tools of stone. The groups shall stay with the tribes for a while, learning of their customs and their methods. If possible, the priest shall remain behind, to act as a liason between our peoples.

The lakeside people seem to have meat in abundance. Since they would have no want of our animal goods, we shall offer them others. We shall send a great party, consisting of ten men, ten women and a senior priest. They shall come to offer spears and herbs (not the poison one, though). Again, if possible the priest will stay behind to learn of their ways and act as a liason.

The masked tribe sound a strange and powerful people: A great expanse of water, and huts that ride across them like horses across the ground? We could learn much from these people. We shall send a party to them: four men, four women, a priest and the transcendent priest himself shall travel to these people. Their festival we shall attend, and we shall trade our goods of bone and hide. Once agian, if possible the priest shall stay behind with these people.

The messangers that did nto return are a dire sign of possible war in the years to come. We must ensure that the children are well-versed in using spears, so they can in time fight off any threats which will come to our land.

The festival that the masked ones spoke of is worrying. Could this be a great offering to Ed that will rival our people? We must have an event of our own, even greater! We must make an arena near our settlement: Those who can be spared will clear al vegetation in a great circle, leaving the ground bare the sun sun's gaze! We shall invite all the tribes that we have encountered to send their most powerful warrior to compete in unarmed combat. The losers shall die and the winner shall be gifted with three strong horses and many animal hides. This upcoming festival shall be the perfect opportunity: The transcendent priest himself shall spread the news of this glorious event, which shall occur six lunar cycles after the festival of the masked people.
« Last Edit: February 20, 2010, 03:24:22 pm by ed boy »
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derekiv

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Re: TRIBES - a prehistoric tale of prehistoric people doing prehistoric things
« Reply #50 on: February 20, 2010, 07:01:57 am »

Year 2 of the Tribe Tel`lek Kom-ra:
Story:

Spoiler (click to show/hide)
Orders:
Spoiler (click to show/hide)
OOC:
I seem to be the only one developing military. Emphasis on developing. ;D
The greenish ore is copper and the gold colored ore is gold.
« Last Edit: February 20, 2010, 07:01:09 pm by derekiv »
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Maldevious

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Re: TRIBES - a prehistoric tale of prehistoric people doing prehistoric things
« Reply #51 on: February 20, 2010, 07:54:06 am »

When one party fails to return from its excursion to the other tribes, a week of mourning is held. The tribe elders instruct that a great wooden post, carved by the tribe's best artisans, is to be erected facing the direction the lost party traveled in. For the next five years, all strangers that come from that direction will be dealt with with extreme suspicion.

With that loss in mind, the elders are consulted to see if any remember any of the unarmed martial training that was once common and exhaustive among the tribe. Any who remember are relieved of remedial farming and child-rearing duties and given the task of training the remaining members in the art of personal combat.

News of the other tribe's plenty stirs up great enthusiasm for the coming festival. A group of men and women begin to build a great roof on pillars of wood, in order to shield any goods that are created from the weather. Work continues on crafting a grand stage and seating area. Large, dramatic and often frightful masks are carved from the wood for use in several of the plays, based on what the tribe learned of the deities of the others. Hearing that many youth are interested, the actors and comedians hone their routines to appeal to those audiences.

However, one problem is vexing the tribe. How will they best facilitate trade between peoples with such diverse goods? If one tribe wants meat, yet the tribe that brings meat does not desire the first tribe's goods, how can trade occur? Sitting around the fire one night, a young man offers an idea: "Perhaps we shall create a token for the festival, whose worth is fixed. We shall trade these tokens for goods, and then these tokens can be exchanged among others at the festival for their goods." Much thought is put into developing this idea in time for the festival.

Also, much effort is made in ingratiating the Masked tribe with the people of the Basilisk tribe, whose amazing invention simply must be showcased at the festival. Many beautiful women and powerful merchants travel to them, attempting to secure their participation.
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Dragula

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Re: TRIBES - a prehistoric tale of prehistoric people doing prehistoric things
« Reply #52 on: February 20, 2010, 08:36:21 am »

still need to post what your guys are DOING for the first year Drag
Sorry. I have been rather busy so I thought I could do a smaller portion at the time.

Quote
Militaristic and strongly hierarchic tribe. Leaders get spoils of wars first, than the best warriors, than the plebians.

Lives in the cold desolate areas in the norths, focus on husbandry.
Religon: Polytheistic.

Monogamous. The strongest warriors, elders and leaders get to choose a wife first.

Slaves: Thralls, used as cheap labour to care for animals, cook dinner, take care of households and use as cannon fodder in case of wars.
Tribe Thule

§1 Scout surrounding areas for animals, other tribes and food.
§2 Initiate construction of pens for captured animals.
§3 Construct spears out of sharpened wooden sticks.
§4 Launch a hunting party to bring down surrounding game.
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Ottofar

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Re: TRIBES - a prehistoric tale of prehistoric people doing prehistoric things
« Reply #53 on: February 20, 2010, 08:57:16 am »

« Last Edit: February 21, 2010, 04:23:05 am by Ottofar »
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Lidhuin

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Re: TRIBES - a prehistoric tale of prehistoric people doing prehistoric things
« Reply #54 on: February 20, 2010, 10:27:51 am »

Peoples of Mastodon
A summary of the second year
Spoiler (click to show/hide)
The Year of the Sharp Rock, 2nd Year, RP
Spoiler (click to show/hide)

For Maldevious (A reply is not necessary)
Spoiler (click to show/hide)

To the festival!
Spoiler (click to show/hide)
« Last Edit: February 20, 2010, 09:08:25 pm by Lidhuin »
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tombthedwarf

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Re: TRIBES - a prehistoric tale of prehistoric people doing prehistoric things
« Reply #55 on: February 20, 2010, 11:47:55 am »

Second Year of the Orthlok

-on the verge of spring the Orlthok will invade the nearest tribe(if any is readily available)
-they will copy all of the more advanced tech they can from that tribe(by taking it's elder or weapons maker); take much but not all of their weapons, food, babies (they can be raised "better" by the Orthlok; and ant least make an acceptable laborer), tools, and valuable raw materials (flint, obsidian, worked metals, thick leathers, finished spear points, etc.)
-the tribe will try to train  their animals into more specific tasks (war animal, hunting, pack, puller, etc.) as well domesticating that dog, and others
-the tribe will try to develop/steal better ranged technology (the sling, atlatl, or bow)
-the tribe will make thicker coats/cuirass'/vests for their warrior/hunters (which make up at least 50% of the tribe men and women)
-the tribe will live it's spring depleting one area of it's animals and tool/weapon making materials
-in the summer solstice those who have come of age (16) will be welcomed into adulthood with a feasting ceremony, after which they will devote their full time to their tribe chosen professions
-in the summer and fall months traveling to find a suitable wintering spot (forested, with decent game), finding said spot they will "gather" supplies from their neighbors if any exist
-the Orthlok will then build their yearly encampment surrounding it with a quick 6ft high palisade (the average adult is 6+ feet tall)

EDIT: the tribes leader decides to send a party of 5 good warriors to the party as scouts to find whats valuable (knowlege and tech wise), if it looks like easy pickings(unarmed, and/or drunk people who's number equals no more than 250); most of the tribes warriors will descend upon the festival in the dead of night and loot it in the manner of the looting discription.
« Last Edit: February 20, 2010, 01:51:26 pm by tombthedwarf »
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Must... eat... demon raaaaaaat! ARGLEBARGLEBARGLEBARGLE *CRASH* OMNOMNOMNOMNOM.

Tastes like... SAAAATAAAAAAAN!

tombthedwarf

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Re: TRIBES - a prehistoric tale of prehistoric people doing prehistoric things
« Reply #56 on: February 20, 2010, 12:11:14 pm »

Second Year of the Orthlok

-on the verge of spring the Orlthok will invade the nearest tribe(if any is readily available)
-they will copy all of the more advanced tech they can from that tribe(by taking it's elder or weapons maker); take much but not all of their weapons, food, babies (they can be raised "better" by the Orthlok; and ant least make an acceptable laborer), tools, and valuable raw materials (flint, obsidian, worked metals, thick leathers, finished spear points, etc.)
-the tribe will try to train  their animals into more specific tasks (war animal, hunting, pack, puller, etc.) as well domesticating that dog, and others
-the tribe will try to develop/steal better ranged technology (the sling, atlatl, or bow)
-the tribe will make thicker coats/cuirass'/vests for their warrior/hunters (which make up at least 50% of the tribe men and women)
-the tribe will live it's spring depleting one area of it's animals and tool/weapon making materials
-in the summer solstice those who have come of age (16) will be welcomed into adulthood with a feasting ceremony, after which they will devote their full time to their tribe chosen professions
-in the summer and fall months traveling to find a suitable wintering spot (forested, with decent game), finding said spot they will "gather" supplies from their neighbors if any exist
-the Orthlok will then build their yearly (winter) encampment surrounding it with a quick 6ft high palisade (the average adult is 6+ feet tall)
« Last Edit: February 20, 2010, 01:44:14 pm by tombthedwarf »
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Must... eat... demon raaaaaaat! ARGLEBARGLEBARGLEBARGLE *CRASH* OMNOMNOMNOMNOM.

Tastes like... SAAAATAAAAAAAN!

100killer9

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Re: TRIBES - a prehistoric tale of prehistoric people doing prehistoric things
« Reply #57 on: February 20, 2010, 01:30:23 pm »

Ko'ormols
Send a party with 5 men and 5 women, along with the children who want to go, to the festival. Make sure that they are armed with hidden weapons, if the festival is a trap. Also, trade some stuff made of stone with them. Have them attempt to trade the crafts for technology, and learn as much as they can. They shouldn't attack unless attacked.
Make stone crafts and weapons. Bury the seeds we threw in the pile, to honor Kaizuml more properly. Perhaps a miracle shall come of that.
Hunt, but only give an animal a chance to show peace if that species has not been seen before. Kill it otherwise. Keep gathering plants.  Try to make a tool that can emulate the cutting power of the beast that cut down the tree.
« Last Edit: February 20, 2010, 03:31:42 pm by 100killer9 »
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

derekiv

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Re: TRIBES - a prehistoric tale of prehistoric people doing prehistoric things
« Reply #58 on: February 20, 2010, 02:14:37 pm »

Hey Cruxador,
could we each get pm's with something like this:

Spoiler (click to show/hide)

in place of the XX have numbers. It would be nice to know how many people we have and how much food we have.

The units for food could be 1 unit feeds one person for a month.

With units of food, we can know how much surplus we have to brew, trade, offer or trap with.

Units of people is useful so I don't say: send 1% to do x" and 1% turns out to be half a person.

Sending them via PM is good because it doesn't let other people know what you have.
« Last Edit: February 20, 2010, 02:19:36 pm by derekiv »
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Cruxador

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Re: TRIBES - a prehistoric tale of prehistoric people doing prehistoric things
« Reply #59 on: February 20, 2010, 03:14:14 pm »

Would you guys mind including your tribe name at the head of your post? It makes it easier to me.

Hey Cruxador,
could we each get pm's with something like this:

Spoiler (click to show/hide)

in place of the XX have numbers. It would be nice to know how many people we have and how much food we have.

The units for food could be 1 unit feeds one person for a month.

With units of food, we can know how much surplus we have to brew, trade, offer or trap with.

Units of people is useful so I don't say: send 1% to do x" and 1% turns out to be half a person.

Sending them via PM is good because it doesn't let other people know what you have.

I could, but so far there's little point. Everyone still has roughly a hundred people, divided equally between males and females, and with about a quarter being children. They may be slaves or citizens at your discretion. Nobody has any food storage yet. And a scout would easily reveal these things anyway, so it's not really any more secret than anything else.
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