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Author Topic: Master of Magic  (Read 10696 times)

Cheddarius

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Re: Master of Magic
« Reply #45 on: February 16, 2010, 09:05:21 pm »

On the first game I played, and the game I'm playing now, there seem to be five races, one for each palyer - Barbarians for Lo Pan, Lizardmen for some dude, High Men for some other dude, and Sheera had one too, I think. But maybe he was Lizardmen. Also, I'm High Elf.
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a1s

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Re: Master of Magic
« Reply #46 on: February 16, 2010, 09:14:51 pm »

I wish someone would make MoM2.

They are.  It's called Elemental: Lords of Magic.
It used to be called : Age of Wonders II (not AoW1, that one was it's own thing), but I guess I'll try Elemental now.

edit: oh, it's not done. it's not even close to being done :(. go check out AOWII.
« Last Edit: February 16, 2010, 09:23:18 pm by a1s »
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Cajoes

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Re: Master of Magic
« Reply #47 on: February 16, 2010, 09:45:11 pm »


Wizard trait: Myrror starting location.

Chosen Race: Dwarves.

High-pop town on or near a adamantine vein. Alchemist guild. War Academy

Adamantine Plated War Golems...

???

Profit.
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Ozyton

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Re: Master of Magic
« Reply #48 on: February 16, 2010, 09:54:36 pm »

What about the warlord wizard trait? Then you get super elite adamantine golems!

Sergius

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Re: Master of Magic
« Reply #49 on: February 17, 2010, 11:13:36 am »

I wish someone would make MoM2.

They are.  It's called Elemental: Lords of Magic.
It used to be called : Age of Wonders II (not AoW1, that one was it's own thing), but I guess I'll try Elemental now.

edit: oh, it's not done. it's not even close to being done :(. go check out AOWII.

Age of Wonders is more like a Heroes of Might & Magic: you have a pre-made map with pre-built cities and connecting roads, and get a ton of moves (10+?) each turn per troop. The thing that makes MoM unique is its Civ-ness: units move 1-3 squares, terrain is more generic (mountain tile, forest tile, water tile) and you can plop cities wherever you want.
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Sinistar

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Re: Master of Magic
« Reply #50 on: February 17, 2010, 12:35:38 pm »

Reading this topic from the start, I thought for some moments word goes about Age of Wonders. Last few days I've been thinking about playing this game again.

This topic must be a sign to try MoM instead.
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a1s

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Re: Master of Magic
« Reply #51 on: February 18, 2010, 12:14:19 am »

It used to be called : Age of Wonders II (not AoW1, that one was it's own thing), but I guess I'll try Elemental now.

edit: oh, it's not done. it's not even close to being done :(. go check out AOWII.

Age of Wonders is more like a Heroes of Might & Magic: you have a pre-made map with pre-built cities and connecting roads, and get a ton of moves (10+?) each turn per troop.
Yup. And then they made the sequel which is 1/2 that and 1/2 master of magic. You still get custom maps and long striding units, but now you can place cities anywhere and have to develop them. Terrain still doesn't matter much (or at all? I don't remember...) though. It's officially as close as any released game I know got to being MoM.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Muz

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Re: Master of Magic
« Reply #52 on: February 18, 2010, 10:22:24 am »

I wish someone would make MoM2.

They are.  It's called Elemental: Lords of Magic.
It used to be called : Age of Wonders II (not AoW1, that one was it's own thing), but I guess I'll try Elemental now.

edit: oh, it's not done. it's not even close to being done :(. go check out AOWII.

Age of Wonders is more like a Heroes of Might & Magic: you have a pre-made map with pre-built cities and connecting roads, and get a ton of moves (10+?) each turn per troop. The thing that makes MoM unique is its Civ-ness: units move 1-3 squares, terrain is more generic (mountain tile, forest tile, water tile) and you can plop cities wherever you want.


AoW: Shadow Magic has some heavy MoM influence. Even has a new random map generator, a shadow plane, and lets you forge items. It's nicer in some ways, but MoM still has that feel that doesn't get replicated. And I've tried MoM after trying AoW, so it's not a nostalgia thing.
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Errol

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Re: Master of Magic
« Reply #53 on: February 18, 2010, 01:04:18 pm »

There is a multiplayer thing floating about somewhere, so you could play a game without the biggest funblocker - the stupid AI.

And in this game so much is overpowered pretty much nothing is. The thing is just the AI can't exploit that.

Anyway, I used to deck out heroes in improbably good gear and the like. Summon Hero is an amazing spell, and Artificer is an amazing trait. Uber-units galore!
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Kagus

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Re: Master of Magic
« Reply #54 on: February 18, 2010, 01:34:33 pm »

So, after witnessing ages of praise tossed at this game, I finally decided to snag it from Abandonia and give it a whirl.

After a short period where I configured certain configurations, I was able to witness the fantastically epic intro cinematic, with its hilariously stiff CGI and old school fantasy game soundtrack with that warbly, synthetic sound we all recognize.

It was so drippingly badass, I almost forgot to breathe.  I knew then that great things were in store for me...


Unfortunately, while I was rummaging through the menus and trying to acquaint myself with the system, it crashed my machine.  Full reboot, no warning.  Damn.


I really, really hope this isn't a sign of things to come...  It's been ages since I had a good old-fashioned classic to play with.

Org

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Re: Master of Magic
« Reply #55 on: February 18, 2010, 04:01:02 pm »

Man, I wished they would make MOM II.

I'd like to see some new features if they did.
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Lidhuin

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Re: Master of Magic
« Reply #56 on: February 18, 2010, 04:28:39 pm »

I go full blue magic!

I build a warship.

I make it flying and invisible.

I pray that my impossible enemies do not manage to dispel my (rather difficult to dispel) flying, invisible warship.

I survive a bit longer than usual at the highest difficulty :p
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Sergius

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Re: Master of Magic
« Reply #57 on: February 18, 2010, 08:25:53 pm »

In MoM, I enchanted a ship once, to make it plane-shifting. I put a ton of troops in it, sailed to the middle of the ocean and flipped planes. Everybody was left standing on water behind it while the ship shifted alone :D
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Org

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Re: Master of Magic
« Reply #58 on: February 18, 2010, 08:42:06 pm »

I wish there were different kinds of citizens. :I

Farmers, Workers, and Rebels are boring.
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Duuvian

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Re: Master of Magic
« Reply #59 on: February 19, 2010, 08:54:45 pm »

I usually go at least 2 blue books, because Sorcerer books have a low level spell that costs 20+? mana, and make the enemy's spells fizzle.
Oh Christ I hate that spell. It makes playing against any opponent with ANY amount of blue magic such a pain, since they WILL use it in EVERY SINGLE BATTLE.

Quote
and you can easily conquer the dwarves for a huge gold bonus or the trolls for melee troops.
I usually find that Myrror contains only one or maybe two races and all the cities belong to that race. The two is if that race isn't the one I picked. For that matter, Arcanus generally only has two or three a lot of the time.

There are usually a few races in my games that only have one or two neutral villages but they usually are all represented. For example in my last game as the Dark Elves the draconians had an island to themselves in a Troll and Dwarf infested Myrror and the halflings only had one town in the other Main Plane that I promptly enslaved to feed my army and garrisoned with halfling zombie guards as my first priority after casting awareness .

So, after witnessing ages of praise tossed at this game, I finally decided to snag it from Abandonia and give it a whirl.

After a short period where I configured certain configurations, I was able to witness the fantastically epic intro cinematic, with its hilariously stiff CGI and old school fantasy game soundtrack with that warbly, synthetic sound we all recognize.

It was so drippingly badass, I almost forgot to breathe.  I knew then that great things were in store for me...


Unfortunately, while I was rummaging through the menus and trying to acquaint myself with the system, it crashed my machine.  Full reboot, no warning.  Damn.


I really, really hope this isn't a sign of things to come...  It's been ages since I had a good old-fashioned classic to play with.

Are you using dos-box? I find that the game is much more reliable when played through that. It follows a command system and emulates dos for older games, there are instructions on how to use it on their website. It's not too hard to use either, you just have to read the directions.

Also, I think I remember someone modding MoM to be availible to play multiplayer online. I'll do a search and see whats up with that.
« Last Edit: February 19, 2010, 09:10:43 pm by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit
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