Phew...
Me, too, because so the town's layout is subject to inexplicable and sudden changes...
But really I'm here to complain, that good writing requires a lot of knowledge. And that my concept images are shit. Today I've dicked around all day in hope for a sudden inspiration. It came, and then I got stuck again. And then I found
this image of a model of a fort (not medieval, but I liked it). And discovered some more facts around those parts... And just a couple of minutes ago I've stumbled on
this site with MedievalOccupations, and decided that my Romistra's model lacks. I put there only a couple of buildings for business and administration, and I suspect that even a small town requires more. For reference I include
the current map which is just a view from above... I'm not telling you what is what in this model, partially in hope for your imagination, partially because I'm myself not sure. I'll only say that the light brown things in the upper left corner are supposed to be cow-sheds.
So, while I'm going to work on the layout myself, I'm open for suggestions. What jobs, and what buildings the town of Romista should have? From the real middle ages, and from the release version of DF (as you imagine), which, probably, will take from reality.
By the way, is it serf-based economy in human cities in DF? If not, how does it work... Oh, no, shall I have to make another thread to research this matter?!