Turn 3-The Immenent Problem Gone!
Wake up.
(Auto-Pass) You pull yourself back onto yoyur feet.
Break free!
(2-3=-1) You drop three of your Mana Balls. What's to be learned from all of this?
Otherwise just try to struggle myself free from the chains.
(6-3=3)The chains break, and you land awkwardly, disabling your use of magic next turn.
Now I say,
Unlock my chains or I blow us all to the nether world! 30...29...28..
(6) You start counting from 10, putting pressure on everyone! Quick! Roll to see who cracks!
Rignal-5, he's good.
Gobbledigook-5, staying strong.
Kreekbreek-2, he gets nervous and gets -2 to his next roll.
Granite-5, tough as rock.
Halan-1, he totally panics and loses his next three goes.
Yird-6, is totally immune to fear but he does lose his next go while he looks cool.
Twinkle-star-5, keeping cool.
Dragnar-6, he will pull of an action-movie pose on his next go.
4 Guards-3 5 6 2, one guard runs off, another loses his cool, the others are safe.
Cast Mind Control on the guard
(3) A good cast results in a fairly good takeover, but there WILL be a -1 penalty...
Hit the nearest guard, preferably with the weapon.
(5) You go for the guard with the cool lost! (5) (3-2=1) INSTANT DEATH. The arrows go through him, towards the last guard! (1) Killed. Wow, good rolls indeed.
I'll grab the loot then cast "summon flamer".
(4) 1 flamer coming up!
I screem for help and rattle my chains!
(Auto-Pass) This doesn't really do much....
Jetsquirrel's character of whom's name I can't be bothered to remember turns into AussieGuy's Croc!