Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Python Multiprocessing module issue  (Read 1034 times)

Darkone

  • Bay Watcher
    • View Profile
Python Multiprocessing module issue
« on: February 14, 2010, 06:24:05 pm »

Having a problem with using multiprocessing in conjunction with libtcod

note: lots of commented out stuff from testing different approaches

Code: [Select]
#!/usr/bin/env python
from multiprocessing import *
import time
import libtcodpy as libtcod

#actual size of the window
SCREEN_WIDTH = 46
SCREEN_HEIGHT = 20

#size of the map
MAP_WIDTH = 46
MAP_HEIGHT = 20

color_dark_wall = libtcod.Color(50, 50, 50)
color_dark_ground = libtcod.Color(150, 150, 150)

class Tile:
    #a tile of the map and its properties
    def __init__(self, blocked, block_sight = None):
        self.blocked = blocked
        self.clearance = 0
       
        #by default, if a tile is blocked, it also blocks sight
        if block_sight is None: block_sight = blocked
        self.block_sight = block_sight
   

smap = ['##############################################',
        '#######################      #################',
        '#####################    #     ###############',
        '######################  ###        ###########',
        '##################      #####             ####',
        '################       ########    ###### ####',
        '###############      #################### ####',
        '################    ######                  ##',
        '########   #######  ######   #     #     #  ##',
        '########   ######      ###                  ##',
        '########                                    ##',
        '####       ######      ###   #     #     #  ##',
        '#### ###   ########## ####                  ##',
        '#### ###   ##########   ###########=##########',
        '#### ##################   #####          #####',
        '#### ###             #### #####          #####',
        '####           #     ####                #####',
        '########       #     #### #####          #####',
        '########       #####      ####################',
        '##############################################',
        ]

def make_map():
    global map
   
    #fill map with "unblocked" tiles
    map = [[ Tile(False)
        for y in range(MAP_HEIGHT) ]
            for x in range(MAP_WIDTH) ]
    for y in range(MAP_HEIGHT):
        for x in range(MAP_WIDTH):
            if smap[y][x] == "#":
                map[x][y].blocked = True
               
def render_all():
    global color_light_wall
    global color_light_ground
   
    #go through all tiles, and set their background color
    for y in range(MAP_HEIGHT):
        for x in range(MAP_WIDTH):
            wall = map[x][y].blocked
            if wall:
                libtcod.console_set_back(0, x, y, color_dark_wall, libtcod.BKGND_SET )
            else:
                libtcod.console_set_back(0, x, y, color_dark_ground, libtcod.BKGND_SET )           
            if map[x][y].clearance >= 1:
                libtcod.console_put_char(0, x, y, str(map[x][y].clearance), libtcod.BKGND_NONE)
               
libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD)
libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'python/libtcod tutorial', False)

##class threadhandler(threading.Thread):
####    def __init__(self, thread, queue):
####        threading.thread.__init__(self)
####        self.thread = thread[0]
####        self.args = thread[1]
####        self.queue = queue
##    def run(self):
##        while True:
##            task = pool.get()
##            if task != None:
##                thread = task[0]
##                args = task[1]
##                threading.Thread(target=thread, args=args).start()
##                pool.task_done()

def make_clearance(x,y):
    global map
    incrementor = 0
    if not map[x][y].blocked:
        map[x][y].clearance = 1
        incrementor += 1
        increase = True
        while increase == True:
            for iy in range(y, (y + incrementor + 1)):
                if map[x + incrementor][iy].blocked:
                    increase = False
            for ix in range(x, (x + incrementor + 1)):
                if map[ix][y + incrementor].blocked:
                    increase = False
            if increase == True:
                map[x][y].clearance += 1
                incrementor += 1
            else:
                increase = False
                incrementor = 0
#threading.Thread(target=your_function).start()

##class Collision(threading.Thread):
##    def __init__(self, queue, x, y):
##        threading.thread.__init__(self)
##        self.queue = queue
##        self.x = x
##        self.y = y
##
##    def run(self):
##        global map
##        incrementor = 0
##        if not map[self.x][self.y].blocked:
##            map[self.x][self.y].clearance = 1
##            incrementor += 1
##            increase = True
##            while increase == True:
##                for iy in range(self.y, (self.y + incrementor + 1)):
##                    if map[self.x + incrementor][iy].blocked:
##                        increase = False
##                for ix in range(self.x, (self.x + incrementor + 1)):
##                    if map[ix][self.y + incrementor].blocked:
##                        increase = False
##                if increase == True:
##                    map[self.x][self.y].clearance += 1
##                    incrementor += 1
##                else:
##                    increase = False
##                    incrementor = 0

#original function, the ix/iy loops are for checked the new edges every time you expand the square
##def make_collision():
##    global map
##    incrementor = 0
##    for y in range(MAP_HEIGHT):
##        for x in range(MAP_WIDTH):
##            if not map[x][y].blocked:
##                map[x][y].clearance = 1
##                incrementor += 1
##                increase = True
##                while increase == True:
##                    for iy in range(y, (y + incrementor + 1)):
##                        if map[x + incrementor][iy].blocked:
##                            increase = False
##                    for ix in range(x, (x + incrementor + 1)):
##                        if map[ix][y + incrementor].blocked:
##                            increase = False
##                    if increase == True:
##                        map[x][y].clearance += 1
##                        incrementor += 1
##                    else:
##                        increase = False
##                        incrementor = 0

#generate map (at this point it's not drawn to the screen)
make_map()
##pool = Queue.Queue()
pool = Pool(processes = 4)
##if not libtcod.console_is_window_closed():
if __name__ == '__main__':
    start = time.time() # timing test for later, ignore.
##    for x in range(4):
##        threadhandler().start()
##    for y in range(MAP_HEIGHT):
##        for x in range(MAP_WIDTH):
##            pool.put((make_clearance,(x,y)))
##    pool.join()
    for y in range(MAP_HEIGHT):
        for x in range(MAP_WIDTH):
            pool.apply_async(make_clearance, (x,y))
    print "Elapsed Time: %s" %(time.time() - start)
    #render the screen
    render_all()
    libtcod.console_flush()
    key = libtcod.console_wait_for_keypress(True)
The issue is, when I try it run it, as far as I can tell, it attempts to open a new libtcod window for every single iteration of make_clearance. Would be greatly appreciated if someone could point out what stupid little thing I've screwed up :< edit2: So, the question becomes- How the ehll do I fix this?  ???

edit:I'm assuming, from my limited knowledge of what's actually happening behind the scenes, that it's copying over the entire process, and thus, the libtcod console? edit2: quick look at some non-destructive sample code shows it opening 4 python.exe processes, so I'm going to guess that this is the issue.
« Last Edit: February 14, 2010, 06:29:32 pm by Darkone »
Logged
"LOL, those nub FBI, they thought you were sharing software so they kicked down your door, only to find you recently wiped your entire hard drive, how wacky! Case dismissed."
Quote
[11:58] <Jay16> I couldn't begin proper last time I tried this because I embarked next to a hydra.