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Author Topic: Master of Magic  (Read 10702 times)

Nirur Torir

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Re: Master of Magic
« Reply #30 on: February 16, 2010, 12:06:50 am »

I always liked death magic when I used to play this, but I tended to go with full spellbooks for one color most of the time. The early summons are pathetic, but the uncommon and rare summons are fairly good early game. The end-game summons were fun, even if they were weaker then other end-game summons.

Another combo, I think it was Runemaster + Alchemy + Enchanter. Craft items, then destroy them to get a fair amount more gold then the mana that was spent on them. Transmute the gold back to mana with a 100% efficiency, then create a better item. Recruit caster heroes, give them items that give +spell skill, and keep them in the capital for a nice bonus to your own spell skill. It gave a very nice income early and mid-game.
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Duuvian

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Re: Master of Magic
« Reply #31 on: February 16, 2010, 12:34:57 am »

I usually go at least 2 blue books, because Sorcerer books have a low level spell that costs 20+? mana, and make the enemy's spells fizzle. I also like Death magic and Life Magic, although Life magic is a little strong. I also take channeller or whatever ability that makes it so spells always cost 1x mana no matter the range from your tower. Also, I think I've always played as a Myrran so I can be a Dark Elf. Even their spearmen are freakin awesome due to having a magic attack. Nightmares are just sick. They get so much magic power for their population, and you can easily conquer the dwarves for a huge gold bonus or the trolls for melee troops. Plus you only have to worry about one computer wizard (sometimes none) for a while if you start in Myrror and if you take and hold the towers they work as pretty effective chokepoints (at least against the computer)

My favorite hero was the witch, Morgana, who raised units she damaged more than 50% health as undead on your side after you win abattle. Non-Troll undead work great as garrisons. Undead Trolls benefit from being undead while still regenerating after battle (even if they get wiped out their unit will be back at full health afterwards, unless your whole army is destroyed, which makes them the perfect unit to charge city gates.)

Also, the last time I played I had an independant gameplay patch on it that seemed to improve the game quite a bit. I can't remember what it was called but it gave all the settlers swimming ability so the AI isn't hamstrung if they start on an island and does some other rebalancing for the races and magics.

The thing I always hated was expansionist opponents, because that tends to be he way I play also. I'd lose all my fame for destroying all their crappy Klackon cities to replace them with dwarves or dark elves. I always thought there should be a Klackon wizard portrait, because one of the non player wizards always chooses them in my games.

I wish someone would make MoM2.
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LordBucket

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Re: Master of Magic
« Reply #32 on: February 16, 2010, 12:43:53 am »

Quote from: Nirur Torir link=topic=49606.msg1034488#msg1034488
very nice income

If you want lots of gold, play as a life mage. Stream of life eliminate all unhappiness, so you can set your cities to the absolute maximum tax rate. Then Prosperity will increase that by an additional 50%. Gold maxes at 32767, as I recall.

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nice bonus to your own spell skill

If you want lots of spell skill, play chaos and cast armageddon. Then just wait. Every turn a couple volcanos will randomly spawn on the map, each giving you an extra +1 magic each. When you have 1000+ magic generated every turn, you can afford a lot of spell skill. It's especially amusing to attack a wizard fortress defended by a full stack of skydrakes and champions...then simply cast flamestrike three or four times to kill everything without moving a single unit.

Sowelu

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Re: Master of Magic
« Reply #33 on: February 16, 2010, 12:46:00 am »

I wish someone would make MoM2.

They are.  It's called Elemental: Lords of Magic.  They even tried to get the MoM licence, but Atari wouldn't agree to their terms.  But it's more like a sequel than anything else you're likely to get.
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Duuvian

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Re: Master of Magic
« Reply #34 on: February 16, 2010, 01:35:09 am »

Hah, one of my favorite games ever was Sierra's Lords of Magic. I hope this is related to both MoM and LoM at the same time, that would be beyond sweet.

EDIT: It's actually called Elemental: War of Magic
« Last Edit: February 16, 2010, 01:42:48 am by Duuvian »
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Ozyton

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Re: Master of Magic
« Reply #35 on: February 16, 2010, 02:27:13 am »

Hah, one of my favorite games ever was Sierra's Lords of Magic. I hope this is related to both MoM and LoM at the same time, that would be beyond sweet.

EDIT: It's actually called Elemental: War of Magic

This game?

Think somebody mentioned it during the live stream... it seems interesting, but I was never all that good at strategy type games... hmmm

Nirur Torir

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Re: Master of Magic
« Reply #36 on: February 16, 2010, 10:08:58 am »

I wish someone would make MoM2.

They are.  It's called Elemental: Lords of Magic.  They even tried to get the MoM licence, but Atari wouldn't agree to their terms.  But it's more like a sequel than anything else you're likely to get.
IIRC, they wouldn't agree to Atari's terms. Something about wanting the ability to talk about the game without having to ask first.
They're aiming for modding to be very powerful, allowing for such things as a MoM mod that plays exactly like it.
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Org

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Re: Master of Magic
« Reply #37 on: February 16, 2010, 11:24:10 am »

Hah, one of my favorite games ever was Sierra's Lords of Magic. I hope this is related to both MoM and LoM at the same time, that would be beyond sweet.

EDIT: It's actually called Elemental: War of Magic

This game?

Think somebody mentioned it during the live stream... it seems interesting, but I was never all that good at strategy type games... hmmm
I did
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quinnr

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Re: Master of Magic
« Reply #38 on: February 16, 2010, 12:01:52 pm »

Why is it that War Bears remind me of carp?
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Cheddarius

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Re: Master of Magic
« Reply #39 on: February 16, 2010, 12:55:42 pm »

Because they're deadly, fast, destroy everything and can only be killed with longbowmen.
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Org

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Re: Master of Magic
« Reply #40 on: February 16, 2010, 01:32:56 pm »

Shadow Demons.
Killing mah magicians.
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ILikePie

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Re: Master of Magic
« Reply #41 on: February 16, 2010, 01:33:38 pm »

Why is it that War Bears remind me of carp?
Because we all hate soviet russia, don't we?
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quinnr

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Re: Master of Magic
« Reply #42 on: February 16, 2010, 02:33:03 pm »

Because they're deadly, fast, destroy everything and can only be killed with longbowmen.

So War Bears are carp with fur? and legs? That scare me very much.
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Sergius

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Re: Master of Magic
« Reply #43 on: February 16, 2010, 06:51:49 pm »

Halfling slingers are kinda broken. Add adamantium and you can one-shot the biggest megabeast.
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Jude

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Re: Master of Magic
« Reply #44 on: February 16, 2010, 08:57:48 pm »

I usually go at least 2 blue books, because Sorcerer books have a low level spell that costs 20+? mana, and make the enemy's spells fizzle.
Oh Christ I hate that spell. It makes playing against any opponent with ANY amount of blue magic such a pain, since they WILL use it in EVERY SINGLE BATTLE.

Quote
and you can easily conquer the dwarves for a huge gold bonus or the trolls for melee troops.
I usually find that Myrror contains only one or maybe two races and all the cities belong to that race. The two is if that race isn't the one I picked. For that matter, Arcanus generally only has two or three a lot of the time.

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