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Author Topic: Creature Creation assistance  (Read 578 times)

ShadowLuigi147

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Creature Creation assistance
« on: February 14, 2010, 02:17:23 am »

Yes, hai, me again, I would like some help with creating a creature. I started with the Rhesus Macaque form, and would like some help making a new one.
 So, I should be a good fighter, but not aggressive. I named him Odd Misshapen Beast because he was created. So, here he is so far...
Code: [Select]
[CREATURE:ODD_MISSHAPEN_BEAST] [NAME:odd misshapen beast:odd misshapen beasts:odd misshapen beast]
[TILE:'◊'][COLOR:3:2:3]
[LARGE_ROAMING][FREQUENCY:100]
[POPULATION_NUMBER:20:50]
[CLUSTER_NUMBER:5:10][LOOSE_CLUSTERS]
[CURIOUSBEAST_EATER]
[CURIOUSBEAST_ITEM]
[PETVALUE:50]
[GRASSTRAMPLE:0][NATURAL][PET]
[PREFSTRING:mischief]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[SIZE:3]
[MAXAGE:30:40]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:3:GORE][ATTACKFLAG_CANLATCH]
[CHILD:3]
[FAT:1]
[DIURNAL]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:GRASSLAND_TEMPERATE]
[STANDARD_FLESH]
[HOMEOTHERM:10069]
[LAYERING:100]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
What should I change to make him large, non-aggressive, strong, and have some cool abilities? Like, if you could list some attack abilities (like fire breath), that would be great.

EDIT: Oh, right, he should have an armored front, and more exposed back, claws, venom, and some form of attack that uses cold damage
« Last Edit: February 14, 2010, 02:21:30 am by ShadowLuigi147 »
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Dude_Jebawe

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Re: Creature Creation assistance
« Reply #1 on: February 14, 2010, 03:23:45 am »

Let's see...

I'l start by saying that making the front armored and the back exposed is impossible - at least insofar as it won't have any effect on gameplay. You'll just have to wait for the next version for that, and even then I'm not sure it'll be possible.

Not sure how to make in non aggressive. Maybe try adding [BENIGN]? if you want him bigger change [SIZE:3] to something like [SIZE:8]. That should make him slightly larger than a human.

The Venom is slightly more complicated.

Let's check this line:
Code: [Select]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:3:GORE][ATTACKFLAG_CANLATCH]
Change it into this:
Code: [Select]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:3:GORE][ATTACKFLAG_CANLATCH][SPECIALATTACK_INJECT_EXTRACT:50:100] I'm not sure, but I think it works like this: The first number is the time it takes for the poison to take effect, the second is the duration. That'll give it a venomous bite, although you need to define the venom before it does anything.

One of the following tags should work:
Code: [Select]
[EXTRACT_PARALYZE] will make the venom paralyze victims.
[EXTRACT_PARALYZE_INTERMITTENT] will make the venom paralyze victims for small periods of time, multiple times.
[EXTRACT_STUN] will make the venom stun victims.
[EXTRACT_STUN_INTERMITTENT] will make the venom stun victims for small periods of time, multiple times.
[EXTRACT_PERMANENT] will make the venom permanent.

If there is anything you don't understand, feel free to ask.
« Last Edit: February 14, 2010, 03:29:58 am by Dude_Jebawe »
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ShadowLuigi147

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Re: Creature Creation assistance
« Reply #2 on: February 14, 2010, 03:58:44 am »

Where do I add the [EXTRACT_-snips-]?
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Doomshifter

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Re: Creature Creation assistance
« Reply #3 on: February 14, 2010, 04:13:11 am »

Anywhere. Anywhere at all.
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ShadowLuigi147

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Re: Creature Creation assistance
« Reply #4 on: February 14, 2010, 04:16:34 am »

Oh, alright, thanks :D
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ShadowLuigi147

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Re: Creature Creation assistance
« Reply #5 on: February 14, 2010, 05:51:31 pm »

Aha, it works, thanks guys. It does just what I want it to, it tries to get into my things, which makes it easier to capture, and if I can grab and chain one up, it would be a good defense, I suspect.

EDIT: Oh, here's the finished version, he's so much cooler than I suspected :D

Code: [Select]
[CREATURE:ODD_MISSHAPEN_BEAST]
[NAME:odd misshapen beast:odd misshapen beasts:odd misshapen beast]
[TILE:'?'][COLOR:3:2:3]
[LARGE_ROAMING][FREQUENCY:100]
[POPULATION_NUMBER:30:60]
[CLUSTER_NUMBER:5:10][LOOSE_CLUSTERS]
[CAN_LEARN][CAN_SPEAK]
[CURIOUSBEAST_ITEM]
[TRANCES]
[BENIGN]
[PETVALUE:50]
[GRASSTRAMPLE:0][NATURAL][PET]
[PREFSTRING:horrifying freakish appearance]
[BODY:HUMANOID:8EYES:NOSE:2LUNGS:2HEARTS:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:3FINGERS:2TOES:MOUTH]
[STOUT]
[DAMBLOCK:8]
[NOFEAR]
[SIZE:8]
[MAXAGE:60:70]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:3:GORE][ATTACKFLAG_CANLATCH][SPECIALATTACK_INJECT_EXTRACT:50:100]
[ATTACK:SECOND:BYTPE:GRASP:punch:punches:2:3:BLUDGEON][ATTACKFLAG_WITH]
[EXTRACT_PARALYZE]
[CHILD:4][BABY:1]
[FAT:1]
[EQUIPS]
[DIURNAL]
[BIOME:ANY_LAND]
[STANDARD_FLESH]
[HOMEOTHERM:10069]
[LAYERING:100]
[NO_DRINK][NO_EAT][NO_SLEEP]
[SWIMS_LEARNED][SWIM_SPEED:2500]
« Last Edit: February 15, 2010, 02:08:17 am by ShadowLuigi147 »
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Ah, Dwarf Fortress. The only game where it's considered perfectly normal to discuss the most efficient method of farming and butchering friendly sentient beings for their valuable bones...