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Author Topic: Little questions about adventurer mode.  (Read 2615 times)

Skorpion

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Re: Little questions about adventurer mode.
« Reply #15 on: February 14, 2010, 10:03:39 pm »

About GCS specifically, but otherwise general hints are good too.
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

valcon

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Re: Little questions about adventurer mode.
« Reply #16 on: February 14, 2010, 10:04:12 pm »

Okay, I just dropped into the fort again for a new hat, and my dwarven shields ran into a GCS.

Any hints?

Go outside and find them a proper burial ground.  In a few seconds, they're gonna need it.
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Dwarven WMD

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Re: Little questions about adventurer mode.
« Reply #17 on: February 14, 2010, 10:21:29 pm »

About GCS specifically, but otherwise general hints are good too.
Unless you are willing to die and think you're prepared for the risk, let it kill you dwarves and run for your life.
Though if you feel strong enough you may have a chance.
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Funk

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Re: Little questions about adventurer mode.
« Reply #18 on: February 14, 2010, 10:32:56 pm »

use a hammer or not sword as there limbs can take a fair bit of hacking.

high skill seems to zone attacks to the head or chest.
ranged ammo is basicy a mini spear in hand to hand that lacks a crit boost.
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Hummingbird

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Re: Little questions about adventurer mode.
« Reply #19 on: February 14, 2010, 10:56:24 pm »

Since I recently started it, and all, I figured I'd start a thread for all my little questions about it.

- How do I twist stuck-in objects?
- How do I specifically gain strength and toughness, rather than agility?

To answer the second OP question (because I don't think it's been answered correctly in this thread yet):

There is no way at all to choose which stats are gained. Your stat gain is completely based on total experience points gained, no matter the skill. When your experience total reaches certain amounts, your character gains a random stat. For example, you gain your first stat point after having gained 2000 XP. It doesn't matter whether these points came from wrestling, swimming, throwing, shield using, or a combination of any of these; the stat you will gain will randomly selected from among strength, agility, and toughness.

This will change in the upcoming version, where stat gains will actually pertain to the skills you've been training.
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Skorpion

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Re: Little questions about adventurer mode.
« Reply #20 on: February 15, 2010, 01:31:30 am »

How do I do fancy joint locks and breakages on animals?

I can do humanoids fine, and break joint after joint, but not wolves.
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

silhouette

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Re: Little questions about adventurer mode.
« Reply #21 on: February 15, 2010, 03:36:54 am »

animals have joints made of adamantium.

Either a) mod them so they do have joints.
or b) download a mod that mods them to have joints...
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Deon

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Re: Little questions about adventurer mode.
« Reply #22 on: February 15, 2010, 07:54:53 am »

I will answer all questions at once because there was a lot of wrong answers.

Quote
ranged ammo is basicy a mini spear in hand to hand that lacks a crit boost.
Ranged ammo has a hardcoded critboost (I think it's 2).

Quote
- How do I twist stuck-in objects?
Shift-A (wrestling) -> grab it, attack (another hand should have a shield or no weapon)
Shift-I to maintain possession

Quote
- How do I specifically gain strength and toughness, rather than agility?
All yous stats level up randomly when you get XP.

Quote
- Does it actually do my companions any harm to be constantly hit with wolves and cougars and alligators hurled by my hammer?
No

Quote
- Just how tough do I need to BE to take on an elven forest retreat?
You need a high shield skill, that's all. And have some shields, not one. No toughness can save you from a well-placed arrow in your head.

Quote
- Is there any way to find caves that doesen't involve questing?
Worldgen options. Caves visible -> yes

Quote
though I apparently wasn't strong enough to pull it out
You mean to Shift-I? This way you pull items out of alive creatures.

Quote
About GCS specifically, but otherwise general hints are good too.
If your speed is >1000 and you have revealed a GCS, there's nothing to fear except for a well-placed web. Run around and shoot/throw things. Don't let it web you by keeping a distance and hiding behind trees/obstacles.

Also, axes and swords are the best because the more limbs you hack off, the easier it's to attack the body. Don't use spears because it feels no pain and hammers are bad because they require a luck to hit vital bodyparts and don't cause any bleeding.

Quote
- What's the best item for throwing? I have some masterwork steel bolts, a few rocks, and a handful of live flies.
Any piercing weapon, like ammunition or spears. Because they has a very high chance to damage vital organs.

Quote
- What's a good speed, and how much crap can I lug around before I reach too low?
>1000

Quote
animal joints
Any consistent mod has it.

« Last Edit: February 15, 2010, 07:56:38 am by Deon »
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Skorpion

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Re: Little questions about adventurer mode.
« Reply #23 on: February 15, 2010, 01:18:59 pm »

Ahhh, so my intent of getting some masterwork adamantine bolts is a good one?

Also, damn. It's gonna take WAY too much work to get another adamantine-producing fort operational on a different world.
Can I alter things about worldgen when copy-pasting a region?
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Deon

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Re: Little questions about adventurer mode.
« Reply #24 on: February 15, 2010, 02:17:10 pm »

No but you can cheat for adamantine items >.< .
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

OddProphet

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Re: Little questions about adventurer mode.
« Reply #25 on: February 15, 2010, 02:37:12 pm »

I was really very excited about adventure mode, but a few problems prevented me from really doing anything, much less murder.

1. I tried the "fast travel" feature, but it did not work.  Is there an alternate button configuration for laptops?

2. Does the screen orient North, or am I missing something?  Why is one direction green?

3. How on earth do I get food without money?
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gumball135

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Re: Little questions about adventurer mode.
« Reply #26 on: February 15, 2010, 02:50:58 pm »

*snip*

1) Go to the menu; you should be able to configure the controls to your liking from there. Boy did it take me a long time to realize that :P

2) I don't really get what you mean :o

3) You can trade clothes and other junk for food if you really want some, but fast travelling magically cures all of your wounds and gets rid of tiredness, hunger and thirst, so it isn't really necessary to eat, drink or sleep.


Hope that helps :)
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pickupsticks

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Re: Little questions about adventurer mode.
« Reply #27 on: February 15, 2010, 02:56:58 pm »

I was really very excited about adventure mode, but a few problems prevented me from really doing anything, much less murder.

...

3. How on earth do I get food without money?

As well as buying food from the humans (which means you'll need to make some money by selling them something) you're able to STEAL food from the humans.  Which could be trouble.
You can find bugs and worms to eat in some places if you use shift+L to search thoroughly.  You can only eat those when you're really hungry.
Caves with giants in them are good sources of food - all kinds of stuff is often strewn around outside... trinkets, food, clothes... eat the food, take the trinkets to town and sell them.

Something that I've done and not been caught out for when hungry is to go into town, pick up a food item that belongs to someone else, eat some of it, and then put it down again.
It's not stealing if you don't eat it all!

[note to self - need to test if it IS stealing if you do eat it all]

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Skorpion

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Re: Little questions about adventurer mode.
« Reply #28 on: February 15, 2010, 04:04:21 pm »

Well, I'm fine for food and drink right now, because I looted one of my forts. Leftover booze and fish ftw.

EDIT:
Any way to tell party members to piss off and leave me alone?
« Last Edit: February 15, 2010, 06:54:10 pm by Skorpion »
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

pickupsticks

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Re: Little questions about adventurer mode.
« Reply #29 on: February 16, 2010, 07:53:25 pm »


Any way to tell party members to piss off and leave me alone?


I think if you fast-[T]ravel when they're unconscious then they're left behind... up to you how you'd arrange that.

EDIT: you can retire and then reactivate your adventurer, all of your party members will piss off en masse.
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