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Author Topic: Roll To Mana-Disbanded  (Read 8130 times)

dragnar

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #30 on: February 18, 2010, 01:07:49 pm »

Well, if the guards are now ignoring me... Fireball them!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Dwarmin

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #31 on: February 18, 2010, 01:18:24 pm »

Okay, we can't break the chains...even if you have strength, you can only achieve partial success...

Bluff the guards into freeing us, telling them I can instantly activate a corbomite bomb I have hidden in one of my hollowed out teeth, which would kill everyone in 100 mile radius.

Everybody help me sell the illusion please, if your too spindly or unacrobatic to break the chains.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

KineseN

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #32 on: February 18, 2010, 02:05:07 pm »

I try to make Kreekbreek's bluff more believable by saying that he won't hesitate to activate it.
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Jar of Jam

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #33 on: February 18, 2010, 05:49:13 pm »

I'm playing with fire here, but I think I'll play dead.
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RandomNumberGenerator

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #34 on: February 18, 2010, 06:14:44 pm »

Continue breaking free!
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The end of the world is more fun then I expected.

ExKirby

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Re: Roll To Mana-Turn 2-Anyone for roasted guard?
« Reply #35 on: February 20, 2010, 09:28:41 am »

inteusino and Jetsqurrel will be recieving prods after this.

Turn 2-Anyone for roasted guard?

Scratch that, I attmept to use my wand to create a protective shield agaist dwarmin's explosion, all the while shouting at him: "Don't do it! There might be another way! We may yet survive this!"
(Auto-Fail) Two problems with that. One, you don't know that spell. Two, even if you did, you couldn't load the Mana Balls into your wand.

Fireball them!
(3)(4-2=2) Panicking slightly, you fumble the Mana into your wand, point it at the first of the five guards and make a defiant yell of "FIREBALL!" He gets scorched as you yell. From the burning pile of mess emits a Mana Ball, of the (5) White variety, and a magic card named "Purge".

Bluff the guards into freeing us, telling them I can instantly activate a corbomite bomb I have hidden in one of my hollowed out teeth, which would kill everyone in 100 mile radius.
(6-2) Despite Twinkle-star's wish to prevent you from doing squat, you manage to try to make the guards think you have a bomb of SOME sorts in your... pants? That bit may have come out wrong.

I try to make Kreekbreek's bluff more believable by saying that he won't hesitate to activate it.
(1)You actually might be the reason behind that -2 modifier, you called him a blatant liar...

Play dead.
(Auto-Pass) You play dead. This doesn't effect anything because the guards know they missed you.

Continue breaking free!
(6-3) Despite the fact tha you knocked yourself unconcious for a turn, you did that pretty well.

Quote from: Guards
Forget the fact that one of us were fireballed, KILL THEM!
(6)You fire amazing arrows... into Jar Of Jam's chains. He is freed!
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

RandomNumberGenerator

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #36 on: February 20, 2010, 09:38:38 am »

Convert guards into a bloody smear on the ground.

Assuming I'm awake yet. If not... Wake up.
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inteuniso

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #37 on: February 20, 2010, 10:18:11 am »

Break free!
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KineseN

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #38 on: February 20, 2010, 10:27:36 am »

If I'm close to one of the guards, kick him in the groin. Otherwise just try to struggle myself free from the chains.
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Dwarmin

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #39 on: February 20, 2010, 10:37:50 am »

Now I say,
Unlock my chains or I blow us all to the nether world! 30...29...28..
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Jar of Jam

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #40 on: February 20, 2010, 11:10:59 am »

Apparently they are smarter than I've thought. Oh well, they still have some weird luck. I load my wand with the black magic ball and cast Mind Control on the guard who is not an archer. If there are only archers, I'll settle with one.
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ExKirby

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #41 on: February 20, 2010, 11:16:12 am »

Can I get an action for the guard?
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Jar of Jam

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #42 on: February 20, 2010, 03:42:12 pm »

Sure thing, hit the nearest guard, preferably with the weapon.
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dragnar

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #43 on: February 20, 2010, 04:04:35 pm »

I'll grab the loot then cast "summon flamer".
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Virex

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #44 on: February 20, 2010, 08:24:31 pm »

I screem for help and rattle my chains!
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