Mmright, let's waddle on.
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Turn 1 ------------
Heores: The bank sounds good to me, I'll head there and begin interrogating random people in a threatening way about where the nearest villains are.
Have the van driver help me search for any robbery in progress. And make sure he knows that he "Must" run down anything that stands in the way.
Hop in the van and get out at the first sign of heavy destruction. Read minds to find out what happened.
Get on top of the van and start lightly stomping on the cab-roof, yelling at the driver to get going. If he asks me to get in the van, tell him to shut up and drive, I'm roof surfing.
I hop into the van and demand that the driver take us to... hm... I suggest we head toward the bank first.
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Interrogate passerby:{2}
Intimidate driver:{1}
Read minds:{6}, Switch:{1}
Roof-surf:{4}
Get to the bank:{6}
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Gradopolis City Asylum for Superheroes. 10:25 With their freedom regained and their destiny awaiting, the five heroes speed towards their goal on a rented minivan that's seen better days. There's a surprising amount of traffic on the bridge to the asylum - no less than two cars and one bicyclist could be seen heading to the island. Dismissing the occurence as signs of an early rush hour, the group rides towards to their first goal - the 32281st National Bank. Tingles the Clown stands on the roof of the vehicle, making disturbing faces at everyone he sees and causing minor public unrest.
-
We're finally here! This city is now under OUR control! Out of the way, villains! When the van stops, giving way to the annual Nuclear Physicist Grandmothers' Parade, The Brain notices several destroyed buildings, tells the driver not to wait for him, and promptly leaves the vehicle to investigate. The Swinger flails wildly, threatening the driver with bodily harm if he doesn't start moving and run over the passing parade, but the driver remains calm. Trained to handle such situations, he calmly reaches into his coat's pocket and suddenly stabs The Swinger in the leg with an auto-hypodermic. The Swinger immediately relaxes and falls back into his seat. As the last of the parade passes, trailing pools of mysterious ranbow liquids that immediately drain into the sewers, the van resumes its course and finally arrives at the Bank. There are almost a dozen policecars parked around the building, while gunshots are heard from within. Tingles jumps off the roof, and Neon Slash, The Swinger, and Hey You Guy disembark and look at the situation.
-
Well, it seems the robbery found us. Hey, could you... huh? Turning around to ask the driver a question, The Swinger finds that the van has driven off, faint trails of smoke disappearing into the distance.
-
Yeah. Thanks.
Gradopolis City, intersection of Concave st. and 4th Circumference lane. 10:30 Now separated from his accomplices, The Brain drives up to the destroyed buildings and probes the minds of the bystanders to find out what happened. Their excitement overflows his mind, and he's unable to gather a lot of information, but he does find out some details. A large humanoid made of stone has come through here recently, heading west along the Circumference lane, but suddenly disappeared after the four-story building he tried to tear through collapsed on him. There was nothing else The Brain could collect. Suddenly, he feels funny! His voice gains a higher pitch, and his thoughts start to wander - a definite sign of his alter ego gaining the upper hand in control of the body. With a swift motion, The Brain slams a hidden switch on the side of his chair, and the device begins rapidly transforming, hiding its technological splendour beneath the guise of a humble wheelchair. And then, unable to resist any longer, The Brain gives in.
-
Zot! ------------
Background: [6]: The shootout in the bank doesn't appear to be between the police and the robbers — policemen are loitering around the outside of the building, casually devouring dozens of donuts and sipping coffee. Passerby also don't consider the robbery interesting, going about their business as if nothing is happening. It seems robberies are fairly bog-standard in this day and age. The front doors of the bank are busted, and upon closer inspection, so are some of the windows — as if someone has entered through them.
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Expected Behavior:
- Neon Slash: [5]: The Messiah - go out of your way to help every possible person
- The Swinger: [2+1]: Anti-Hero — do good things in an evil way, or vice versa.
- The Brain: [6]: Destructive Savior - use excessive force in resolving any problem
- Tingles the Clown: [1]: Omnicidal Maniac - kill things left and right without so much as a purpose
- «Hey You Guy»: [1]: Omnicidal Maniac - kill things left and right without so much as a purpose
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Environment: City. Morning. Warm southern wind.
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Free items: None.
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Artifacts: None yet.
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Locations:
- Asylum Grounds: Peaceful park-like area on the island around the Superhero Asylum.
- 32281st National Bank: Blocky yellow building with thick marble columns on the front. The main doors and some windows are broken. Police cruisers are clustered near the building, with policemen idling near them.
- Collapsed Building: A four-story building levelled by somebody. Intersection of Concave and 4th Circumference.
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Hero Status: Location: Outside 32281st National Bank.
Health: Unharmed.
State: Standing, Fine.
Identity: Known (Ted Frederickson)
== Powers == - Waves of Force: At will, creates three shimmering pink waves that cut the opponent as the held weapon does. Usable only with the Neon Saber.
- Healing Nanites: Damage to flesh and clothing (including cosmetic damage) is quickly restored.
== Professions == - Fencer: Can use a sword in a fight.(+1 attack)
- Acrobat: Can jump, roll, and climb.(+1 bonus)
== Vulnerabilities == - Berserk Button: Comments on his fashion choice cause to mindlessly assault the commenter.
- Foreign Contaminants: Any splattering of liquids or dirt on the clothing will cause the Nanites to divert all their attention to them, foregoing injuries until the suit is clean.
- Hot Rocks: Close proximity to superheated flowing stone such as magma or lava completely incapacitates.
Equipment: Neon Saber, Magnaboots, Supersuit.
== Weapons == - Neon Saber: Sheathed. Glowing pink sword of high-temperature plasma. (+2 against all armor)
== Apparel == - Supersuit: Worn, covers all of body. Plain jumpsuit, bright pink with attenuating green stripes.
- Magnaboots: Worn, on feet. Powerful magnets allow to walk on magnetic metal surfaces in any direction. Color matches supersuit.
Encumbrance: Light. No penalty.
Location: Outside 32281st National Bank.
Health: Unharmed.
State: Standing, Fine.
Identity: Known (Steve Krunk)
== Powers == - Superhuman Funk: At will, can dance to funk music. While doing so, gains +1 to all dodge and melee attack rolls. Music will spontaneously begin playing from no apparent source when the ability is used.
- Funky Reflexes: Acts a beat ahead of enemies, always countering against any attack roll of 4 or less.
== Professions == - Gunslinger: Can wield and aim a gun. (+1 attack)
- Rollerskater: Can roll around on 'skates.
- Yo-yoiste: Can use yo-yo's to fight, yo!
== Vulnerabilities == - Paranoid: Takes -1 penalties to actions when any government structure representatives are around.
- Alcohol: Consumption of even trace amounts of alcohol causes an unstoppable drinking rampage.
- Clothing Damage: Loses his cool whenever his outfit is damaged. (cannot Funk for one turn)
Equipment: Long-coat, Leopard Vest, Shades, Pants, Hat.
== Weapons == - S&W 68 Custom: Holstered. Ammo: 6/6 .38 Special. Stainless steel. The initials «S.K.» are engraved on the handle.
- Yo-Yo-Yo: In coat's pocket. Deals slashing damage.
== Ammunition == - .38 Special: In coat x63. In pants x12. +1 pierce damage. +1 vs pierce armor.
== Apparel == - Badass Longcoat: Worn, covers all of body. Conceals anything worn under. Plain cloth long coat. Purple.
- Leopard Vest: Worn, covers upper body. +1 against slash and pierce damage.
- Holster: Worn on belt.
- Cool Shades: Worn.
- Wide-brimmed hat: Worn.
- Black pants: Worn, cover lower body. Tight: roll against damage on any physical overshot.
Encumbrance: Light. No penalty.
Location: On the intersection of Concave and 4th Circumference.
Health: Unharmed.
State: Sitting in wheelchair, Fine. Personality: Pinky.
Identity: Known (Neal «Pinky» Flanal)
== Powers == - Telekinesis (The Brain): By focusing, can project a static but movable field of force. This force can move items within sight (or known items within 2 meters), or act as a transparent barrier that has +2 against all incoming energy or matter.Breaking the barrier causes mental damage.
- Telepathy (The Brain): By focusing, can listen to thoughts of a person within sight, or make a suggestion. The person can resist both, by a roll with a circumstance-dependent bonus or penalty.
== Professions == - Professor(The Brain): Can think, and therefore, exist. (+2 Intelligence)
- Psychic (The Brain): Can focus his mind. (+1 focusing)
- Fool's Luck (Pinky): Gains +1 to all actions and dodge rolls lower than 5.
== Vulnerabilities == - Paraplegic: Cannot walk. Cannot dodge unless in wheelchair/omnichair.
- Multiple Personality Disorder: At the end of each turn, a roll checks if the change occurs between The Brain and Pinky, with {1} being the target. Each has only such powers as are assigned to them.
- Limited Power: Tin and its alloys (bronze, pewter, solder) resist telekinesis. Tin headwear blocks telepathy.
- Frail: Receives blunt/force damage at -1.
Equipment: Omnichair, goggles, labcoat, jeans, t-shirt.
== Apparel == - Labcoat: Worn, covers all body. Plain white labcoat, with pockets.
- T-shirt: Worn, covers upper body. Plain pink cloth.
- Jeans: Worn, cover lower body/legs. Somewhat worn blue jean cloth.
== Miscellaneous == - Splash goggles: Worn. Protect eyes from dust or chemicals.
== Vehicles == - Wheelchair: Being driven. Normal-looking steel wheelchair.
Encumbrance: Light. No penalty.
Location: Outside 32281st National Bank.
Health: Unharmed.
State: Standing, Fine.
Identity: Hidden (Frederick Bubkiss)
== Powers ==
- Itch Breath: At will, can breathe a cloud of gas that causes all living things in it to itch and scratch themselves.
== Professions == - Clown: Can cause people around him to laugh. Scares children. Makeup conceals identity.
- Acrobat: Can jump, roll, and climb.(+1 bonus)
== Vulnerabilities == - Debatomaniac: Cannot resist the urge to debate something.
- Caramel: Cannot resist eating any caramel in view.
- Unconditional love: Takes -1 penalties to actions if confronted with exceedingly persistive adoration or general good disposition from nearby people.
Equipment: Nose-O-Noise, Bag-O-Props, Clown Suit, Clown Boots.
== Miscellaneous ==
- Nose-O-Noise: Worn. Generic squeaky nose that, if squeezed, can stun surrounding creatures and damage glassware.
- Bag-O-Props: Worn on back. Bright red bag with yellow lining, actually an entire circus tent under quantum compression. Can produce any circus-related item (with a chance of a random item).
== Apparel == - Clownsuit: Worn, covers all of body. Baggy pants, striped shirt, ridiculous blue hair. Provides no protection.
- Steel-tipped Clown Boots: Worn on feet. +1 against blunt damage. +1 to blunt kick damage.
Encumbrance: Light. No penalty.
Location: Outside 32281st National Bank.
Health: Unharmed.
State: Standing, Fine.
Identity: Hidden (Derek Frunt)
== Powers ==
- Mendelevitation: At will, can affect a selected element of the Periodic Table around him. Effects include movement and separation/creation of alloys/mixtures/amalgamations.
== Professions == - Metallurgist: Can identify metallic substances he encounters. (+1 bonus)
- Chemist: Can identify and mix specific chemical substances. (+1 bonus)
== Vulnerabilities == - Arachnophobia: Presence of spiders causes severe shock and/or paralysis.
- Hydrophobia: Getting soaked or immersed in water causes panic. (-1 to actions)
Equipment: Tin Suit, Titanium Bar (right hand).
== Miscellaneous ==
- Titanium Bar: Held in right hand. 1-inch cylinder of solid Titanium. 2kg. (~30cm if my math is right... and it usually ain't)
== Apparel == - Tin Suit: Worn, covers all of body. Includes shoes and halfmask. Conceals identity. Reflects light like crazy. Otherwise offers no protection.
Encumbrance: Light. No penalty.
===================================
NPCs in Action: None yet.
Should be somewhat error-free.