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Author Topic: Scary enemies in games  (Read 13894 times)

mattie2009

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Re: Scary enemies in games
« Reply #30 on: February 28, 2010, 11:26:15 am »

Wait, the poison headcrabs CAN'T kill you?

...Man.
No, they drop you to 1 hitpoint, which makes it a fuckton easier for everything else to murder you. Fortunately, your health goes back up over time.

I guess I haven't played many really scary games or anything, though I should.  I like them.  The closest thing to scary I can remember at the moment wasn't even that scary, just aggravating to the point of dread.  Brainsuckers in X-COM: Apocalypse.  The only weapon in the game you have no defense against but luck, they appear without warning, are impossible to hit, and make those hideous squishing noises while they jump around.

Ever heard of Robot Soldiers? Pay S.E.L.F to Allied status and buy a few robot soldiers. Brainsuckers are useless against them, which means easy kills. (Plus they have the added bonus of 100 Psi-defence at the penalty of 0 Psi-attack.)
« Last Edit: February 28, 2010, 11:34:01 am by mattie2009 »
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zchris13

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Re: Scary enemies in games
« Reply #31 on: February 28, 2010, 11:40:58 am »

Redeads oh God the redeads.
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Asehujiko

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Re: Scary enemies in games
« Reply #32 on: February 28, 2010, 03:19:48 pm »

I've just cleared the Yantar base here you get the regenation armor in stalker, playing stalker complete 2009.

Have i met a snork already? I know the stealthed zoidberg things are bloodsuckers and i shot up some other unnatural stuff too, those humanoids that produce a rinning noise as if you were too close to an explosion and then pull you towards them before throwing you back, are they the snorks? Or that floating fireball in the previous undergrond lab that somehow exploded into about 200 liters of blood and gore when i shot at it?

I didn't find the bloodsuckers scary at all, they aren't that hard to see compared to some other things(burner anomalies...) and go down when i unload both slugs from my double barreled into their head. The rest was creepy on a "wtf is going on" level but not on a "killl it, kill it, kill it quick!!!" level.
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3

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Re: Scary enemies in games
« Reply #33 on: February 28, 2010, 03:24:32 pm »

The "ringing noise thing" is a Controller. Snorks are the human(oid)s with gas masks who run almost on all fours.
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Asehujiko

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Re: Scary enemies in games
« Reply #34 on: February 28, 2010, 04:03:21 pm »

I thought of them as some more advanced zombies and didn't find them scary in the slightest, just annoyingly tough and hard to hit. I guess i'm pretty much immune to stalker's scariness then.
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Schilcote

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Re: Scary enemies in games
« Reply #35 on: February 28, 2010, 04:35:27 pm »

Nobody's mentioned Mr Evil Space Fetus?
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Shadowgandor

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Re: Scary enemies in games
« Reply #36 on: March 01, 2010, 10:15:30 am »

Scary enemies?

The splicers in Bioshock.
A lot of creatures in Stalker.
The first few enemies you encounter in 'The Suffering'. Once you're killing them a lot, they're not scary anymore but the sounds...the SOUNDS.
*ticktick*..........*ticktick*......................*tickticktickticktickticktickticktick* -pause button-
Seriously, I consider myself to be pretty good at games but these guys made me run against walls and all that. I just couldn't play that game lol
The haunted mansion in Vampire: The masquerade: Bloodlines. Seriously, I just couldn't continue through that place. Sucks, cause I loved the game :(
The zombies in Doom 3, although that was a lot time ago and perhaps I could play it now.

...Yea I'm a whimp when it comes to scary enemies lol
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Duuvian

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Re: Scary enemies in games
« Reply #37 on: March 01, 2010, 10:39:12 am »


In fact most things that involve the original World of Darkness PnP RPG were awesome, but now some other company bought it and made it into a twilight eske thing, the horror. The original one was very unforgiving and evil altogheder, the atmosphere was great.



Yeah, I played Bloodlines (good game) and I actually read a lot of the tabletop books because of it. Then I read the ones by the new company and was pissed by how much they gutted it. For instance, in the older books there were a crap ton, I think like 20ish, distinct clans of vampires, and in the newer ones they brought the number down to 5 or so for no good reason I can discern, along with making werethings super weird semi-jihadist type characters instead of just being, you know, werewolves. I HATE when a franchise changes hands and they change a bunch of stuff because they feel they need a new image or something.

Another good example of this is Mechwarrior: Dark Age. Sure, there are still giant robots fighting each other in good old fashioned mech battles but the way the backstory advances makes no sense and pisses off the fans.
« Last Edit: March 01, 2010, 10:44:56 am by Duuvian »
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Siquo

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Re: Scary enemies in games
« Reply #38 on: March 01, 2010, 11:09:22 am »

The Dahaka. I know, it's all scripted and easy to evade, but still, having no way to fight back makes my adrenaline levels go WHOOMP.
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Sowelu

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Re: Scary enemies in games
« Reply #39 on: March 01, 2010, 05:29:06 pm »

Then I read the ones by the new company and was pissed by how much they gutted it.
It's not a new company.  It's the same company.  The entire concept of the original games is that they take place at the END OF THE WORLD, and as they released more books and campaign materials, it slowly approached it.  Eventually they had to accept the fact that the Apocalypse had to happen, sooner or later, so they tidied things up, released some pretty decent books detailing different ways that the apocalypse could happen, tied up all those plots, and started anew.

Which was the plan all along.

Doesn't make it a GOOD plan, but it didn't involve the company changing hands.
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Pandarsenic

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Re: Scary enemies in games
« Reply #40 on: March 01, 2010, 10:31:17 pm »

The FUCKING Ocarina of Time ReDeads.

Chrysalids in X-com.

The underwater eels in Super Mario 64 and Majora's Mask.

I think there are others, but I don't remember them at the moment.
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Ze Spy

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Re: Scary enemies in games
« Reply #41 on: March 02, 2010, 02:55:41 am »

Half life 1/2/ep1/ep2

barnacles , cause i jump around too much
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Chronas

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Re: Scary enemies in games
« Reply #42 on: March 02, 2010, 07:02:56 am »

dogs in modern warfare (fucking "press z at the right time")
sudden jeep drivers when walking down a road in far cry 2 (VROOM OHSHI- SPRINTSPRINTSPRINT)
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Silfurdreki

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Re: Scary enemies in games
« Reply #43 on: March 02, 2010, 04:43:03 pm »

The zombies in Thief 3's Shalebridge Cradle level. The scariness did not lie in themselves as much as in the way the game introduced them: after a crawl through an old orphanage turned mental institute (medieval style!) you get to a barred corridor, and see something resembling a human silhouette moving at the far end. The first one I met up close almost made me jump off my chair. Might've helped that I was about 12 at the time, though, but I still haven't played that level again...

Also; the midwives from System Shock 2 are extremely creepy, especially after
Spoiler (click to show/hide)
From the same game we also have the spider alieny thingies. They made this extremely creepy sound and usually came crawling around corners in cramped spaces 'em masse... Man, I hate those spiders... Didn't help that you ran around with a wrench half the time since your bullets kept running out  >:(
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Akura

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Re: Scary enemies in games
« Reply #44 on: March 20, 2010, 06:07:42 pm »

Rezzing the topic. Oh yeah... 8)

How about Pyramid Head from Silent Hill 2? The first(?) time you see him, he's raping a pair of dead Mannequins.

And yes, most of the enemies in SS2 are scary. Awesome game, but it doesn't work on my PC. Someone told me it had to do with having a multi-processor...
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