My dear patrician it may be to late, they shall double every turn, and, I must remind you that it was you that out them on the board in a most ungentlemanly move. but on the other hand it was the blunder of Asmodeous that is letting them get out. My alchemist shall try to put a end to them but at the most he will only be killing three a turn and we have one cat to many for that at this point. Unless the next move kills four cats we shall start to loses ground.
For this I have a idea, my dear qwertyuiopas I am sure you know well the dangers of cats, if you relinquish control of your Rhodium guardian to me, WITHOUT making a move I can use them in conjecture with my alchemist to kill the cats.
Ninja-ed by dragnar.
Now it is to late.
∩+++++§+!++M
++O+++!A++++
++G++++!+G++
++++CCC+++++
+++CCCCC++++
+GCCCCC++G++
++OWDW+++O+N
+++WKW++++++
Effects in Play:
• Cat-Killer-Killer
• RAM: 0 Death Points
If the necromancer joins in it may in fact be possible to still pull this off. I demure to your judgment gentleman.
Also I would like to start a movement Vs RAM to increase by threefold the amount of death points used for each use of 'Bzzt' this will prevent a wall o death situation where you kill something you get a death point, you use that for a skeleton, than the skeleton kills something, getting you another skeleton.
On motion to increase cost of 'Bzzt':
All In Favor: 1
Criptfeind
All Opposed: 0